# v0.69.0: MetallicRoughnessOcclusionテクスチャー ## [v0.69.0](https://github.com/vrm-c/UniVRM/tree/v0.69.0) (2021-03-22) * [Release](https://github.com/vrm-c/UniVRM/releases/tag/v0.69.0) * [Milestone](https://github.com/vrm-c/UniVRM/milestone/31?closed=1) [Full Changelog](https://github.com/vrm-c/UniVRM/compare/v0.68.2...v0.69.0) ## 主な変更 ### バグ修正 * `vrm0-import` menu を修正。 - fix GltfParser.TargetPath [\#810](https://github.com/vrm-c/UniVRM/pull/810) ### Unity-2020対応 - base.OnEnable が必用 [\#797](https://github.com/vrm-c/UniVRM/pull/797) - Fix/prefab unity2020 [\#796](https://github.com/vrm-c/UniVRM/pull/796) ### Standard シェーダーの MetallicRoughnessOcclusionテクスチャー関連 * Smoothness(glTFのRoughnessから変換) のバグ修正 [\#388](https://github.com/vrm-c/UniVRM/pull/388) * MetallicSmooth テクスチャーと Occlusion テクスチャーを1枚にまとめる https://vrm.dev/docs/univrm/shaders/texture_import/ - MetallicRoughnessOcclusion テクスチャーの取り廻しを中心に改修 [\#780](https://github.com/vrm-c/UniVRM/pull/780) ## その他のChangelog - VRM texture export の修正 [\#811](https://github.com/vrm-c/UniVRM/pull/811) - Version/0 69 0 [\#809](https://github.com/vrm-c/UniVRM/pull/809) - ReadMeta 復活 [\#807](https://github.com/vrm-c/UniVRM/pull/807) - fix uploadMeshData [\#804](https://github.com/vrm-c/UniVRM/pull/804) - add uploadMeshData [\#802](https://github.com/vrm-c/UniVRM/pull/802) - extract texture from external path to asset path [\#799](https://github.com/vrm-c/UniVRM/pull/799) - UnitTest追加\(GltfSmapleModels, VRM\_TEST\_MODELS\) [\#798](https://github.com/vrm-c/UniVRM/pull/798) - scene.nodes が無い glTF ファイルを Import したときに null reference exception が発生していた問題を修正 [\#791](https://github.com/vrm-c/UniVRM/pull/791)