UniVRM/Assets/VRM10/Editor/Components/Constraint/VRM10RotationConstraintEditor.cs
ousttrue 3f09717236
Feature10/spring bone editor (#994)
* SceneView switch

* VRM10ControllerEditor を分割

* VRM10/Editor/Components/VRM10ControllerSceneView.cs

* LookAtEditor, SpringBoneEditor

* VRM10SpringBoneColliderGroup and VRM10SpringBone to VRM10ControllerSpringBone. not MonoBehaviour

* ReorderableList

* VRM10Window.cs

* SpringBoneTreeView

* ScrollView

* rename

* VRM10SpringBoneColliderEditor

* SelectedGUIBase

* spring name

* VRM10SpringBoneCollider gizmo to handle

* SelectedGUI

* 再度、VRM10SpringBoneColliderGroup を MonoBehaviour へ。SerializedObject の参照の都合
2021-06-01 16:00:49 +09:00

10 lines
198 B
C#

using UnityEditor;
namespace UniVRM10
{
[CustomEditor(typeof(VRM10RotationConstraint))]
public class VRM10RotationConstraintEditor : VRM10PositionRotationConstraintEditorBase
{
}
}