Merge commit '864b50492044c4799bb800363281a9d7b33aa59f' as 'Assets/VRM.Samples'

Co-authored-by: m2wasabi <m2wasabi@gmail.com>
Co-authored-by: ousttrue <ousttrue@gmail.com>
Co-authored-by: PoChang-Su <39595967+PoChang-Su@users.noreply.github.com>
Co-authored-by: sh_akira <30430584+sh-akira@users.noreply.github.com>
Co-authored-by: sh_akira <akira.satoh.sh@gmail.com>
Co-authored-by: yutopp <yutopp@gmail.com>
This commit is contained in:
ousttrue 2019-01-07 15:29:20 +09:00
commit a850c55e54
53 changed files with 12110 additions and 0 deletions

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using System;
using System.Linq;
using System.Collections.Generic;
using System.IO;
using UnityEditor;
#if UNITY_2018_1_OR_NEWER
using UnityEditor.Build.Reporting;
#endif
using UnityEngine;
namespace VRM
{
public static class VRMExportUnityPackage
{
static string GetDesktop()
{
return Environment.GetFolderPath(Environment.SpecialFolder.Desktop) + "/VRM";
}
const string DATE_FORMAT = "yyyyMMdd";
const string PREFIX = "UniVRM";
static string System(string dir, string fileName, string args)
{
// Start the child process.
var p = new System.Diagnostics.Process();
// Redirect the output stream of the child process.
p.StartInfo.UseShellExecute = false;
p.StartInfo.RedirectStandardOutput = true;
p.StartInfo.RedirectStandardError = true;
p.StartInfo.FileName = fileName;
p.StartInfo.Arguments = args;
p.StartInfo.WorkingDirectory = dir;
if (!p.Start())
{
return "ERROR";
}
// Do not wait for the child process to exit before
// reading to the end of its redirected stream.
// p.WaitForExit();
// Read the output stream first and then wait.
string output = p.StandardOutput.ReadToEnd();
string err = p.StandardError.ReadToEnd();
p.WaitForExit();
if (string.IsNullOrEmpty(output))
{
return err;
}
return output;
}
//const string GIT_PATH = "C:\\Program Files\\Git\\mingw64\\bin\\git.exe";
const string GIT_PATH = "C:\\Program Files\\Git\\bin\\git.exe";
static string GetGitHash(string path)
{
return System(path, "git.exe", "rev-parse HEAD").Trim();
}
#if false
[MenuItem("VRM/git")]
static void X()
{
var path = Application.dataPath;
Debug.LogFormat("{0} => '{1}'", path, GetGitHash(path));
}
#endif
static string GetPath(string folder, string prefix)
{
//var date = DateTime.Today.ToString(DATE_FORMAT);
var path = string.Format("{0}/{1}-{2}_{3}.unitypackage",
folder,
prefix,
VRMVersion.VERSION,
GetGitHash(Application.dataPath + "/VRM").Substring(0, 4)
).Replace("\\", "/");
return path;
}
static IEnumerable<string> EnumerateFiles(string path, Func<string, bool> isExclude=null)
{
path = path.Replace("\\", "/");
if (Path.GetFileName(path).StartsWith(".git"))
{
yield break;
}
if (isExclude != null && isExclude(path))
{
yield break;
}
if (Directory.Exists(path))
{
foreach (var child in Directory.GetFileSystemEntries(path))
{
foreach (var x in EnumerateFiles(child, isExclude))
{
yield return x;
}
}
}
else
{
if (Path.GetExtension(path).ToLower() == ".meta")
{
yield break;
}
yield return path;
}
}
public static bool Build(string[] levels)
{
var buildPath = Path.GetFullPath(Application.dataPath + "/../build/build.exe");
Debug.LogFormat("{0}", buildPath);
var build = BuildPipeline.BuildPlayer(levels,
buildPath,
BuildTarget.StandaloneWindows,
BuildOptions.None
);
#if UNITY_2018_1_OR_NEWER
var iSuccess = build.summary.result != BuildResult.Succeeded;
#else
var iSuccess = !string.IsNullOrEmpty(build);
#endif
return iSuccess;
}
public static bool BuildTestScene()
{
var levels = new string[] { "Assets/VRM.Samples/Scenes/VRMRuntimeLoaderSample.unity" };
