# v0.40 ## Major fixes: * (Exporter) Capable of collecting VRMSpringBone other than secondary (since VRMSpringBone's attached position is not recorded, all of VRMSpringBones will be attached to secondary during the import) * (Importer) Added the callback "OnError" to LoadVRMAsync * (UniGLTF) Fixed bugs in the rename code when there are meshes with same names * (UniGLTF) Allows exported VRM contains non-Texture2D Texture * (Exporter) Fixed bugs where skeleton root was set and then mesh position became incorrect if SkinnedMesh without bone weight was not set in RootBone * (UniGLTF) Added Serializable to glTF_VRM_Material * (Importer) Added the symbol "VRM_STOP_ASSETPOSTPROCESSOR" to stop AssetPostProcessor * (Editor) Fixed OSX compilation errors * (UniGLTF) Fixed bugs that all textures became the same when putting vrm directly under Assets ### We released v0.40 as the version of bugs corrections in v0.39 * Importing Texture fails if VRM file is put directly under the Assets folder. There is a bug in parsing path. v0.39 package was in the erroneous state described above before the following commit: * [ousttrue/UniGLTF@1d41ff0](https://github.com/ousttrue/UniGLTF/commit/1d41ff08c25707e9b789997368bac2971f2cd78e)