UniVRM/docs/release/068/v0.69.0.md
2021-10-18 18:32:15 +09:00

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# v0.69.0: MetallicRoughnessOcclusionテクスチャー
## [v0.69.0](https://github.com/vrm-c/UniVRM/tree/v0.69.0) (2021-03-22)
* [Release](https://github.com/vrm-c/UniVRM/releases/tag/v0.69.0)
* [Milestone](https://github.com/vrm-c/UniVRM/milestone/31?closed=1)
[Full Changelog](https://github.com/vrm-c/UniVRM/compare/v0.68.2...v0.69.0)
## 主な変更
### バグ修正
* `vrm0-import` menu を修正。
- fix GltfParser.TargetPath [\#810](https://github.com/vrm-c/UniVRM/pull/810)
### Unity-2020対応
- base.OnEnable が必用 [\#797](https://github.com/vrm-c/UniVRM/pull/797)
- Fix/prefab unity2020 [\#796](https://github.com/vrm-c/UniVRM/pull/796)
### Standard シェーダーの MetallicRoughnessOcclusionテクスチャー関連
* Smoothness(glTFのRoughnessから変換) のバグ修正 [\#388](https://github.com/vrm-c/UniVRM/pull/388)
* MetallicSmooth テクスチャーと Occlusion テクスチャーを1枚にまとめる https://vrm.dev/docs/univrm/shaders/texture_import/
- MetallicRoughnessOcclusion テクスチャーの取り廻しを中心に改修 [\#780](https://github.com/vrm-c/UniVRM/pull/780)
## その他のChangelog
- VRM texture export の修正 [\#811](https://github.com/vrm-c/UniVRM/pull/811)
- Version/0 69 0 [\#809](https://github.com/vrm-c/UniVRM/pull/809)
- ReadMeta 復活 [\#807](https://github.com/vrm-c/UniVRM/pull/807)
- fix uploadMeshData [\#804](https://github.com/vrm-c/UniVRM/pull/804)
- add uploadMeshData [\#802](https://github.com/vrm-c/UniVRM/pull/802)
- extract texture from external path to asset path [\#799](https://github.com/vrm-c/UniVRM/pull/799)
- UnitTest追加\(GltfSmapleModels, VRM\_TEST\_MODELS\) [\#798](https://github.com/vrm-c/UniVRM/pull/798)
- scene.nodes が無い glTF ファイルを Import したときに null reference exception が発生していた問題を修正 [\#791](https://github.com/vrm-c/UniVRM/pull/791)