UniVRM/Assets/VRM10/Editor
2023-03-08 18:15:38 +09:00
..
Components ArrayProperty name Element 0 to {Array.Name}[0] 2023-03-08 18:15:38 +09:00
EditorTool rename and add comment 2023-02-15 00:07:05 +09:00
ScriptedImporter controlRigInitialRotations = null 2022-11-28 17:06:31 +09:00
Components.meta merge vrm10 2021-01-07 13:37:24 +09:00
EditorTool.meta WIP EditorTool 2021-08-17 20:53:05 +09:00
EnumFlagAttributeDrawer.cs VRM10RotationConstraintEditor 2021-05-18 17:00:21 +09:00
EnumFlagAttributeDrawer.cs.meta VRM10RotationConstraintEditor 2021-05-18 17:00:21 +09:00
PackageResource.cs merge vrm10 2021-01-07 13:37:24 +09:00
PackageResource.cs.meta merge vrm10 2021-01-07 13:37:24 +09:00
ScriptedImporter.meta fix build error in vrm10 2021-01-28 18:33:49 +09:00
VRM10.Editor.asmdef Create an asmdef named UniGLTF.Utils 2022-09-07 15:53:59 +09:00
VRM10.Editor.asmdef.meta merge vrm10 2021-01-07 13:37:24 +09:00
Vrm10ExportDialog.cs add sparse check box 2022-11-09 14:10:42 +09:00
Vrm10ExportDialog.cs.meta merge vrm10 2021-01-07 13:37:24 +09:00
VRM10ExportSettings.cs VRM-1.0 向けの ReduceBlendshape と ReduceBlendshapeClip の実装は v0.108 以降でやります。 2022-11-09 14:21:15 +09:00
VRM10ExportSettings.cs.meta VRM10ExportSettings.cs 2021-04-22 20:25:00 +09:00
Vrm10InstanceEditor.cs Added support for paths within editable Packages to UnityPath 2022-11-03 20:20:46 +09:00
Vrm10InstanceEditor.cs.meta add custom editor 2022-02-17 17:44:33 +09:00
VRM10MaterialValidator.cs [1.0][exporter]未知のMaterial(Shader)が含まれることを検知 2022-03-07 16:08:17 +09:00
VRM10MaterialValidator.cs.meta [1.0][exporter]未知のMaterial(Shader)が含まれることを検知 2022-03-07 16:08:17 +09:00
Vrm10SerializerGenerator.cs generate 2023-02-28 17:29:21 +09:00
Vrm10SerializerGenerator.cs.meta rename 2022-03-14 17:53:23 +09:00
Vrm10TopMenu.cs use static getter instead of preprocessors. 2022-11-03 20:58:14 +09:00
Vrm10TopMenu.cs.meta Vrm10TopMenu に MenuItem を集約 2022-03-07 16:34:48 +09:00