# v0.62.0: BlendShape bake * [Release](https://github.com/vrm-c/UniVRM/releases/tag/v0.62.0) * [Milestone](https://github.com/vrm-c/UniVRM/milestone/21?closed=1) [Full Changelog](https://github.com/vrm-c/UniVRM/compare/v0.61.1...v0.62.0) ## 主な変更 ### BlendShape bake 関連 * https://vrm.dev/docs/univrm/blendshape/univrm_bake_blendshape/ バグ修正 - fix NormalizeSkinnedMesh [\#605](https://github.com/vrm-c/UniVRM/pull/605) シーンに選択されたBlendShapeを適用するボタン - Feature/tpose button [\#601](https://github.com/vrm-c/UniVRM/pull/601) ### Importer - Fix/target names length [\#619](https://github.com/vrm-c/UniVRM/pull/619) - retry random name [\#614](https://github.com/vrm-c/UniVRM/pull/614) - fix cast error [\#613](https://github.com/vrm-c/UniVRM/pull/613) ([momoandbanana22](https://github.com/momoandbanana22)) - MeshImporter修正 [\#609](https://github.com/vrm-c/UniVRM/pull/609) - set head to SkinnedMeshRenderer.probeAnchor [\#600](https://github.com/vrm-c/UniVRM/pull/600) - 同名メッシュが100以上あるときにも対応 [\#586](https://github.com/vrm-c/UniVRM/pull/586) ([fantom1x](https://github.com/fantom1x)) - fix\_animationImporter\_blendShape [\#584](https://github.com/vrm-c/UniVRM/pull/584) - Feature/multi uv serialization [\#582](https://github.com/vrm-c/UniVRM/pull/582) - メッシュ名が「.」で始まるとインポートに失敗する [\#611](https://github.com/vrm-c/UniVRM/issues/611) ### Exporter - スクリーンショットを作成するボタン [\#604](https://github.com/vrm-c/UniVRM/pull/604) - Export dialog のバリデーターを整理 [\#599](https://github.com/vrm-c/UniVRM/pull/599) - Add gltf export and fix morphTarget sparse [\#581](https://github.com/vrm-c/UniVRM/pull/581) ## その他のChangelog - add null check [\#620](https://github.com/vrm-c/UniVRM/pull/620) - UnityのAnimationClipでVRMBlendShapeProxyを動かす例 [\#607](https://github.com/vrm-c/UniVRM/pull/607) - member field to public [\#598](https://github.com/vrm-c/UniVRM/pull/598)