517 Commits

Author SHA1 Message Date
ousttrue
b0305b3644 Merge pull request #541 from ousttrue/feature/backport_humanoid
1.0 からバックポート。こっちで管理する。
2020-09-02 19:12:22 +09:00
ousttrue
8015a67271 1.0 からバックポート。こっちで管理する。 2020-09-02 19:05:14 +09:00
ousttrue
103c5c2822 activeInHierarchy が prefab にヒットする件 2020-09-01 19:59:38 +09:00
ousttrue
78ebafe79c fix UPM 2020-09-01 14:27:39 +09:00
ousttrue
62b3983ef4 springbone validation. messsage に prefix [VRMSpringBone] 追加。out of hierarchynot active を区別 2020-09-01 12:00:11 +09:00
ousttrue
cd158ec430 VRMFirstPerson.Validate のメッセージに prefix を追加。out of hierarchy と not active の区別 2020-09-01 11:57:33 +09:00
ousttrue
94b0d1eb70 fix update trigger 2020-09-01 11:55:13 +09:00
PoChangSu
185f097ab7 moved mesh integrator/static mesh integrator to the MeshUtility menu 2020-08-31 18:25:33 +09:00
hiroj
4ea6601d98 Merge pull request #533 from ousttrue/fix/fix_mesh_dupname
Make the mesh name unique
2020-08-31 14:15:23 +09:00
ousttrue
743a44550c NullReferenceException 2020-08-31 12:29:53 +09:00
ousttrue
1b4ef3ed92 Make the mesh name unique #470 2020-08-31 12:26:18 +09:00
ousttrue
26936c1e04 Merge pull request #531 from ousttrue/fix/exporter_validation_nullcheck
Fix/exporter validation nullcheck
2020-08-28 15:47:32 +09:00
ousttrue
e909081bd7 add VRMFirstPerson reference check #522 2020-08-28 15:42:40 +09:00
ousttrue
efd70d41ad update message 2020-08-28 15:41:53 +09:00
ousttrue
e832ffaf52 spring bone reference check #522 2020-08-28 15:33:33 +09:00
ousttrue
9de841f186 FACE_Z_POSITIVE_DIRECTION を顎の前に修正 #524 2020-08-28 15:16:14 +09:00
ousttrue
567dd39872 初回Export時のmeta受け渡し方法を修正 #528 2020-08-28 15:08:05 +09:00
ousttrue
024a9acecb OnEnable で GUI 呼んじゃだめ 2020-08-27 13:21:04 +09:00
ousttrue
d1661f177e OnInspectorGUI 2020-08-26 15:59:34 +09:00
ousttrue
142754bdcc Meta messages 2020-08-26 15:51:19 +09:00
ousttrue
88923dc4af OnGuiSelectLang 2020-08-26 15:04:39 +09:00
ousttrue
605ea0b618 単純化(Dictionary削除) 2020-08-26 14:54:29 +09:00
ousttrue
28f5529d5c VRMExportSettingsEditor.Options 2020-08-26 14:22:39 +09:00
ousttrue
22733bc2b1 メッセージの記述方法を変更。enum に Attribute つける 2020-08-26 14:22:38 +09:00
ousttrue
a7684178b7 unitypackage に MeshUtility を追加 2020-08-26 11:41:16 +09:00
ousttrue
d005a7f5fd Bump version to 0.59.0 2020-08-25 21:04:27 +09:00
ousttrue
09a46eb2d7 UPM package 2020-08-25 20:57:52 +09:00
ousttrue
a9d03bdae6 BoneNormalizer.cs 2020-08-25 20:35:26 +09:00
ousttrue
a3ca5ff563 MeshIntegratorの非VRM部分をMeshUtilityに移動 2020-08-25 19:52:23 +09:00
ousttrue
dd29d909b5 only 2018.4 or later 2020-08-25 19:27:13 +09:00
ousttrue
747933666c MeshIntegrator.cs 2020-08-25 19:08:47 +09:00
ousttrue
22eb7749f9 move BoneMeshEraser to MeshUtility 2020-08-25 19:03:06 +09:00
ousttrue
c90c98e443 BindposeGizmo.cs 2020-08-25 18:49:50 +09:00
ousttrue
bf6290ff9d Squashed commit of the following:
commit 2337e6cc3f3911fd32fa82d38b57a4e2ad29c86e
Author: Masataka SUMI <santarh@gmail.com>
Date:   Wed Jun 19 22:06:08 2019 +0900

    Do not integrate below Unity 2017.2

commit edbae238840aaf7157e0dd81ca03e11e3aeaf50b
Author: Masataka SUMI <santarh@gmail.com>
Date:   Wed Jun 19 21:37:06 2019 +0900

    Add Integrate method for Runtime

commit ad50a2e5565aea0d8e13f04bbe984671e66692bd
Author: Masataka SUMI <santarh@gmail.com>
Date:   Wed Jun 19 19:09:17 2019 +0900

    MeshIntegrator only work with prefab.

commit 3fb428e0ef05adb490f98bf0391f22a58c2c5d41
Author: Masataka SUMI <santarh@gmail.com>
Date:   Wed Jun 19 19:08:51 2019 +0900

