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* SceneView switch * VRM10ControllerEditor を分割 * VRM10/Editor/Components/VRM10ControllerSceneView.cs * LookAtEditor, SpringBoneEditor * VRM10SpringBoneColliderGroup and VRM10SpringBone to VRM10ControllerSpringBone. not MonoBehaviour * ReorderableList * VRM10Window.cs * SpringBoneTreeView * ScrollView * rename * VRM10SpringBoneColliderEditor * SelectedGUIBase * spring name * VRM10SpringBoneCollider gizmo to handle * SelectedGUI * 再度、VRM10SpringBoneColliderGroup を MonoBehaviour へ。SerializedObject の参照の都合 |
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| .. | ||
| TRExtensions.cs | ||
| TRExtensions.cs.meta | ||
| VRM10AimConstraintEditor.cs | ||
| VRM10AimConstraintEditor.cs.meta | ||
| VRM10PositionConstraintEditor.cs | ||
| VRM10PositionConstraintEditor.cs.meta | ||
| VRM10PostionRotationConstraintEditorBase.cs | ||
| VRM10PostionRotationConstraintEditorBase.cs.meta | ||
| VRM10RotationConstraintEditor.cs | ||
| VRM10RotationConstraintEditor.cs.meta | ||