ousttrue
3187078011
private
2023-02-09 19:01:50 +09:00
ousttrue
7572ce5ded
Func<(Texture2D, bool IsDisposable)>
2023-02-09 19:01:29 +09:00
ousttrue
04f409aa1f
(Texture2D Texture, bool IsDisposable)
2023-01-26 15:24:25 +09:00
ousttrue
6d42ba01e3
remove IDisposableResourceList
...
* UnityEngine.Object => UnityEngine.Texture2D
2023-01-26 15:18:07 +09:00
ousttrue
b1825e8968
IDisposableResourceList
...
Dispose a texture if `TextureConverter.CopyTexture` is used.
2023-01-25 18:45:20 +09:00
ousttrue
a79e6b4a5b
ITextureExporter inherit IDisposable
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update ITextureExporter interface
2023-01-25 18:23:55 +09:00
ousttrue
e16dd2f8c0
Merge pull request #1943 from ousttrue/version/v0_108_0
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UniVRM-0.108.0
2022-12-05 20:35:37 +09:00
Masataka SUMI
0a7ac08dac
specify a Shader instead of a string in MaterialDescriptor.
2022-12-05 17:21:20 +09:00
Masataka SUMI
847b2703bc
Remove concrete VRM shader's info from UniGLTF.
2022-12-05 17:03:48 +09:00
ousttrue
92caf36471
UniVRM-0.108.0
2022-12-05 16:45:35 +09:00
Masataka SUMI
2f915b4777
Take off responsibility of determining shaders from ImporterContext.
2022-12-05 16:30:43 +09:00
Masataka SUMI
aed1d170d4
make MaterialDescriptor class
2022-12-05 16:05:20 +09:00
ousttrue
d25f6d3f24
UniVRM-0.107.0
2022-11-09 16:27:28 +09:00
ousttrue
1ca2d14100
Merge pull request #1904 from Santarh/suppressPreprocessor
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Use static getter instead of preprocessors.
2022-11-04 14:06:37 +09:00
Masataka SUMI
f8ac8075e7
use static getter instead of preprocessors.
2022-11-03 20:58:14 +09:00
Masataka SUMI
fd293b5f4c
fix
2022-11-03 18:34:13 +09:00
Masataka SUMI
29c4686af4
Suppress warning logs when loading vrm10 models.
2022-11-03 18:30:09 +09:00
Masataka SUMI
4bb04ff317
Update MToon to v3.9
2022-11-02 18:13:22 +09:00
notargs
359a308e09
Merge remote-tracking branch 'upstream/master' into fix_rimlight_nan
2022-11-02 17:32:34 +09:00
notargs
6b02280c19
RimLightの計算時にNaNが紛れ込む問題を修正
2022-11-02 17:32:17 +09:00
ousttrue
04622046b9
Merge pull request #1892 from ousttrue/fix10/ShaderVariants
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ShaderVariant
2022-10-27 15:18:47 +09:00
ousttrue
79dd54ef8f
ShaderVariant
2022-10-27 15:10:47 +09:00
ousttrue
c9bd20d4d1
UniVRM-0.106.0
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Samples~へのコピー発生
2022-10-26 21:38:27 +09:00
ousttrue
b18e5cd63b
VRM10Object を作成するステップ
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* VRM10Object が無いときにエラー表示
* VRM10Object が無ければ VRM10Instance を停止させる
2022-10-26 14:27:36 +09:00
ousttrue
05a7cda9e1
remove ThisType? field. #1866
2022-10-24 17:56:22 +09:00
ousttrue
d71ed12f2b
Editor向け機能の切り分け忘れ
2022-10-07 13:38:12 +09:00
ousttrue
4ca7df4d1c
UniVRM-0.105.0.
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サンプルの更新があるので差分多めです。XXX_Samples から XXX/Samples~ へのコピーが version 更新のついでに動作します。
2022-10-06 21:31:48 +09:00
ousttrue
85f4e22a98
typo
2022-10-04 17:55:49 +09:00
ousttrue
b0e20b95e4
Revert "typo rename UnityObjectDestoyer to UnityObjectDestroyer"
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This reverts commit a8d5704a0f .
