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18 lines
1.2 KiB
Markdown
18 lines
1.2 KiB
Markdown
# v0.40
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## Major fixes:
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* (Exporter) Capable of collecting VRMSpringBone other than secondary (since VRMSpringBone's attached position is not recorded, all of VRMSpringBones will be attached to secondary during the import)
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* (Importer) Added the callback "OnError" to LoadVRMAsync
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* (UniGLTF) Fixed bugs in the rename code when there are meshes with same names
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* (UniGLTF) Allows exported VRM contains non-Texture2D Texture
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* (Exporter) Fixed bugs where skeleton root was set and then mesh position became incorrect if SkinnedMesh without bone weight was not set in RootBone
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* (UniGLTF) Added Serializable to glTF_VRM_Material
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* (Importer) Added the symbol "VRM_STOP_ASSETPOSTPROCESSOR" to stop AssetPostProcessor
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* (Editor) Fixed OSX compilation errors
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* (UniGLTF) Fixed bugs that all textures became the same when putting vrm directly under Assets
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### We released v0.40 as the version of bugs corrections in v0.39
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* Importing Texture fails if VRM file is put directly under the Assets folder. There is a bug in parsing path.
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v0.39 package was in the erroneous state described above before the following commit:
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* [ousttrue/UniGLTF@1d41ff0](https://github.com/ousttrue/UniGLTF/commit/1d41ff08c25707e9b789997368bac2971f2cd78e)
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