return Build(levels);
}
#if VRM_DEVELOP
[MenuItem(VRMVersion.VRM_VERSION + "/Export unitypackage")]
#endif
public static void CreateUnityPackageWithBuild()
{
var folder = GetDesktop();
if (!Directory.Exists(folder))
{
Directory.CreateDirectory(folder);
}
CreateUnityPackage(folder, true);
}
public static void CreateUnityPackage()
{
CreateUnityPackage(Path.GetFullPath(Path.Combine(Application.dataPath, "..")), false);
}
static bool EndsWith(string path, params string[] exts)
{
foreach(var ext in exts)
{
if (path.EndsWith(ext))
{
return true;
}
if(path.EndsWith(ext + ".meta"))
{
return true;
}
}
return false;
}
static bool ExcludeCsProj(string path)
{
/*
if(EndsWith(path, "csproj", "sln", "csproj.user", "psess", "bin", "obj", "vsp", "vspx"))
{
return true;
}
*/
if (path.EndsWith("/UniJSON/Profiling.meta"))
{
return true;
}
if (path.EndsWith("/UniJSON/Profiling"))
{
return true;
}
if (path.EndsWith("/UniGLTF/doc"))
{
return true;
}
if (path.EndsWith("/UniHumanoid/doc"))
{
return true;
}
return false;
}
public static void CreateUnityPackage(string folder, bool build)
{
if (build)
{
// まずビルドする
/*var iSuccess = */BuildTestScene();
}
var path = GetPath(folder, PREFIX);
if (File.Exists(path))
{
Debug.LogErrorFormat("{0} is already exists", path);
return;
}
// 本体
{
var files = EnumerateFiles("Assets/VRM", ExcludeCsProj).ToArray();
Debug.LogFormat("{0}", string.Join("", files.Select((x, i) => string.Format("[{0:##0}] {1}\n", i, x)).ToArray()));
AssetDatabase.ExportPackage(files
, path,
ExportPackageOptions.Default);
}
// サンプル
{
AssetDatabase.ExportPackage(EnumerateFiles("Assets/VRM.Samples").Concat(EnumerateFiles("Assets/StreamingAssets")).ToArray()
, GetPath(folder, PREFIX + "-RuntimeLoaderSample"),
ExportPackageOptions.Default);
}
Debug.LogFormat("exported: {0}", path);
}
}
}

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using NUnit.Framework;
using System.IO;
using UniJSON;
using UnityEngine;
namespace VRM
{
public static class JsonExtensions
{
public static void SetValue<T>(this ListTreeNode<JsonValue> node, string key, T value)
{
var f = new JsonFormatter();
f.Serialize(value);
var p = Utf8String.From(key);
var bytes = f.GetStoreBytes();
node.SetValue(p, bytes);
}
}
public class VRMImportExportTests
{
[Test]
public void ImportExportTest()
{
var path = UniGLTF.UnityPath.FromUnityPath("Models/Alicia_vrm-0.40/AliciaSolid_vrm-0.40.vrm");
var context = new VRMImporterContext();
context.ParseGlb(File.ReadAllBytes(path.FullPath));
context.Load();
context.ShowMeshes();
context.EnableUpdateWhenOffscreen();
using (new ActionDisposer(() => { GameObject.DestroyImmediate(context.Root); }))
{
var importJson = JsonParser.Parse(context.Json);
importJson.SetValue("/extensions/VRM/exporterVersion", VRMVersion.VRM_VERSION);
importJson.SetValue("/asset/generator", UniGLTF.UniGLTFVersion.UNIGLTF_VERSION);
importJson.SetValue("/scene", 0);
importJson.SetValue("/materials/*/doubleSided", false);
//importJson.SetValue("/materials/*/pbrMetallicRoughness/roughnessFactor", 0);
//importJson.SetValue("/materials/*/pbrMetallicRoughness/baseColorFactor", new float[] { 1, 1, 1, 1 });
importJson.SetValue("/accessors/*/normalized", false);
importJson.RemoveValue(Utf8String.From("/nodes/*/extras"));
/*
importJson.SetValue("/bufferViews/12/byteStride", 4);
importJson.SetValue("/bufferViews/13/byteStride", 4);
importJson.SetValue("/bufferViews/14/byteStride", 4);
importJson.SetValue("/bufferViews/15/byteStride", 4);
importJson.SetValue("/bufferViews/22/byteStride", 4);
importJson.SetValue("/bufferViews/29/byteStride", 4);
