UniVRM/Assets/VRMShaders/GLTF/IO
Takayuki Matsuoka a68d0122ce BREAKING CHANGE: Introduce NextFrameIfTimedOut as a new interface method of IAwaitCaller
This is a breaking change since it introduces new interface method to IAwaitCaller.

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NextFrameIfTimedOut() is added to IAwaitCaller.  The following inheritors also introduce the method.

- ImmediateCaller.NextFrameIfTimedOut() just invokes NextFrame().
- RuntimeOnlyAwaitCaller.NextFrameIfTimedOut() invokes NextFrame() if timed out.  Otherwise, do nothing.
- RuntimeOnlyNoThreadAwaitCaller.NextFrameIfTimedOut() works same as RuntimeOnlyAwaitCaller.

Constructor of RuntimeOnlyAwaitCaller and RuntimeOnlyNoThreadAwaitCaller
now take argument of timeout in seconds.  The default value is 1/1000 (1 milliseconds).

See also:
https://github.com/vrm-c/UniVRM/pull/1781#pullrequestreview-1100131840
2022-09-08 17:39:05 +09:00
..
Editor add GltfValidator test 2022-07-11 16:04:59 +09:00
Resources Hidden/UniGLTF/StandardMapExporter 2021-09-09 18:46:57 +09:00
Runtime BREAKING CHANGE: Introduce NextFrameIfTimedOut as a new interface method of IAwaitCaller 2022-09-08 17:39:05 +09:00
Tests readonly struct なので null を返して失敗を表現できない。throw してたのだけど、順次 TryGet に変えてく。 2022-06-03 15:48:26 +09:00
Editor.meta Refactoring VRMShaders directory & asmdef 2021-04-08 20:19:37 +09:00
Resources.meta mv texture convert shaders to VRMShaders 2021-09-09 14:46:32 +09:00
Runtime.meta Refactoring VRMShaders directory & asmdef 2021-04-08 20:19:37 +09:00
Tests.meta Refactoring VRMShaders directory & asmdef 2021-04-08 20:19:37 +09:00