Commit Graph

87 Commits

Author SHA1 Message Date
ousttrue
badc8a54e0 vrm-0.x blendshape clip import 時の mesh index check 2024-09-26 19:41:34 +09:00
ousttrue
51b51f7bf9 0x to 0X 2024-09-19 16:43:19 +09:00
ousttrue
612e04c8e1 rename. prefix to Vrm0x 2024-09-19 15:06:08 +09:00
ousttrue
ee3ce66034 IVRM0SpringBoneRuntime 2024-09-19 14:35:05 +09:00
iruca3
8881882873
Introduce ImporterContextSettings for handling loading animation and
axes conversion.

Refs: https://github.com/vrm-c/UniVRM/pull/1719#discussion_r908105469
2024-08-17 13:35:27 +09:00
ousttrue
be20563059 GetComponent を置き換え。
TryGetComponent
GetComponentOrThrow(拡張関数)
GetComponentOrNull(拡張関数)

sample と test は据え置き
2024-07-24 22:09:30 +09:00
Masataka SUMI
e9da5e2b7b mv VRMShaders namespace to UniGLTF 2024-07-20 23:47:45 +09:00
Masataka SUMI
9ce2304a53 If MaterialDescriptorGenerator is not specified, automatically determine it. 2024-04-30 16:35:48 +09:00
ousttrue
69b952257a VRMSpringUtility.LoadSecondary 関数が throw しないように修正
fix #2023
SpringBone は不完全になるが throw しない。
2023-05-15 13:07:16 +09:00
Masataka SUMI
77e87eba38 rename vrm material importer class names 2022-11-10 21:38:36 +09:00
Masataka SUMI
7a0745b5cd Remove Obsolete method 2022-11-03 17:33:16 +09:00
ousttrue
85f4e22a98 typo 2022-10-04 17:55:49 +09:00
ousttrue
1d22f42e90
Merge pull request #1795 from matsutaka-pxv/add-awaitcaller-to-loadblendshapemaster
Add IAwaitCaller to VRMImporterContext.LoadBlendShapeMaster
2022-09-21 16:23:54 +09:00
Takayuki Matsuoka
fe0c3d756d 不要なコード整形を修正
See also:
https://github.com/vrm-c/UniVRM/pull/1795#discussion_r974879279
2022-09-20 23:25:20 +09:00
Takayuki Matsuoka
0029c1cd5f LoadBlendShapeBindの引数順を変更
IAwaitCallerを最後の引数にするように変更

See also :
https://github.com/vrm-c/UniVRM/pull/1795#discussion_r974879093
2022-09-20 23:24:09 +09:00
Takayuki Matsuoka
799857bb8b Add IAwaitCaller to VRMImporterContext.LoadFirstPerson
Since we still don't have explicit rule/method to add NextFrameIfTimedOut, this change may seem random.

But we've conducted some benchmarks and profiled them before add these await-s.  These changes ease CPU spikes.
2022-09-14 13:11:23 +09:00
Takayuki Matsuoka
64286d8400 Add IAwaitCaller to VRMImporterContext.LoadBlendShapeMaster
Since VRMImporterContext.LoadBlendShapeMaster may take long time to complete,
change it to async Task method and pass IAwaitCaller as an argument.