importJson.SetValue("/bufferViews/45/byteStride", 4);
importJson.SetValue("/bufferViews/46/byteStride", 4);
importJson.SetValue("/bufferViews/47/byteStride", 4);
importJson.SetValue("/bufferViews/201/byteStride", 4);
importJson.SetValue("/bufferViews/202/byteStride", 4);
importJson.SetValue("/bufferViews/203/byteStride", 4);
importJson.SetValue("/bufferViews/204/byteStride", 4);
importJson.SetValue("/bufferViews/211/byteStride", 4);
importJson.SetValue("/bufferViews/212/byteStride", 4);
importJson.SetValue("/bufferViews/213/byteStride", 4);
importJson.SetValue("/bufferViews/214/byteStride", 4);
importJson.SetValue("/bufferViews/215/byteStride", 4);
importJson.SetValue("/bufferViews/243/byteStride", 4);
importJson.SetValue("/bufferViews/247/byteStride", 64);
importJson.SetValue("/bufferViews/248/byteStride", 64);
importJson.SetValue("/bufferViews/249/byteStride", 64);
importJson.SetValue("/bufferViews/250/byteStride", 64);
importJson.SetValue("/bufferViews/251/byteStride", 64);
importJson.SetValue("/bufferViews/252/byteStride", 64);
importJson.SetValue("/bufferViews/253/byteStride", 64);
*/
importJson.RemoveValue(Utf8String.From("/bufferViews/*/byteStride"));
var vrm = VRMExporter.Export(context.Root);
var exportJson = JsonParser.Parse(vrm.ToJson());
/*
foreach (var kv in importJson.Diff(exportJson))
{
Debug.Log(kv);
}
Assert.AreEqual(importJson, exportJson);
*/
}
}
[Test]
public void MeshCoyTest()
{
var path = UniGLTF.UnityPath.FromUnityPath("Models/Alicia_vrm-0.40/AliciaSolid_vrm-0.40.vrm");
var context = new VRMImporterContext();
context.ParseGlb(File.ReadAllBytes(path.FullPath));
context.Load();
context.ShowMeshes();
context.EnableUpdateWhenOffscreen();
foreach (var mesh in context.Meshes)
{
var src = mesh.Mesh;
var dst = src.Copy(true);
MeshTests.MeshEquals(src, dst);
}
}
}
}

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using NUnit.Framework;
using UnityEngine;
namespace VRM
{
public class VRMMaterialTests
{
/*
[Test]
public void ExportTest()
{
{
var material = Resources.Load<Material>("Materials/vrm_unlit_texture");
var exporter = new VRMMaterialExporter();
var exported = exporter.ExportMaterial(material, null);
Assert.NotNull(exported.extensions.KHR_materials_unlit);
Assert.AreEqual("OPAQUE", exported.alphaMode);
}
{
var material = Resources.Load<Material>("Materials/vrm_unlit_transparent");
var exporter = new VRMMaterialExporter();
var exported = exporter.ExportMaterial(material, null);
Assert.NotNull(exported.extensions.KHR_materials_unlit);
Assert.AreEqual("BLEND", exported.alphaMode);
}
{
var material = Resources.Load<Material>("Materials/vrm_unlit_cutout");
var exporter = new VRMMaterialExporter();
var exported = exporter.ExportMaterial(material, null);
Assert.NotNull(exported.extensions.KHR_materials_unlit);
Assert.AreEqual("MASK", exported.alphaMode);
}
{
var material = Resources.Load<Material>("Materials/vrm_unlit_transparent_zwrite");
var exporter = new VRMMaterialExporter();
var exported = exporter.ExportMaterial(material, null);
Assert.NotNull(exported.extensions.KHR_materials_unlit);
Assert.AreEqual("BLEND", exported.alphaMode);
}
{
var material = Resources.Load<Material>("Materials/mtoon_opaque");
var exporter = new VRMMaterialExporter();
var exported = exporter.ExportMaterial(material, null);
Assert.NotNull(exported.extensions.KHR_materials_unlit);
Assert.AreEqual("OPAQUE", exported.alphaMode);
}
{
var material = Resources.Load<Material>("Materials/mtoon_transparent");
var exporter = new VRMMaterialExporter();
var exported = exporter.ExportMaterial(material, null);
