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43 lines
2.0 KiB
Markdown
43 lines
2.0 KiB
Markdown
# v0.62.0: BlendShape bake
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* [Release](https://github.com/vrm-c/UniVRM/releases/tag/v0.62.0)
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* [Milestone](https://github.com/vrm-c/UniVRM/milestone/21?closed=1)
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[Full Changelog](https://github.com/vrm-c/UniVRM/compare/v0.61.1...v0.62.0)
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## 主な変更
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### BlendShape bake 関連
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* https://vrm.dev/docs/univrm/blendshape/univrm_bake_blendshape/
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バグ修正
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- fix NormalizeSkinnedMesh [\#605](https://github.com/vrm-c/UniVRM/pull/605)
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シーンに選択されたBlendShapeを適用するボタン
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- Feature/tpose button [\#601](https://github.com/vrm-c/UniVRM/pull/601)
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### Importer
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- Fix/target names length [\#619](https://github.com/vrm-c/UniVRM/pull/619)
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- retry random name [\#614](https://github.com/vrm-c/UniVRM/pull/614)
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- fix cast error [\#613](https://github.com/vrm-c/UniVRM/pull/613) ([momoandbanana22](https://github.com/momoandbanana22))
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- MeshImporter修正 [\#609](https://github.com/vrm-c/UniVRM/pull/609)
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- set head to SkinnedMeshRenderer.probeAnchor [\#600](https://github.com/vrm-c/UniVRM/pull/600)
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- 同名メッシュが100以上あるときにも対応 [\#586](https://github.com/vrm-c/UniVRM/pull/586) ([fantom1x](https://github.com/fantom1x))
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- fix\_animationImporter\_blendShape [\#584](https://github.com/vrm-c/UniVRM/pull/584)
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- Feature/multi uv serialization [\#582](https://github.com/vrm-c/UniVRM/pull/582)
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- メッシュ名が「.」で始まるとインポートに失敗する [\#611](https://github.com/vrm-c/UniVRM/issues/611)
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### Exporter
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- スクリーンショットを作成するボタン [\#604](https://github.com/vrm-c/UniVRM/pull/604)
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- Export dialog のバリデーターを整理 [\#599](https://github.com/vrm-c/UniVRM/pull/599)
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- Add gltf export and fix morphTarget sparse [\#581](https://github.com/vrm-c/UniVRM/pull/581)
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## その他のChangelog
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- add null check [\#620](https://github.com/vrm-c/UniVRM/pull/620)
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- UnityのAnimationClipでVRMBlendShapeProxyを動かす例 [\#607](https://github.com/vrm-c/UniVRM/pull/607)
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- member field to public [\#598](https://github.com/vrm-c/UniVRM/pull/598)
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