This changeset also changes VRMImporterContext.LoadBlendShapeBind.
Because this method has long LINQ chain and we need to split it to ease
its CPU time spike.
2022-09-14 11:09:37 +09:00
Masataka SUMI
0dfa783406 mv CachedEnum namespace to UniGLTF.Utils 2022-09-07 15:59:35 +09:00
Masataka SUMI
996bc91c93 Rename CacheEnum to CachedEnum 2022-09-07 15:04:23 +09:00
ousttrue
d974ddfa57 out (SubAssetKey, TextureDescriptor) を 2つの out に展開 2022-09-05 18:41:12 +09:00
ousttrue
f2d587e09f glTFTexture.source type to int? 2022-08-05 21:13:32 +09:00
ousttrue
eca75c54a4 ImporterContext.LoadAnimation 2022-06-27 20:39:11 +09:00
ousttrue
faebd43771 remove awaitCaller ?? new ImmediateCaller()
上流の awaitCaller を下流に使ってないことも修正
2022-02-21 16:47:44 +09:00
Masataka SUMI
c96d4c1331 Image の MimeType を ITextureDeserializer に伝達する 2021-12-08 19:01:22 +09:00
ousttrue
d938e9dd05 VrmExtensions to VrmExtension 2021-09-02 13:00:33 +09:00
ousttrue
5dd603f4fc MaterialDescriptorGenerator を constructor 経由にした 2021-09-01 21:44:03 +09:00
ousttrue
be20d1ce96 add VRMData.cs 2021-09-01 21:26:50 +09:00
ousttrue
2e8d8dd316 VRMImporterContext の materialGenerator をカスタマイズするのに VRM.glTF_VRM_extensions vrm が必用
* VRMImporterContext の中で VRM.glTF_VRM_extensions vrm を取り出していて使いづらいので引き数で渡す方法を追加することにした
2021-09-01 20:37:37 +09:00
ousttrue
90f49c4262 add Vrm10UrpMaterialDescriptorGenerator and VRMURPMaterialDescriptorGenerator 2021-08-31 19:30:21 +09:00
Masataka SUMI
3ed5c4fe5c Rename IGltfData to GltfData 2021-06-28 00:26:54 +09:00
Masataka SUMI
e5ca1346a5 Rename GltfParser to IGltfData 2021-06-27 21:45:30 +09:00
Masataka SUMI
02455ef51d TextureDeserializer can await. 2021-06-24 22:03:46 +09:00
ousttrue
612a59cba7 TakeResponsibilityForDestroyObjectFunc の返り値削除
GameObject(prefab root)の移譲の判定にしか使っていなかった。設計変更で不要になった
2021-06-10 20:39:13 +09:00
ousttrue
a17c789a02 ImporterContext.LoadAsync が UnityObjectManager を戻すようにインタフェースを変更 2021-06-10 20:39:12 +09:00
ousttrue
aa6b826cb3 rename UnityResourceDestroyer to UnityObjectManager 2021-06-10 20:39:12 +09:00
ousttrue
3b1f3fb52c add SubAssetKey to TakeResponsibilityForDestroyObjectFunc 2021-06-10 20:39:11 +09:00
ousttrue
6268ec803b IResponsibilityForDestroyObjects 2021-06-10 20:39:11 +09:00
Masataka SUMI
9d0592088a Add argument to VRM & VRM10 ImporterContext 2021-05-27 21:32:11 +09:00
Masataka SUMI
c456c9ddf7 mv MaterialImporter MaterialDescriptorGenerator 2021-05-27 16:00:16 +09:00
Masataka SUMI
a4a5b1d0cb mv TextureSetImporter TextureDescriptorGenerator 2021-05-27 15:36:52 +09:00
Masataka SUMI
a6d730d15f Refactor Texture enumeration to TextureSetImport 2021-05-26 21:22:34 +09:00
Masataka SUMI
e5d0e927b4 Define IMaterialExporter, IMaterialImporter 2021-05-26 17:19:17 +09:00
Masataka SUMI
709fe25783 SubAssetKey の使用を厳格化 2021-05-24 23:28:43 +09:00
ousttrue
da49aa0b2c rename VRMMtoonMaterialImporter to VRMMaterialImporter 2021-04-15 15:05:48 +09:00
ousttrue
56b7f1ae20 SubAssetKey 2021-04-14 13:50:09 +09:00
ousttrue
9a29eac013 humanoid 2021-04-01 12:16:46 +09:00
ousttrue
a15b497b85 use Vrm10MToonMaterialImporter 2021-04-01 12:16:45 +09:00
ousttrue
2c3ec107ec MaterialImportParam 2021-03-29 14:39:51 +09:00
ousttrue
b421ad7369 VRMShaders.TextureFactory 2021-03-25 20:23:58 +09:00
ousttrue
64b97295b5 add TextureImportParam.{Offset,Scale} 2021-03-24 20:32:41 +09:00