Assert.NotNull(exported.extensions.KHR_materials_unlit);
Assert.AreEqual("BLEND", exported.alphaMode);
}
{
var material = Resources.Load<Material>("Materials/mtoon_cutout");
var exporter = new VRMMaterialExporter();
var exported = exporter.ExportMaterial(material, null);
Assert.NotNull(exported.extensions.KHR_materials_unlit);
Assert.AreEqual("MASK", exported.alphaMode);
}
{
var material = Resources.Load<Material>("Materials/mtoon_culloff");
var exporter = new VRMMaterialExporter();
var exported = exporter.ExportMaterial(material, null);
Assert.NotNull(exported.extensions.KHR_materials_unlit);
Assert.True(exported.doubleSided);
}
}
*/
}
}

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using System.Collections;
using UnityEngine;
namespace VRM
{
public class AIUEO : MonoBehaviour
{
[SerializeField]
public VRMBlendShapeProxy BlendShapes;
private void Reset()
{
BlendShapes = GetComponent<VRMBlendShapeProxy>();
}
Coroutine m_coroutine;
[SerializeField]
float m_wait = 0.5f;
private void Awake()
{
if (BlendShapes == null)
{
BlendShapes = GetComponent<VRM.VRMBlendShapeProxy>();
}
}
IEnumerator RoutineNest(BlendShapePreset preset, float velocity, float wait)
{
for (var value = 0.0f; value <= 1.0f; value += velocity)
{
BlendShapes.ImmediatelySetValue(preset, value);
yield return null;
}
BlendShapes.ImmediatelySetValue(preset, 1.0f);
yield return new WaitForSeconds(wait);
for (var value = 1.0f; value >= 0; value -= velocity)
{
BlendShapes.ImmediatelySetValue(preset, value);
yield return null;
}
BlendShapes.ImmediatelySetValue(preset, 0);
yield return new WaitForSeconds(wait * 2);
}
IEnumerator Routine()
{
while (true)
{
yield return new WaitForSeconds(1.0f);
var velocity = 0.1f;
yield return RoutineNest(BlendShapePreset.A, velocity, m_wait);
yield return RoutineNest(BlendShapePreset.I, velocity, m_wait);
yield return RoutineNest(BlendShapePreset.U, velocity, m_wait);
yield return RoutineNest(BlendShapePreset.E, velocity, m_wait);
yield return RoutineNest(BlendShapePreset.O, velocity, m_wait);
}
}
private void OnEnable()
{
m_coroutine = StartCoroutine(Routine());
}
private void OnDisable()
{
StopCoroutine(m_coroutine);
}
}
}

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using System.Linq;
using UnityEngine;
using UnityEngine.UI;
namespace VRM
{
public class CanvasManager : MonoBehaviour
{
[SerializeField]
public Button LoadVRMButton;
[SerializeField]
public Button LoadBVHButton;
private void Reset()
{
LoadVRMButton = GameObject.FindObjectsOfType<Button>().FirstOrDefault(x => x.name == "LoadVRM");
LoadBVHButton = GameObject.FindObjectsOfType<Button>().FirstOrDefault(x => x.name == "LoadBVH");
}
}
}

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#if UNITY_STANDALONE_WIN
using System;
using System.Collections.Generic;
using System.IO;
using System.Runtime.InteropServices;
#endif
namespace VRM
{
public static class FileDialogForWindows
{
#if UNITY_STANDALONE_WIN
#region GetOpenFileName
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]
public class OpenFileName
{
public int structSize = 0;
public IntPtr dlgOwner = IntPtr.Zero;
public IntPtr instance = IntPtr.Zero;
public String filter = null;
public String customFilter = null;
public int maxCustFilter = 0;
public int filterIndex = 0;
public String file = null;
public int maxFile = 0;
public String fileTitle = null;
public int maxFileTitle = 0;
public String initialDir = null;
public String title = null;
public int flags = 0;
public short fileOffset = 0;
public short fileExtension = 0;
public String defExt = null;
