UniVRM/Assets/VRM/Runtime/IO
2024-11-06 14:33:23 +09:00
..
MaterialIO go.AddComponent<Animator>() が既存で失敗する対策 2024-09-06 14:24:08 +09:00
MaterialIO.meta format directory structure about VRM material IO 2022-11-04 15:45:05 +09:00
VRMData.cs rename UniVrmPackageVersion to PackageVersion 2023-10-20 19:16:20 +09:00
VRMData.cs.meta add VRMData.cs 2021-09-01 21:26:50 +09:00
VRMException.cs add VRMData.cs 2021-09-01 21:26:50 +09:00
VRMException.cs.meta add VRMData.cs 2021-09-01 21:26:50 +09:00
VRMExporter.cs [vrm0][firstperson] skip -1 2024-09-26 15:50:09 +09:00
VRMExporter.cs.meta VRM/Runtime/Format から UnityEngine 依存を除去 2020-12-01 20:26:34 +09:00
VrmGeometryBackup.cs VRMFirstPerson 無い時がある 2024-11-06 14:33:23 +09:00
VrmGeometryBackup.cs.meta bake 時に SpringBone と LookAt に反映する実装 2024-10-21 22:46:08 +09:00
VRMImporterContext.cs vrm-0.x blendshape clip import 時の mesh index check 2024-09-26 19:41:34 +09:00
VRMImporterContext.cs.meta VRM/Runtime/Format から UnityEngine 依存を除去 2020-12-01 20:26:34 +09:00
VRMImporterContextExtensions.cs mv VRMShaders namespace to UniGLTF 2024-07-20 23:47:45 +09:00
VRMImporterContextExtensions.cs.meta ReadMeta 復活 2021-03-19 16:58:49 +09:00
VRMMToonTextureImporter.cs mv VRMShaders namespace to UniGLTF 2024-07-20 23:47:45 +09:00
VRMMToonTextureImporter.cs.meta Refactor Texture enumeration to TextureSetImport 2021-05-26 21:22:34 +09:00
VrmTextureDescriptorGenerator.cs mv VRMShaders namespace to UniGLTF 2024-07-20 23:47:45 +09:00
VrmTextureDescriptorGenerator.cs.meta mv TextureSetImporter TextureDescriptorGenerator 2021-05-27 15:36:52 +09:00
VrmUtility.cs 0x to 0X 2024-09-19 16:43:19 +09:00
VrmUtility.cs.meta HighLevel API 2022-01-25 19:55:11 +09:00