UniVRM/Assets/VRMShaders/GLTF/IO/Runtime
2021-05-27 22:27:51 +09:00
..
ColorSpace.cs define ITextureDeserializer 2021-05-27 18:54:27 +09:00
ColorSpace.cs.meta Divide ColorSpace enum 2021-05-13 19:20:38 +09:00
ITextureDeserializer.cs use ITextureDeserializer 2021-05-27 20:03:45 +09:00
ITextureDeserializer.cs.meta define ITextureDeserializer 2021-05-27 18:54:27 +09:00
ITextureExporter.cs define ITextureDeserializer 2021-05-27 18:54:27 +09:00
ITextureExporter.cs.meta define interface 2021-05-20 20:00:16 +09:00
ITextureSerializer.cs define ITextureDeserializer 2021-05-27 18:54:27 +09:00
ITextureSerializer.cs.meta Refactoring Serializing Textures 2021-05-20 18:23:26 +09:00
MaterialDescriptor.cs mv MaterialImportParam MaterialDescriptor 2021-05-27 15:56:51 +09:00
MaterialDescriptor.cs.meta mv MaterialImportParam MaterialDescriptor 2021-05-27 15:56:51 +09:00
MaterialFactory.cs mv MaterialImportParam MaterialDescriptor 2021-05-27 15:56:51 +09:00
MaterialFactory.cs.meta Refactoring VRMShaders directory & asmdef 2021-04-08 20:19:37 +09:00
NormalConverter.cs Rename normal map exporter 2021-05-27 21:44:09 +09:00
NormalConverter.cs.meta Refactoring VRMShaders directory & asmdef 2021-04-08 20:19:37 +09:00
OcclusionMetallicRoughnessConverter.cs Implements standard texture importing with shader 2021-05-27 22:27:51 +09:00
OcclusionMetallicRoughnessConverter.cs.meta Refactoring VRMShaders directory & asmdef 2021-04-08 20:19:37 +09:00
RuntimeTextureSerializer.cs define ITextureDeserializer 2021-05-27 18:54:27 +09:00
RuntimeTextureSerializer.cs.meta Refactoring Serializing Textures 2021-05-20 18:23:26 +09:00
SamplerParam.cs SubAssetKey の使用を厳格化 2021-05-24 23:28:43 +09:00
SamplerParam.cs.meta Refactoring VRMShaders directory & asmdef 2021-04-08 20:19:37 +09:00
SubAssetKey.cs Strict SubAssetKey constructor 2021-05-25 15:44:20 +09:00
SubAssetKey.cs.meta mv SubAssetKey 2021-05-24 20:12:19 +09:00
TextureConverter.cs remove debug code 2021-05-27 21:24:46 +09:00
TextureConverter.cs.meta Refactoring VRMShaders directory & asmdef 2021-04-08 20:19:37 +09:00
TextureDescriptor.cs mv TextureImportParam TextureDescriptor 2021-05-27 15:43:57 +09:00
TextureDescriptor.cs.meta mv TextureImportParam TextureDescriptor 2021-05-27 15:43:57 +09:00
TextureDescriptorSet.cs mv TextureImportParam TextureDescriptor 2021-05-27 15:43:57 +09:00
TextureDescriptorSet.cs.meta mv TextureImportParamSet TextureDescriptorSet 2021-05-27 15:38:40 +09:00
TextureExporter.cs define ITextureDeserializer 2021-05-27 18:54:27 +09:00
TextureExporter.cs.meta Refactoring VRMShaders directory & asmdef 2021-04-08 20:19:37 +09:00
TextureExtensions.cs コミット漏れと mipmapCount 2021-05-24 15:53:47 +09:00
TextureExtensions.cs.meta コミット漏れと mipmapCount 2021-05-24 15:53:47 +09:00
TextureFactory.cs don't need normal texture conversion when importing 2021-05-27 20:27:11 +09:00
TextureFactory.cs.meta Refactoring VRMShaders directory & asmdef 2021-04-08 20:19:37 +09:00
TextureImportName.cs SubAssetKey の使用を厳格化 2021-05-24 23:28:43 +09:00
TextureImportName.cs.meta Refactoring VRMShaders directory & asmdef 2021-04-08 20:19:37 +09:00
TextureImportTypes.cs define ITextureDeserializer 2021-05-27 18:54:27 +09:00
TextureImportTypes.cs.meta Refactoring VRMShaders directory & asmdef 2021-04-08 20:19:37 +09:00
UnityTextureDeserializer.cs use ITextureDeserializer 2021-05-27 20:03:45 +09:00
UnityTextureDeserializer.cs.meta use ITextureDeserializer 2021-05-27 20:03:45 +09:00
VRMShaders.GLTF.IO.Runtime.asmdef Refactoring VRMShaders directory & asmdef 2021-04-08 20:19:37 +09:00
VRMShaders.GLTF.IO.Runtime.asmdef.meta Refactoring VRMShaders directory & asmdef 2021-04-08 20:19:37 +09:00