UniVRM/Assets/MeshUtility/Editor
2020-11-10 17:36:19 +09:00
..
AssetsPath.cs importer.sRGBTexture = sRGB 2020-11-10 17:36:19 +09:00
AssetsPath.cs.meta importer.sRGBTexture = sRGB 2020-11-10 17:36:19 +09:00
BoneMeshEraserWizard.cs moved mesh integrator/static mesh integrator to the MeshUtility menu 2020-08-31 18:25:33 +09:00
BoneMeshEraserWizard.cs.meta move BoneMeshEraser to MeshUtility 2020-08-25 19:03:06 +09:00
HumanoidEditor.cs unity では ==nullis null がかなり違う 2020-09-11 11:50:01 +09:00
HumanoidEditor.cs.meta 1.0 からバックポート。こっちで管理する。 2020-09-02 19:05:14 +09:00
MeshUtility.cs moved mesh integrator/static mesh integrator to the MeshUtility menu 2020-08-31 18:25:33 +09:00
MeshUtility.cs.meta Add mesh utility 2020-06-18 17:41:25 +09:00
MeshUtility.Editor.asmdef move BoneMeshEraser to MeshUtility 2020-08-25 19:03:06 +09:00
MeshUtility.Editor.asmdef.meta move MesuUtility/MeshUtility.asmdef to MeshUtility/Editor/MeshUtilityEditor.asmdef 2020-08-25 18:13:27 +09:00
TextureSaver.cs importer.sRGBTexture = sRGB 2020-11-10 17:36:19 +09:00
TextureSaver.cs.meta Importerが対応するまでの簡易な方法 #587 2020-10-28 17:26:17 +09:00