1.2 KiB
MeshSeparator
MeshSeparator provides a functionality of separating meshes contained BlendShape. Simply select a GameObject with skinned Meshes and click processing. The mesh splitting results are generated in the Assets folder. The model with sparse BlendShape data distributed in a large-volume mesh can be benefited from size reduction and performance improvements after mesh separation.
How to use
Select a GameObject contained skinned mesh and BlendShape:
Select Mesh Utility -> MeshSeparator:
The separate meshes are saved in the Assets folder. GameObjects with separate meshes are also available in the Hierarchy Window:
In this example, the model's mesh are split into two parts: face and body:
| Face: with BlendShape | Body: without BlendShape |
|---|---|
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Note that if all the polygons of a mesh are used by BlendShape, MeshSeparator will not perform mesh separation.