    Add FileName Property to UnityPath

commit e17e42d3c91238923352511f4979d4139ed15a83
Author: Masataka SUMI <santarh@gmail.com>
Date:   Wed Jun 19 15:48:22 2019 +0900

    Refactoring GetPrefab method

commit ab1b3b9535e7cf21de43b597318347f34ba771c2
Author: Masataka SUMI <santarh@gmail.com>
Date:   Tue Jun 11 20:09:34 2019 +0900

    Blendshape's values Follow renderers change.

commit 194599955b91d62410a08f16f159ce7ddcaec635
Author: Masataka SUMI <santarh@gmail.com>
Date:   Tue Jun 11 03:37:28 2019 +0900

    Move general integration method from Editor to Runtime.

commit bbe2697e298c8c61d66a46e33c61545ee4d6cdae
Author: Masataka SUMI <santarh@gmail.com>
Date:   Tue Jun 11 03:18:28 2019 +0900

    Move integration method from Editor to Runtime.

commit a60e4da63ec40761cdd53ef75c3245b36e4d0ba2
Author: Masataka SUMI <santarh@gmail.com>
Date:   Tue Jun 11 02:46:29 2019 +0900

    Disabled source renderers after integration.

commit 28cb426331b071020fe5806bb929019a2617f58c
Author: Masataka SUMI <santarh@gmail.com>
Date:   Tue Jun 11 02:11:12 2019 +0900

    Consider Renderer with blendshapes.

commit 898ee75ac7f1457a8d2e6b02d6d40d607565d430
Author: Masataka SUMI <santarh@gmail.com>
Date:   Tue Jun 11 01:57:16 2019 +0900

    Refactoring codes.

commit bb2339dd14eef7cedce5a1a446f54741fea02521
Author: Masataka SUMI <santarh@gmail.com>
Date:   Tue Jun 11 01:36:32 2019 +0900

    Refactoring.

commit 8a0330fa4a8cc3458997bfc342589565fd16b6c7
Author: Masataka SUMI <santarh@gmail.com>
Date:   Tue Jun 11 01:36:26 2019 +0900

    Remove unused bone root finding code.

commit 90b1a1a82b5b948bb3e33030d4392dbc10c800ef
Author: Masataka SUMI <santarh@gmail.com>
Date:   Mon Jun 10 23:51:05 2019 +0900

    Consider zero bone SkinnedMesh.

commit 16949adabedc9ca9ff7e98a4aacb5147fb956731
Author: Masataka SUMI <santarh@gmail.com>
Date:   Mon Jun 10 23:45:13 2019 +0900

    Fix bug of merging blendshapes.

commit 559921ce2620dc0152a2a88f1ca93229670ca1f7
Author: Masataka SUMI <santarh@gmail.com>
Date:   Mon Jun 10 21:24:20 2019 +0900

    Divide MeshIntegrator classes
2020-08-25 17:00:25 +09:00
hiroj
029d00e8b5 Merge pull request #517 from ousttrue/bump_0.58.1
Bump version to 0.58.1
2020-08-19 16:09:49 +09:00
ousttrue
9e24b3c02d Bump version to 0.58.1 2020-08-19 16:05:34 +09:00
ousttrue
24ad324054 VRMFirstPerson.TraverseRenderers の最初に Renderers をクリアする。 #515 2020-08-19 16:02:59 +09:00
hiroj
dc11f93668 Merge pull request #513 from ousttrue/prefab_export
NO_ACTIVE_MESH の判定方法を変更
2020-08-17 16:21:53 +09:00
ousttrue
0ef206b233 Bump version to 0.58.0 2020-08-17 16:03:45 +09:00
ousttrue
5a2ed85b3d NO_ACTIVE_MESH の位置を変更 2020-08-17 16:00:36 +09:00
ousttrue
483ebf0e8c remove comment out 2020-08-17 15:45:43 +09:00
ousttrue
f39618d1ec NO_ACTIVE_MESH の判定方法を変更 #511
gameobject.activeSelf は prefab では false になる
2020-08-17 15:32:07 +09:00
ousttrue
82254d5514 Merge pull request #512 from PoChang007/export_dialog_update_0817
add language support in export dialog
2020-08-17 15:14:01 +09:00
PoChangSu
d45ebcdcb9 add language support in export dialog 2020-08-17 15:10:32 +09:00
hiroj
669efafd6a Merge pull request #503 from Santarh/textureSizeFix
In Editor, resized exporting texture if MasSize setting value is smaller than original image size.
2020-08-17 14:28:38 +09:00
ousttrue
8379a35357 Warning 2020-08-13 16:39:32 +09:00
ousttrue
9219612b74 * implement SpringBone validation #474 2020-08-13 16:32:20 +09:00
ousttrue
33ca7d9704 Prefab であるかどうかの判定が、間違えて Prefab が存在するか否かになっている 2020-08-13 12:04:44 +09:00
ousttrue
877c40f87f prefab check 2020-08-12 17:11:00 +09:00
ousttrue
0676e2fa9a 未使用を削除 2020-08-12 16:41:37 +09:00