UniVRM/Assets/MeshUtility/Documentation/notes/MeshSeparator.md
2020-09-01 13:16:00 +09:00

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MeshSeparator

MeshSeparator provides a functionality of separating meshes contained BlendShape. Simply select a GameObject with skinned Meshes and click processing. The mesh splitting results are generated in the Assets folder. The model with sparse BlendShape data distributed in a large-volume mesh can be benefited from size reduction and performance improvements after mesh separation.

How to use

Select a GameObject contained skinned mesh and BlendShape:

Select Mesh Utility -> MeshSeparator:

The separate meshes are saved in the Assets folder. GameObjects with separate meshes are also available in the Hierarchy Window:

In this example, the model's mesh are split into two parts: face and body:

Face: with BlendShape Body: without BlendShape

Note that if all the polygons of a mesh are used by BlendShape, MeshSeparator will not perform mesh separation.