iruca3
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8881882873
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Introduce ImporterContextSettings for handling loading animation and
axes conversion.
Refs: https://github.com/vrm-c/UniVRM/pull/1719#discussion_r908105469
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2024-08-17 13:35:27 +09:00 |
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Masataka SUMI
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e9da5e2b7b
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mv VRMShaders namespace to UniGLTF
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2024-07-20 23:47:45 +09:00 |
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0b5vr
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bf69c34cfc
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refactor: the same unityPath can be used for three of them
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2023-02-20 17:02:14 +09:00 |
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0b5vr
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3c390fe0f3
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fix: Fix vrmAssetPostprocessor
it was processing directories end with `.vrm` by mistake, which occurs with `Packages/com.vrmc.vrm`
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2023-02-20 16:55:32 +09:00 |
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mkc1370
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5043781ebf
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Added support for paths within editable Packages to UnityPath
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2022-11-03 20:20:46 +09:00 |
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ousttrue
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eca75c54a4
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ImporterContext.LoadAnimation
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2022-06-27 20:39:11 +09:00 |
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ousttrue
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1072555b08
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VRMImporterMenu 経路の dispose を修正 #1630 #1631
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2022-05-09 13:54:54 +09:00 |
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ousttrue
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141a3c4cec
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Dispose 呼び忘れ
A Native Collection has not been disposed, resulting in a memory leak. Enable Full StackTraces to get more details.
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2022-02-07 13:20:20 +09:00 |
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ousttrue
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be20d1ce96
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add VRMData.cs
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2021-09-01 21:26:50 +09:00 |
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ousttrue
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2e8d8dd316
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VRMImporterContext の materialGenerator をカスタマイズするのに VRM.glTF_VRM_extensions vrm が必用
* VRMImporterContext の中で VRM.glTF_VRM_extensions vrm を取り出していて使いづらいので引き数で渡す方法を追加することにした
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2021-09-01 20:37:37 +09:00 |
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Masataka SUMI
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a1c40eeda0
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Implements Parser variants.
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2021-06-28 00:26:05 +09:00 |
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Masataka SUMI
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e5ca1346a5
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Rename GltfParser to IGltfData
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2021-06-27 21:45:30 +09:00 |
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ousttrue
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a17c789a02
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ImporterContext.LoadAsync が UnityObjectManager を戻すようにインタフェースを変更
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2021-06-10 20:39:12 +09:00 |
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Masataka SUMI
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adbe16e154
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mv GetTextureImportParamSet Get
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2021-05-27 15:37:38 +09:00 |
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Masataka SUMI
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a4a5b1d0cb
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mv TextureSetImporter TextureDescriptorGenerator
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2021-05-27 15:36:52 +09:00 |
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Masataka SUMI
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157c7091f7
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follow test
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2021-05-27 15:35:45 +09:00 |
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Masataka SUMI
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a6d730d15f
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Refactor Texture enumeration to TextureSetImport
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2021-05-26 21:22:34 +09:00 |
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Masataka SUMI
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b7593254d9
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Strict SubAssetKey constructor
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2021-05-25 15:44:20 +09:00 |
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Masataka SUMI
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709fe25783
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SubAssetKey の使用を厳格化
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2021-05-24 23:28:43 +09:00 |
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ousttrue
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1582cd1c24
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TextureImporterConfigurator を VRMShaders.GLTF.IO.Editor に移動
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2021-04-19 15:13:15 +09:00 |
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ousttrue
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da49aa0b2c
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rename VRMMtoonMaterialImporter to VRMMaterialImporter
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2021-04-15 15:05:48 +09:00 |
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ousttrue
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56b7f1ae20
|
SubAssetKey
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2021-04-14 13:50:09 +09:00 |
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ousttrue
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a15b497b85
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use Vrm10MToonMaterialImporter
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2021-04-01 12:16:45 +09:00 |
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ousttrue
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95ee01b41f
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GetTextureParam
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2021-03-23 21:51:18 +09:00 |
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ousttrue
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8aa450d3ac
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remove UnityWebRequestTextureLoader
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2021-03-23 18:46:22 +09:00 |
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ousttrue
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8d95a4d1eb
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extract texture from external path to asset path
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2021-03-18 14:39:12 +09:00 |
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ousttrue
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1d38656df2
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fix rebase
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2021-03-17 15:42:16 +09:00 |
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ousttrue
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b474ca3eba
|
NotVrm0Exception
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2021-03-17 15:32:09 +09:00 |
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ousttrue
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18fd38182d
|
TextureImporterConfigurator
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2021-03-17 15:30:46 +09:00 |
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ousttrue
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91d9501c3a
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SaveAsAsset
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2021-03-09 14:57:15 +09:00 |
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ousttrue
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1457ab136b
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ConvertAndExtractImages
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2021-03-09 14:28:08 +09:00 |
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ousttrue
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397bd5869b
|
TakeOwnershipFunc
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2021-03-09 13:09:53 +09:00 |
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ousttrue
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16764421ee
|
VRMEditorImporterContext
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2021-03-08 21:39:22 +09:00 |
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ousttrue
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3a7fc7735e
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fix Dispose
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2021-03-08 19:52:30 +09:00 |
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ousttrue
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2ff647ec57
|
EditorContext は所有しない
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2021-03-08 19:52:20 +09:00 |
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ousttrue
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f3454d55e9
|
remove AltTask. replace IAwaitCaller
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2021-03-02 18:04:43 +09:00 |
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ousttrue
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b4ca9e607c
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AssetTextureLoader.LoadTaskAsync
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2021-03-01 20:31:28 +09:00 |
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ousttrue
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14c39b61be
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fix vrmAssetPostprocessor
TextureのAssetImportが3種類になったのに対応
* ScriptedImporter(subAsset)
* ScriptedImporter(ExternalObject)
* AssetPostProcessor(from TextureAsset)
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2021-03-01 20:29:41 +09:00 |
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ousttrue
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2e6ded5a7f
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ImporterContextのAssetImport向けの機能を、EditorImporterContextに分離
EditorImporterContext
#758
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2021-02-26 19:00:48 +09:00 |
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ousttrue
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a5be5e1383
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GltfParserの分離と、ImporterContextのインターフェース整理
使い方
* var parser = new GltfParser();
* parser.ParsePath(filePath); // ParseJson, ParseGlb 等パース系の関数
* context = new ImporterContext(parser); // parse から context を作る
* context.Load(); // もしくは LoadAsync で、Unity化する
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2021-02-22 15:52:32 +09:00 |
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ousttrue
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4ffd97c2e9
|
FolderとAsmdef整理。Runtime, Editor, Tests
|
2020-12-01 19:54:13 +09:00 |
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