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38 lines
1.9 KiB
Markdown
38 lines
1.9 KiB
Markdown
# v0.69.0: MetallicRoughnessOcclusionテクスチャー
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## [v0.69.0](https://github.com/vrm-c/UniVRM/tree/v0.69.0) (2021-03-22)
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* [Release](https://github.com/vrm-c/UniVRM/releases/tag/v0.69.0)
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* [Milestone](https://github.com/vrm-c/UniVRM/milestone/31?closed=1)
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[Full Changelog](https://github.com/vrm-c/UniVRM/compare/v0.68.2...v0.69.0)
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## 主な変更
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### バグ修正
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* `vrm0-import` menu を修正。
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- fix GltfParser.TargetPath [\#810](https://github.com/vrm-c/UniVRM/pull/810)
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### Unity-2020対応
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- base.OnEnable が必用 [\#797](https://github.com/vrm-c/UniVRM/pull/797)
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- Fix/prefab unity2020 [\#796](https://github.com/vrm-c/UniVRM/pull/796)
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### Standard シェーダーの MetallicRoughnessOcclusionテクスチャー関連
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* Smoothness(glTFのRoughnessから変換) のバグ修正 [\#388](https://github.com/vrm-c/UniVRM/pull/388)
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* MetallicSmooth テクスチャーと Occlusion テクスチャーを1枚にまとめる https://vrm.dev/docs/univrm/shaders/texture_import/
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- MetallicRoughnessOcclusion テクスチャーの取り廻しを中心に改修 [\#780](https://github.com/vrm-c/UniVRM/pull/780)
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## その他のChangelog
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- VRM texture export の修正 [\#811](https://github.com/vrm-c/UniVRM/pull/811)
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- Version/0 69 0 [\#809](https://github.com/vrm-c/UniVRM/pull/809)
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- ReadMeta 復活 [\#807](https://github.com/vrm-c/UniVRM/pull/807)
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- fix uploadMeshData [\#804](https://github.com/vrm-c/UniVRM/pull/804)
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- add uploadMeshData [\#802](https://github.com/vrm-c/UniVRM/pull/802)
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- extract texture from external path to asset path [\#799](https://github.com/vrm-c/UniVRM/pull/799)
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- UnitTest追加\(GltfSmapleModels, VRM\_TEST\_MODELS\) [\#798](https://github.com/vrm-c/UniVRM/pull/798)
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- scene.nodes が無い glTF ファイルを Import したときに null reference exception が発生していた問題を修正 [\#791](https://github.com/vrm-c/UniVRM/pull/791)
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