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22 lines
703 B
C#
22 lines
703 B
C#
using System;
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using System.Threading.Tasks;
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using UnityEngine;
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namespace VRMShaders
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{
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/// <summary>
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/// 単純に Texture2D アセットを生成する機能
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/// </summary>
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public interface ITextureDeserializer
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{
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/// <summary>
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/// imageData をもとに Texture2D を生成する
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/// </summary>
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/// <param name="imageData">データ</param>
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/// <param name="useMipmap">Texture2D の mipmap が生成されるべきか否か</param>
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/// <param name="colorSpace">Texture2D の色空間</param>
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/// <returns></returns>
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Task<Texture2D> LoadTextureAsync(byte[] imageData, bool useMipmap, ColorSpace colorSpace);
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}
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}
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