public IntPtr custData = IntPtr.Zero;
public IntPtr hook = IntPtr.Zero;
public String templateName = null;
public IntPtr reservedPtr = IntPtr.Zero;
public int reservedInt = 0;
public int flagsEx = 0;
}
[DllImport("Comdlg32.dll", SetLastError = true, ThrowOnUnmappableChar = true, CharSet = CharSet.Auto)]
public static extern bool GetOpenFileName([In, Out] OpenFileName ofn);
/*
public static bool GetOpenFileName1([In, Out] OpenFileName ofn)
{
return GetOpenFileName(ofn);
}
*/
[DllImport("Comdlg32.dll", SetLastError = true, CharSet = CharSet.Auto)]
private static extern bool GetSaveFileName([In, Out] OpenFileName ofn);
static string Filter(params string[] filters)
{
return string.Join("\0", filters) + "\0";
}
public static string FileDialog(string title, params string[] extensions)
{
OpenFileName ofn = new OpenFileName();
ofn.structSize = Marshal.SizeOf(ofn);
var filters = new List<string>();
filters.Add("All Files"); filters.Add("*.*");
foreach(var ext in extensions)
{
filters.Add(ext); filters.Add("*" + ext);
}
ofn.filter = Filter(filters.ToArray());
ofn.filterIndex = 2;
ofn.file = new string(new char[256]);
ofn.maxFile = ofn.file.Length;
ofn.fileTitle = new string(new char[64]);
ofn.maxFileTitle = ofn.fileTitle.Length;
ofn.initialDir = UnityEngine.Application.dataPath;
ofn.title = title;
//ofn.defExt = "PNG";
ofn.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000200 | 0x00000008;//OFN_EXPLORER|OFN_FILEMUSTEXIST|OFN_PATHMUSTEXIST| OFN_ALLOWMULTISELECT|OFN_NOCHANGEDIR
if (!GetOpenFileName(ofn))
{
return null;
}
return ofn.file;
}
public static string SaveDialog(string title, string path)
{
var extension = Path.GetExtension(path);
OpenFileName ofn = new OpenFileName();
ofn.structSize = Marshal.SizeOf(ofn);
ofn.filter = Filter("All Files", "*.*", extension, "*" + extension);
ofn.filterIndex = 2;
var chars = new char[256];
var it = Path.GetFileName(path).GetEnumerator();
for (int i = 0; i < chars.Length && it.MoveNext(); ++i)
{
chars[i] = it.Current;
}
ofn.file = new string(chars);
ofn.maxFile = ofn.file.Length;
ofn.fileTitle = new string(new char[64]);
ofn.maxFileTitle = ofn.fileTitle.Length;
ofn.initialDir = Path.GetDirectoryName(path);
ofn.title = title;
//ofn.defExt = "PNG";
ofn.flags = 0x00000002 | 0x00000004; // OFN_OVERWRITEPROMPT | OFN_HIDEREADONLY;
if (!GetSaveFileName(ofn))
{
return null;
}
return ofn.file;
}
#endregion
#endif
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace VRM
{
public class RokuroCamera : MonoBehaviour
{
[Range(0.1f, 5.0f)]
public float RotateSpeed = 0.7f;
[Range(0.1f, 5.0f)]
public float GrabSpeed = 0.7f;
[Range(0.1f, 5.0f)]
public float DollySpeed = 1.0f;
struct PosRot
{
public Vector3 Position;
public Quaternion Rotation;
}
class _Rokuro
{
public float Yaw;
public float Pitch;
public float ShiftX;
public float ShiftY;
public float Distance = 2.0f;
public void Rotate(float x, float y)
{
Yaw += x;
Pitch -= y;
Pitch = Mathf.Clamp(Pitch, -90, 90);
}
public void Grab(float x, float y)
{
ShiftX += x * Distance;
ShiftY += y * Distance;
}
public void Dolly(float delta)
{
if (delta > 0)
{
Distance *= 0.9f;
}
else if (delta < 0)
{
Distance *= 1.1f;
}
}
public PosRot Calc()
{
var r = Quaternion.Euler(Pitch, Yaw, 0);
return new PosRot
{
Position = r * new Vector3(-ShiftX, -ShiftY, -Distance),
Rotation = r,
};
}
}
private _Rokuro _currentCamera = new _Rokuro();
private List<Coroutine> _activeCoroutines = new List<Coroutine>();
private void OnEnable()
{
// left mouse drag
_activeCoroutines.Add(StartCoroutine(MouseDragOperationCoroutine(0, diff =>
{
_currentCamera.Rotate(diff.x * RotateSpeed, diff.y * RotateSpeed);
