UniVRM/docs/release/056/v0.62.0.md
2021-10-18 18:32:15 +09:00

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# v0.62.0: BlendShape bake
* [Release](https://github.com/vrm-c/UniVRM/releases/tag/v0.62.0)
* [Milestone](https://github.com/vrm-c/UniVRM/milestone/21?closed=1)
[Full Changelog](https://github.com/vrm-c/UniVRM/compare/v0.61.1...v0.62.0)
## 主な変更
### BlendShape bake 関連
* https://vrm.dev/docs/univrm/blendshape/univrm_bake_blendshape/
バグ修正
- fix NormalizeSkinnedMesh [\#605](https://github.com/vrm-c/UniVRM/pull/605)
シーンに選択されたBlendShapeを適用するボタン
- Feature/tpose button [\#601](https://github.com/vrm-c/UniVRM/pull/601)
### Importer
- Fix/target names length [\#619](https://github.com/vrm-c/UniVRM/pull/619)
- retry random name [\#614](https://github.com/vrm-c/UniVRM/pull/614)
- fix cast error [\#613](https://github.com/vrm-c/UniVRM/pull/613) ([momoandbanana22](https://github.com/momoandbanana22))
- MeshImporter修正 [\#609](https://github.com/vrm-c/UniVRM/pull/609)
- set head to SkinnedMeshRenderer.probeAnchor [\#600](https://github.com/vrm-c/UniVRM/pull/600)
- 同名メッシュが100以上あるときにも対応 [\#586](https://github.com/vrm-c/UniVRM/pull/586) ([fantom1x](https://github.com/fantom1x))
- fix\_animationImporter\_blendShape [\#584](https://github.com/vrm-c/UniVRM/pull/584)
- Feature/multi uv serialization [\#582](https://github.com/vrm-c/UniVRM/pull/582)
- メッシュ名が「.」で始まるとインポートに失敗する [\#611](https://github.com/vrm-c/UniVRM/issues/611)
### Exporter
- スクリーンショットを作成するボタン [\#604](https://github.com/vrm-c/UniVRM/pull/604)
- Export dialog のバリデーターを整理 [\#599](https://github.com/vrm-c/UniVRM/pull/599)
- Add gltf export and fix morphTarget sparse [\#581](https://github.com/vrm-c/UniVRM/pull/581)
## その他のChangelog
- add null check [\#620](https://github.com/vrm-c/UniVRM/pull/620)
- UnityのAnimationClipでVRMBlendShapeProxyを動かす例 [\#607](https://github.com/vrm-c/UniVRM/pull/607)
- member field to public [\#598](https://github.com/vrm-c/UniVRM/pull/598)