Commit Graph

29 Commits

Author SHA1 Message Date
ousttrue
e35bc5f2fe GetBytesWithMime を VRMShaders に移動
* UniGLTF.GltfTextureExporter.GetBytesWithMime を VRMShaders.AssetTextureUtil.GetTextureBytesWithMime に移動
* テスト NotReadable, Compressed を VRMShaders に移動
* テスト用リソース Resources/4x4.png と 4x4compressed.DDS を VRMShaders に移動
2021-04-12 18:17:24 +09:00
ousttrue
d28f700997 移動 VRMShaders.TextureExporter
#726 separate AssetTextureUtil
2021-04-02 18:14:27 +09:00
ousttrue
3a7fc7735e fix Dispose 2021-03-08 19:52:30 +09:00
ousttrue
f3454d55e9 remove AltTask. replace IAwaitCaller 2021-03-02 18:04:43 +09:00
ousttrue
553cd53719 UnityResourceDestroyer.cs 2021-02-26 18:10:21 +09:00
ousttrue
a5be5e1383 GltfParserの分離と、ImporterContextのインターフェース整理
使い方
* var parser = new GltfParser();
* parser.ParsePath(filePath); // ParseJson, ParseGlb 等パース系の関数
* context = new ImporterContext(parser); // parse から context を作る
* context.Load(); // もしくは LoadAsync で、Unity化する
2021-02-22 15:52:32 +09:00
ousttrue
6914df7de0 not Generic 2021-02-19 16:23:57 +09:00
ousttrue
282a81e894 動いた 2021-02-19 14:30:10 +09:00
ousttrue
c3997af90e WIP ExplicitTask 2021-02-18 15:28:01 +09:00
ousttrue
677ccf9d58 remove DepthFirstScheduler
#450
2021-02-16 20:16:21 +09:00
ousttrue
2546535118 ImporterContextExtensions.cs 2021-02-16 19:39:07 +09:00
ousttrue
153ec536e6 TextureItem to MaterialFactory.GetTextureAsync 2021-02-12 20:32:05 +09:00
ousttrue
d25a72bf64 add VRM10Viewer sample 2021-01-29 19:06:04 +09:00
ousttrue
845b0b71ec 実は gltf の入った zip も読める 2021-01-12 17:19:59 +09:00
ousttrue
f309225320 UniGLTF/Runtime/UniGLTF/Format の UnityEngine 依存を除去 2020-12-01 18:33:25 +09:00
ousttrue
fa2a38a55e UnityのAnimationClipでVRMBlendShapeProxyを動かす例 2020-11-12 16:27:19 +09:00
ousttrue
d6623be68b VRMExporterConfiguration to MeshExportSettings 2020-10-01 17:04:27 +09:00
ousttrue
44749e915d warning CS0649 2020-07-27 15:46:01 +09:00
ousttrue
0f7299bb2c use BlendShapeKey.CreateFromPreset 2020-07-27 15:33:09 +09:00
ousttrue
ebe0c67a2b add VRMBlendShapeProxy.Apply 2020-07-01 12:32:45 +09:00
sator
6d7314e14e Adding support for editor preview on non-windows platforms
- forgot Net4.cs
2020-02-17 14:08:06 +09:00
sator
74006824f8 Adding support for editor preview on non-windows platforms 2020-02-17 00:17:40 +09:00
Isamu Mogi
936ea2a9cc Fix typo (VRM.Samples) 2019-06-09 00:35:40 +09:00
j-hirose
e58de0d55b fix task UNITY_WEBGL 2019-06-03 18:02:19 +09:00
yutopp
123c695aa8 Use Action instead of Action<Unit> 2019-01-29 14:54:34 +09:00
yutopp
ea224d3911 Change namespaces from VRM/global to VRM.Samples for all scripts in VRM.Samples 2019-01-07 19:06:46 +09:00
yutopp
f74252d83c Move Assets/VRM.Samples/Resource/Models to Assets/StreamingAssets/VRM.Samples. Add motion data to StreamAssets. Fix pathes for models/motions in VRM.Samples 2019-01-07 18:29:58 +09:00
yutopp
384122913b Convert CRLF to LF 2019-01-07 15:54:34 +09:00
ousttrue
a850c55e54 Merge commit '864b50492044c4799bb800363281a9d7b33aa59f' as 'Assets/VRM.Samples'
Co-authored-by: m2wasabi <m2wasabi@gmail.com>
Co-authored-by: ousttrue <ousttrue@gmail.com>
Co-authored-by: PoChang-Su <39595967+PoChang-Su@users.noreply.github.com>
Co-authored-by: sh_akira <30430584+sh-akira@users.noreply.github.com>
Co-authored-by: sh_akira <akira.satoh.sh@gmail.com>
Co-authored-by: yutopp <yutopp@gmail.com>
2019-01-07 15:33:41 +09:00