UniVRM/Assets/UniGLTF
2021-12-09 20:28:13 +09:00
..
doc texture_manipulation.md 2021-10-06 15:00:30 +09:00
Editor 見やすく 2021-12-08 20:59:55 +09:00
Runtime Merge pull request #1415 from ousttrue/feature/keep_vertex_color 2021-12-09 20:28:13 +09:00
Samples UniHumanoid のフォルダ構成を整理し、不要になった asmdef を削除した。Resource/test_motion.txt の場所が変更になるのに注意。 2021-12-06 16:22:25 +09:00
Tests UniHumanoid のフォルダ構成を整理し、不要になった asmdef を削除した。Resource/test_motion.txt の場所が変更になるのに注意。 2021-12-06 16:22:25 +09:00
doc.meta コード整理、UniGLTF/Runtime, Editor, Tests 2020-12-01 17:10:13 +09:00
Editor.meta コード整理、UniGLTF/Runtime, Editor, Tests 2020-12-01 17:10:13 +09:00
LICENSE.md コード整理、UniGLTF/Runtime, Editor, Tests 2020-12-01 17:10:13 +09:00
LICENSE.md.meta コード整理、UniGLTF/Runtime, Editor, Tests 2020-12-01 17:10:13 +09:00
package.json UniVRM-0.91.0 2021-12-09 20:02:54 +09:00
package.json.meta UniGLTF upm 2020-11-24 19:09:05 +09:00
README.md update 2021-09-27 21:59:24 +09:00
README.md.meta コード整理、UniGLTF/Runtime, Editor, Tests 2020-12-01 17:10:13 +09:00
Runtime.meta コード整理、UniGLTF/Runtime, Editor, Tests 2020-12-01 17:10:13 +09:00
Samples.meta テストシーン 2021-09-17 20:32:16 +09:00
Tests.meta コード整理、UniGLTF/Runtime, Editor, Tests 2020-12-01 17:10:13 +09:00

UniGLTF-2.0

  • Unity-Supports 2019.4 and later
  • You can import and export glTF-2.0 in Unity's editor and runtime.
  • implement KHR_materials_unlit
  • implement KHR_texture_transform (partial)

Material

PBR

  • Convert as much as possible between glTF pbr and Unity Standard Shader.
  • Converts metal roughness and occlusion RGBA channel incompatibility.

Unlit

  • import: UniGLTF's own UniGLTF/UniUnlit shader.

  • export: You can export UniGLTF/UniUnlit and Unity unilt materials.

  • Only UniGLTF/UniUnlit supports vertex colors.

URP

  • import only. experimental

License

Download

Screenshots

You can import almost all of gltf_sample_models

standard shader duck animation SciFiHelmet