2022-10-03 18:09:05 +09:00
ousttrue
a8d5704a0f
typo rename UnityObjectDestoyer to UnityObjectDestroyer
2022-10-03 17:56:36 +09:00
ousttrue
85702ea5b0
GltfViewer
2022-10-03 14:16:17 +09:00
ousttrue
7dd809fe23
UniVRM-0.104.2
2022-09-28 17:49:01 +09:00
Masataka SUMI
04791b36ca
Re-added binary files
2022-09-28 16:55:48 +09:00
Masataka SUMI
6a6bf4c157
remove lfs objects
2022-09-28 16:55:35 +09:00
ousttrue
e563a33d54
sample 更新あり
2022-09-26 18:09:53 +09:00
Masataka SUMI
9e879e1825
change spec of mtoon10 matcapFactor default value
2022-09-21 18:36:18 +09:00
Masataka SUMI
6f441acbfd
Add implementation of matcapFactor
2022-09-21 18:12:44 +09:00
ousttrue
ba7cffd8db
Merge pull request #1813 from ousttrue/version/v0_104_0
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UniVRM-0.104.0
2022-09-21 15:56:33 +09:00
ousttrue
864607023a
UniVRM-0.104.0
2022-09-21 15:38:20 +09:00
Masataka SUMI
627c0e76f2
binary files replaced by lfs tracking
2022-09-20 18:21:51 +09:00
ousttrue
e34e06f98a
UniVRM-0.103.2
2022-09-15 13:02:58 +09:00
ousttrue
7d6f835ffe
UniVRM-0.103.1
2022-09-13 14:39:40 +09:00
Masataka SUMI
413ed64355
Fix a importing error when the model using KHR_texture_basisu extension.
2022-09-12 22:11:48 +09:00
ousttrue
b3a0cb3336
Merge pull request #1773 from ousttrue/version/v0_103_0
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UniVRM-0.103.0
2022-09-08 18:07:01 +09:00
Takayuki Matsuoka
a68d0122ce
BREAKING CHANGE: Introduce NextFrameIfTimedOut as a new interface method of IAwaitCaller
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This is a breaking change since it introduces new interface method to IAwaitCaller.
----
NextFrameIfTimedOut() is added to IAwaitCaller. The following inheritors also introduce the method.
- ImmediateCaller.NextFrameIfTimedOut() just invokes NextFrame().
- RuntimeOnlyAwaitCaller.NextFrameIfTimedOut() invokes NextFrame() if timed out. Otherwise, do nothing.
- RuntimeOnlyNoThreadAwaitCaller.NextFrameIfTimedOut() works same as RuntimeOnlyAwaitCaller.
Constructor of RuntimeOnlyAwaitCaller and RuntimeOnlyNoThreadAwaitCaller
now take argument of timeout in seconds. The default value is 1/1000 (1 milliseconds).
See also:
https://github.com/vrm-c/UniVRM/pull/1781#pullrequestreview-1100131840
2022-09-08 17:39:05 +09:00
Takayuki Matsuoka
935afcb80d
Add new pseudo method NextFrameIfTimedOut to RuntimeOnlyAwaitCaller
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This change adds (pseudo) method RuntimeOnlyAwaitCaller.NextFrameIfTimedOut()
which invokes NextFrame() if given time is elapsed. Otherwise, it does nothing.
We'll be able to utilize this (pseudo) method to ease possible cause of spikes.
For example:
----
public class VRMImporterContext : ImporterContext {
protected override async Task OnLoadHierarchy(IAwaitCaller awaitCaller, ...) {
...
var blendShapeList = VRM.blendShapeMaster.blendShapeGroups;
if (blendShapeList != null && blendShapeList.Count > 0) {
foreach (var x in blendShapeList) {
await awaitCaller.NextFrameIfTimeout();
BlendShapeAvatar.Clips.Add(await LoadBlendShapeBind(awaitCaller, x, transformMeshTable));
}
}
...
}
}
----
Note that this change doesn't add NextFrameIfTimeout() to IAwaitCaller to avoid
breaking change. This limitation introduces extra (maybe unnecessarily) complexity.
2022-09-07 17:51:10 +09:00
ousttrue
32f03781e4
UniVRM-0.103.0
2022-09-07 14:33:52 +09:00
ousttrue
41e8628ae8
Merge pull request #1765 from ousttrue/fix/use_optional_for_index
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glTFTexture.source type to int?
2022-09-05 19:05:26 +09:00
ousttrue
4e6f66e5d9
Merge pull request #1756 from vrm-c/webgl_build
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WebGLの動作確認
2022-08-30 20:00:01 +09:00
ousttrue
f2d587e09f
glTFTexture.source type to int?
2022-08-05 21:13:32 +09:00