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This is a breaking change since it introduces new interface method to IAwaitCaller. ---- NextFrameIfTimedOut() is added to IAwaitCaller. The following inheritors also introduce the method. - ImmediateCaller.NextFrameIfTimedOut() just invokes NextFrame(). - RuntimeOnlyAwaitCaller.NextFrameIfTimedOut() invokes NextFrame() if timed out. Otherwise, do nothing. - RuntimeOnlyNoThreadAwaitCaller.NextFrameIfTimedOut() works same as RuntimeOnlyAwaitCaller. Constructor of RuntimeOnlyAwaitCaller and RuntimeOnlyNoThreadAwaitCaller now take argument of timeout in seconds. The default value is 1/1000 (1 milliseconds). See also: https://github.com/vrm-c/UniVRM/pull/1781#pullrequestreview-1100131840 |
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| .. | ||
| Animation | ||
| AwaitCaller | ||
| Material | ||
| Texture | ||
| Util | ||
| Animation.meta | ||
| AwaitCaller.meta | ||
| ColorSpace.cs | ||
| ColorSpace.cs.meta | ||
| IResponsibilityForDestroyObjects.cs | ||
| IResponsibilityForDestroyObjects.cs.meta | ||
| Material.meta | ||
| SubAssetKey.cs | ||
| SubAssetKey.cs.meta | ||
| Texture.meta | ||
| Util.meta | ||
| VRMShaders.GLTF.IO.Runtime.asmdef | ||
| VRMShaders.GLTF.IO.Runtime.asmdef.meta | ||