UniVRM/Assets/VRM/Runtime/IO/MaterialIO/VrmMaterialDescriptorGeneratorUtility.cs

22 lines
878 B
C#

using UniGLTF;
namespace VRM
{
public static class VrmMaterialDescriptorGeneratorUtility
{
public static IMaterialDescriptorGenerator GetValidVrmMaterialDescriptorGenerator(glTF_VRM_extensions vrm)
{
return GetVrmMaterialDescriptorGenerator(vrm, RenderPipelineUtility.GetRenderPipelineType());
}
public static IMaterialDescriptorGenerator GetVrmMaterialDescriptorGenerator(glTF_VRM_extensions vrm, RenderPipelineTypes renderPipelineType)
{
return renderPipelineType switch
{
RenderPipelineTypes.UniversalRenderPipeline => new UrpVrmMaterialDescriptorGenerator(vrm),
RenderPipelineTypes.BuiltinRenderPipeline => new BuiltInVrmMaterialDescriptorGenerator(vrm),
_ => new BuiltInVrmMaterialDescriptorGenerator(vrm),
};
}
}
}