| .. |
|
MaterialIO
|
go.AddComponent<Animator>() が既存で失敗する対策
|
2024-09-06 14:24:08 +09:00 |
|
MaterialIO.meta
|
format directory structure about VRM material IO
|
2022-11-04 15:45:05 +09:00 |
|
VRMData.cs
|
rename UniVrmPackageVersion to PackageVersion
|
2023-10-20 19:16:20 +09:00 |
|
VRMData.cs.meta
|
add VRMData.cs
|
2021-09-01 21:26:50 +09:00 |
|
VRMException.cs
|
add VRMData.cs
|
2021-09-01 21:26:50 +09:00 |
|
VRMException.cs.meta
|
add VRMData.cs
|
2021-09-01 21:26:50 +09:00 |
|
VRMExporter.cs
|
[vrm0][firstperson] skip -1
|
2024-09-26 15:50:09 +09:00 |
|
VRMExporter.cs.meta
|
VRM/Runtime/Format から UnityEngine 依存を除去
|
2020-12-01 20:26:34 +09:00 |
|
VrmGeometryBackup.cs
|
VRMFirstPerson 無い時がある
|
2024-11-06 14:33:23 +09:00 |
|
VrmGeometryBackup.cs.meta
|
bake 時に SpringBone と LookAt に反映する実装
|
2024-10-21 22:46:08 +09:00 |
|
VRMImporterContext.cs
|
vrm-0.x blendshape clip import 時の mesh index check
|
2024-09-26 19:41:34 +09:00 |
|
VRMImporterContext.cs.meta
|
VRM/Runtime/Format から UnityEngine 依存を除去
|
2020-12-01 20:26:34 +09:00 |
|
VRMImporterContextExtensions.cs
|
mv VRMShaders namespace to UniGLTF
|
2024-07-20 23:47:45 +09:00 |
|
VRMImporterContextExtensions.cs.meta
|
ReadMeta 復活
|
2021-03-19 16:58:49 +09:00 |
|
VRMMToonTextureImporter.cs
|
mv VRMShaders namespace to UniGLTF
|
2024-07-20 23:47:45 +09:00 |
|
VRMMToonTextureImporter.cs.meta
|
Refactor Texture enumeration to TextureSetImport
|
2021-05-26 21:22:34 +09:00 |
|
VrmTextureDescriptorGenerator.cs
|
mv VRMShaders namespace to UniGLTF
|
2024-07-20 23:47:45 +09:00 |
|
VrmTextureDescriptorGenerator.cs.meta
|
mv TextureSetImporter TextureDescriptorGenerator
|
2021-05-27 15:36:52 +09:00 |
|
VrmUtility.cs
|
0x to 0X
|
2024-09-19 16:43:19 +09:00 |
|
VrmUtility.cs.meta
|
HighLevel API
|
2022-01-25 19:55:11 +09:00 |