mirror of
https://github.com/vrm-c/UniVRM.git
synced 2026-04-05 01:05:17 -05:00
106 lines
3.6 KiB
C#
106 lines
3.6 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using System.Linq;
|
|
using UniGLTF;
|
|
using UnityEditor;
|
|
using UnityEngine;
|
|
|
|
namespace VRM
|
|
{
|
|
public class vrmAssetPostprocessor : AssetPostprocessor
|
|
{
|
|
#if !VRM_STOP_ASSETPOSTPROCESSOR
|
|
static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths)
|
|
{
|
|
foreach (string path in importedAssets)
|
|
{
|
|
var unityPath = UnityPath.FromUnityPath(path);
|
|
|
|
if (!unityPath.IsFileExists) {
|
|
continue;
|
|
}
|
|
|
|
if (unityPath.IsStreamingAsset)
|
|
{
|
|
Debug.LogFormat("Skip StreamingAssets: {0}", path);
|
|
continue;
|
|
}
|
|
|
|
var ext = Path.GetExtension(path).ToLower();
|
|
if (ext == ".vrm")
|
|
{
|
|
try
|
|
{
|
|
ImportVrm(unityPath);
|
|
}
|
|
catch (NotVrm0Exception)
|
|
{
|
|
// is not vrm0
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
static void ImportVrm(UnityPath vrmPath)
|
|
{
|
|
if (!vrmPath.IsUnderWritableFolder)
|
|
{
|
|
throw new Exception();
|
|
}
|
|
|
|
var prefabPath = vrmPath.Parent.Child(vrmPath.FileNameWithoutExtension + ".prefab");
|
|
|
|
ImportVrmAndCreatePrefab(vrmPath.FullPath, prefabPath);
|
|
}
|
|
|
|
public static void ImportVrmAndCreatePrefab(string vrmPath, UnityPath prefabPath)
|
|
{
|
|
if (!prefabPath.IsUnderWritableFolder)
|
|
{
|
|
Debug.LogWarningFormat("out of Asset or writable Packages folder: {0}", prefabPath);
|
|
return;
|
|
}
|
|
|
|
/// <summary>
|
|
/// これは EditorApplication.delayCall により呼び出される。
|
|
///
|
|
/// * delayCall には UnityEngine.Object 持ち越すことができない
|
|
/// * vrmPath のみを持ち越す
|
|
///
|
|
/// </summary>
|
|
/// <value></value>
|
|
Action<IEnumerable<UnityPath>> onCompleted = texturePaths =>
|
|
{
|
|
var map = texturePaths
|
|
.Select(x => x.LoadAsset<Texture>())
|
|
.ToDictionary(x => new SubAssetKey(x), x => x as UnityEngine.Object);
|
|
var settings = new ImporterContextSettings();
|
|
|
|
// 確実に Dispose するために敢えて再パースしている
|
|
using (var data = new GlbFileParser(vrmPath).Parse())
|
|
using (var context = new VRMImporterContext(new VRMData(data), externalObjectMap: map, settings: settings))
|
|
{
|
|
var editor = new VRMEditorImporterContext(context, prefabPath);
|
|
foreach (var textureInfo in context.TextureDescriptorGenerator.Get().GetEnumerable())
|
|
{
|
|
TextureImporterConfigurator.Configure(textureInfo, context.TextureFactory.ExternalTextures);
|
|
}
|
|
var loaded = context.Load();
|
|
editor.SaveAsAsset(loaded);
|
|
}
|
|
|
|
};
|
|
|
|
using (var data = new GlbFileParser(vrmPath).Parse())
|
|
using (var context = new VRMImporterContext(new VRMData(data)))
|
|
{
|
|
var editor = new VRMEditorImporterContext(context, prefabPath);
|
|
// extract texture images
|
|
editor.ConvertAndExtractImages(onCompleted);
|
|
}
|
|
}
|
|
}
|
|
}
|