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* SceneView switch * VRM10ControllerEditor を分割 * VRM10/Editor/Components/VRM10ControllerSceneView.cs * LookAtEditor, SpringBoneEditor * VRM10SpringBoneColliderGroup and VRM10SpringBone to VRM10ControllerSpringBone. not MonoBehaviour * ReorderableList * VRM10Window.cs * SpringBoneTreeView * ScrollView * rename * VRM10SpringBoneColliderEditor * SelectedGUIBase * spring name * VRM10SpringBoneCollider gizmo to handle * SelectedGUI * 再度、VRM10SpringBoneColliderGroup を MonoBehaviour へ。SerializedObject の参照の都合
10 lines
198 B
C#
10 lines
198 B
C#
using UnityEditor;
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namespace UniVRM10
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{
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[CustomEditor(typeof(VRM10RotationConstraint))]
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public class VRM10RotationConstraintEditor : VRM10PositionRotationConstraintEditorBase
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{
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}
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}
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