})));
// right mouse drag
_activeCoroutines.Add(StartCoroutine(MouseDragOperationCoroutine(1, diff =>
{
_currentCamera.Rotate(diff.x * RotateSpeed, diff.y * RotateSpeed);
})));
// middle mouse drag
_activeCoroutines.Add(StartCoroutine(MouseDragOperationCoroutine(2, diff =>
{
_currentCamera.Grab(
diff.x * GrabSpeed / Screen.height,
diff.y * GrabSpeed / Screen.height
);
})));
// mouse wheel
_activeCoroutines.Add(StartCoroutine(MouseScrollOperationCoroutine(diff =>
{
_currentCamera.Dolly(diff.y * DollySpeed);
})));
}
private void OnDisable()
{
foreach (var coroutine in _activeCoroutines)
{
StopCoroutine(coroutine);
}
_activeCoroutines.Clear();
}
private void Update()
{
var posRot = _currentCamera.Calc();
transform.localRotation = posRot.Rotation;
transform.localPosition = posRot.Position;
}
private IEnumerator MouseDragOperationCoroutine(int buttonIndex, Action<Vector2> dragOperation)
{
while (true)
{
while (!Input.GetMouseButtonDown(buttonIndex))
{
yield return null;
}
var prevPos = Input.mousePosition;
while (Input.GetMouseButton(buttonIndex))
{
var currPos = Input.mousePosition;
var diff = currPos - prevPos;
dragOperation(diff);
prevPos = currPos;
yield return null;
}
}
}
private IEnumerator MouseScrollOperationCoroutine(Action<Vector2> scrollOperation)
{
while (true)
{
scrollOperation(Input.mouseScrollDelta);
yield return null;
}
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace VRM
{
public class TargetMover : MonoBehaviour
{
[SerializeField]
float m_radius = 5.0f;
[SerializeField]
float m_angluarVelocity = 40.0f;
[SerializeField]
float m_y = 1.5f;
[SerializeField]
float m_height = 3.0f;
public IEnumerator Start()
{
var angle = 0.0f;
while (true)
{
angle += m_angluarVelocity * Time.deltaTime * Mathf.Deg2Rad;
var x = Mathf.Cos(angle) * m_radius;
var z = Mathf.Sin(angle) * m_radius;
var y = m_y + m_height * Mathf.Cos(angle / 3);
transform.localPosition = new Vector3(x, y, z);
yield return null;
}
}
}
}

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using System.IO;
using UnityEngine;
using UnityEngine.UI;
using VRM;
public class VRMRuntimeExporter : MonoBehaviour
{
[SerializeField]
Button m_loadButton;
[SerializeField]
Button m_exportButton;
GameObject m_model;
private void Awake()
{
m_loadButton.onClick.AddListener(OnLoadClicked);
m_exportButton.onClick.AddListener(OnExportClicked);
}
private void Update()
{
m_exportButton.interactable = (m_model != null);
}
#region Load
void OnLoadClicked()
{
#if UNITY_STANDALONE_WIN
var path = FileDialogForWindows.FileDialog("open VRM", ".vrm");
#else
var path = Application.dataPath + "/default.vrm";
#endif
if (string.IsNullOrEmpty(path))
{
return;
}
var bytes = File.ReadAllBytes(path);
// なんらかの方法でByte列を得た
var context = new VRMImporterContext();
// GLB形式でJSONを取得しParseします
context.ParseGlb(bytes);
// metaを取得(todo: thumbnailテクスチャのロード)
var meta = context.ReadMeta();
Debug.LogFormat("meta: title:{0}", meta.Title);
// ParseしたJSONをシーンオブジェクトに変換していく
context.LoadAsync(_ => OnLoaded(context));
}
void OnLoaded(VRMImporterContext context)
{
if (m_model != null)
{
GameObject.Destroy(m_model.gameObject);
}
m_model = context.Root;
m_model.transform.rotation = Quaternion.Euler(0, 180, 0);
context.ShowMeshes();
context.EnableUpdateWhenOffscreen();
}
#endregion
#region Export
void OnExportClicked()
{
//#if UNITY_STANDALONE_WIN
#if false
var path = FileDialogForWindows.SaveDialog("save VRM", Application.dataPath + "/export.vrm");
#else
var path = Application.dataPath + "/../export.vrm";
#endif
if (string.IsNullOrEmpty(path))
{
return;
