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14 lines
408 B
C#
14 lines
408 B
C#
using System.Collections.Generic;
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using UnityEngine;
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namespace UniGLTF.MeshUtility
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{
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[System.Serializable]
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public class MeshIntegrationResult
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{
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public List<SkinnedMeshRenderer> SourceSkinnedMeshRenderers = new List<SkinnedMeshRenderer>();
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public List<MeshRenderer> SourceMeshRenderers = new List<MeshRenderer>();
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public SkinnedMeshRenderer IntegratedRenderer;
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}
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}
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