Importerが対応するまでの簡易な方法 #587

This commit is contained in:
ousttrue 2020-10-28 17:26:17 +09:00
parent e1690d0681
commit 2db2999a7b
2 changed files with 62 additions and 0 deletions

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using System.IO;
using UnityEditor;
using UnityEngine;
namespace MeshUtility
{
public static class EditorChangeTextureType
{
[MenuItem("Assets/SaveAsPng", true)]
static bool IsTextureAsset()
{
return Selection.activeObject is Texture2D;
}
[MenuItem("Assets/SaveAsPng")]
static void SaveAsPng()
{
var texture = Selection.activeObject as Texture2D;
var path = SaveDialog(texture.name);
if (string.IsNullOrEmpty(path))
{
return;
}
File.WriteAllBytes(path, texture.EncodeToPNG());
Debug.Log($"save: ${path}");
}
private static string m_lastExportDir;
static string SaveDialog(string name)
{
string directory;
if (string.IsNullOrEmpty(m_lastExportDir))
directory = Directory.GetParent(Application.dataPath).ToString();
else
directory = m_lastExportDir;
// save dialog
var path = EditorUtility.SaveFilePanel(
"Save png",
directory,
$"{name}.png",
"png");
if (!string.IsNullOrEmpty(path))
{
m_lastExportDir = Path.GetDirectoryName(path).Replace("\\", "/");
}
return path;
}
}
}

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fileFormatVersion: 2
guid: 01c8541cb3fd27f4882e3d32c37a45aa
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant: