ousttrue
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0f191e5e8f
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vrm-0.x の fastspringbone の処理は、 vrm-1.0 版と同じものを使う
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2024-09-05 15:27:29 +09:00 |
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Masataka SUMI
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a5f75194c0
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mv VRM0.X material io files from VRMShaders.VRM.IO.Runtime to VRM
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2024-07-18 23:51:13 +09:00 |
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Masataka SUMI
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847b2703bc
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Remove concrete VRM shader's info from UniGLTF.
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2022-12-05 17:03:48 +09:00 |
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Masataka SUMI
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b986130817
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Create an asmdef named UniGLTF.Utils
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2022-09-07 15:53:59 +09:00 |
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notargs
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0025182b91
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Add VRM FastSpringBone support
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2021-09-29 16:14:41 +09:00 |
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Masataka SUMI
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58b2588f2d
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Use GUID in asmdefs
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2021-08-04 15:19:09 +09:00 |
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Masataka SUMI
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21a5f4e315
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Make asmdef's auto-referenced true.
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2021-07-19 16:15:35 +09:00 |
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Masataka SUMI
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50383c3483
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Disable auto-referenced in asmdefs
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2021-06-15 18:00:27 +09:00 |
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ousttrue
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ce98d54976
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IBlendShapeFilter
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2021-06-03 18:14:38 +09:00 |
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Masataka SUMI
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71fb834364
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refactoring vrm shaders asmdef
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2021-04-08 20:59:43 +09:00 |
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Masataka SUMI
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8eaceb6c8e
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Refactoring VRMShaders directory & asmdef
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2021-04-08 20:19:37 +09:00 |
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ousttrue
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7cf9895b02
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VRMShaders.GetTextureParam
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2021-03-24 15:52:51 +09:00 |
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ousttrue
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4ffd97c2e9
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FolderとAsmdef整理。Runtime, Editor, Tests
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2020-12-01 19:54:13 +09:00 |
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