UniVRM/Assets/VRM10/Editor/Components/Constraint
ousttrue 3f09717236
Feature10/spring bone editor (#994)
* SceneView switch

* VRM10ControllerEditor を分割

* VRM10/Editor/Components/VRM10ControllerSceneView.cs

* LookAtEditor, SpringBoneEditor

* VRM10SpringBoneColliderGroup and VRM10SpringBone to VRM10ControllerSpringBone. not MonoBehaviour

* ReorderableList

* VRM10Window.cs

* SpringBoneTreeView

* ScrollView

* rename

* VRM10SpringBoneColliderEditor

* SelectedGUIBase

* spring name

* VRM10SpringBoneCollider gizmo to handle

* SelectedGUI

* 再度、VRM10SpringBoneColliderGroup を MonoBehaviour へ。SerializedObject の参照の都合
2021-06-01 16:00:49 +09:00
..
TRExtensions.cs TR 2021-05-18 17:00:23 +09:00
TRExtensions.cs.meta TR 2021-05-18 17:00:23 +09:00
VRM10AimConstraintEditor.cs green 2021-05-18 18:21:08 +09:00
VRM10AimConstraintEditor.cs.meta WIP aim 2021-05-18 17:01:06 +09:00
VRM10PositionConstraintEditor.cs position/rotation constraint の共通部分を VRM10PostionRotationConstraintEditorBase にまとめた 2021-05-18 17:01:16 +09:00
VRM10PositionConstraintEditor.cs.meta VRM10PositionConstraintEditor 2021-05-18 17:01:06 +09:00
VRM10PostionRotationConstraintEditorBase.cs implement aim up space 2021-05-18 18:14:04 +09:00
VRM10PostionRotationConstraintEditorBase.cs.meta position/rotation constraint の共通部分を VRM10PostionRotationConstraintEditorBase にまとめた 2021-05-18 17:01:16 +09:00
VRM10RotationConstraintEditor.cs Feature10/spring bone editor (#994) 2021-06-01 16:00:49 +09:00
VRM10RotationConstraintEditor.cs.meta VRM10RotationConstraintEditor 2021-05-18 17:00:21 +09:00