UniVRM/Assets/MeshUtility/Documentation/notes/MeshSeparator.md
2020-09-01 13:16:00 +09:00

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# MeshSeparator
MeshSeparator provides a functionality of separating meshes contained BlendShape. Simply select a GameObject with skinned Meshes and click processing. The mesh splitting results are generated in the Assets folder. The model with sparse BlendShape data distributed in a large-volume mesh can be benefited from size reduction and performance improvements after mesh separation.
## How to use
Select a GameObject contained skinned mesh and BlendShape:
<img src="../images/interface_1.jpg" width="200">
Select `Mesh Utility` -> `MeshSeparator`:
<img src="../images/interface_2.jpg" width="200">
The separate meshes are saved in the Assets folder. GameObjects with separate meshes are also available in the Hierarchy Window:
<img src="../images/interface_3.jpg" width="200">
In this example, the model's mesh are split into two parts: face and body:
Face: with BlendShape | Body: without BlendShape
:-------------------------:|:-------------------------:
<img title="result_1.jpg" src="../images/result_1.jpg" width="200"> | <img title="result_2.jpg" src="../images/result_2.jpg" width="200">
Note that if all the polygons of a mesh are used by BlendShape, MeshSeparator will not perform mesh separation.