UniVRM/Assets/UniGLTF/Runtime/MeshUtility/MeshIntegrationResult.cs
ousttrue 56db0e2e54 rename namespace MeshUtility to UniGLTF.MeshUtility
* MeshUtility と UniGLTF に重複していたクラスを削除
2021-06-01 18:09:41 +09:00

14 lines
408 B
C#

using System.Collections.Generic;
using UnityEngine;
namespace UniGLTF.MeshUtility
{
[System.Serializable]
public class MeshIntegrationResult
{
public List<SkinnedMeshRenderer> SourceSkinnedMeshRenderers = new List<SkinnedMeshRenderer>();
public List<MeshRenderer> SourceMeshRenderers = new List<MeshRenderer>();
public SkinnedMeshRenderer IntegratedRenderer;
}
}