}
var vrm = VRMExporter.Export(m_model);
var bytes = vrm.ToGlbBytes();
File.WriteAllBytes(path, bytes);
Debug.LogFormat("export to {0}", path);
}
void OnExported(UniGLTF.glTF vrm)
{
Debug.LogFormat("exported");
}
#endregion
}

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#pragma warning disable 0414
using System;
using System.IO;
using System.Runtime.InteropServices;
using UnityEngine;
namespace VRM
{
public class VRMRuntimeLoader : MonoBehaviour
{
[SerializeField]
bool m_loadAsync;
[SerializeField, Header("GUI")]
CanvasManager m_canvas;
[SerializeField]
LookTarget m_faceCamera;
[SerializeField, Header("loader")]
UniHumanoid.HumanPoseTransfer m_source;
[SerializeField]
UniHumanoid.HumanPoseTransfer m_target;
[SerializeField, Header("runtime")]
VRMFirstPerson m_firstPerson;
VRMBlendShapeProxy m_blendShape;
void SetupTarget()
{
if (m_target != null)
{
m_target.Source = m_source;
m_target.SourceType = UniHumanoid.HumanPoseTransfer.HumanPoseTransferSourceType.HumanPoseTransfer;
m_blendShape = m_target.GetComponent<VRMBlendShapeProxy>();
m_firstPerson = m_target.GetComponent<VRMFirstPerson>();
var animator = m_target.GetComponent<Animator>();
if (animator != null)
{
m_firstPerson.Setup();
if (m_faceCamera != null)
{
m_faceCamera.Target = animator.GetBoneTransform(HumanBodyBones.Head);
}
}
}
}
private void Awake()
{
SetupTarget();
}
private void Start()
{
if (m_canvas == null)
{
Debug.LogWarning("no canvas");
return;
}
m_canvas.LoadVRMButton.onClick.AddListener(LoadVRMClicked);
m_canvas.LoadBVHButton.onClick.AddListener(LoadBVHClicked);
}
void LoadVRMClicked()
{
#if UNITY_STANDALONE_WIN
var path = FileDialogForWindows.FileDialog("open VRM", ".vrm");
#else
var path = Application.dataPath + "/default.vrm";
#endif
if (string.IsNullOrEmpty(path))
{
return;
}
var bytes = File.ReadAllBytes(path);
// なんらかの方法でByte列を得た
var context = new VRMImporterContext();
// GLB形式でJSONを取得しParseします
context.ParseGlb(bytes);
// metaを取得(todo: thumbnailテクスチャのロード)
var meta = context.ReadMeta();
Debug.LogFormat("meta: title:{0}", meta.Title);
// ParseしたJSONをシーンオブジェクトに変換していく
if (m_loadAsync)
{
LoadAsync(context);
}
else
{
context.Load();
OnLoaded(context);
}
}
/// <summary>
/// メタが不要な場合のローダー
/// </summary>
void LoadVRMClicked_without_meta()
{
#if UNITY_STANDALONE_WIN
var path = FileDialogForWindows.FileDialog("open VRM", ".vrm");
#else
var path = Application.dataPath + "/default.vrm";
#endif
if (string.IsNullOrEmpty(path))
{
return;
}
#if true
var bytes = File.ReadAllBytes(path);
// なんらかの方法でByte列を得た
var context = new VRMImporterContext();
// GLB形式でJSONを取得しParseします
context.ParseGlb(bytes);
if (m_loadAsync)
{
// ローカルファイルシステムからロードします
LoadAsync(context);
}
else
{
context.Load();
OnLoaded(context);
}
#else
// ParseしたJSONをシーンオブジェクトに変換していく
if (m_loadAsync)
{
// ローカルファイルシステムからロードします
VRMImporter.LoadVrmAsync(path, OnLoaded);
}
else
{
var root=VRMImporter.LoadFromPath(path);
OnLoaded(root);
}
#endif
}
void LoadAsync(VRMImporterContext context)
{
#if true
var now = Time.time;
context.LoadAsync(_ =>
{
var delta = Time.time - now;
Debug.LogFormat("LoadAsync {0:0.0} seconds", delta);
OnLoaded(context);
});
#else
// ローカルファイルシステムからロードします
VRMImporter.LoadVrmAsync(path, OnLoaded);
#endif
}
void LoadBVHClicked()
{
#if UNITY_STANDALONE_WIN
var path = FileDialogForWindows.FileDialog("open BVH", ".bvh");
if (!string.IsNullOrEmpty(path))
{
LoadBvh(path);
}
#else
LoadBvh(Application.dataPath + "/default.bvh");
#endif
}
void OnLoaded(VRMImporterContext context)
{
var root = context.Root;
root.transform.SetParent(transform, false);
//メッシュを表示します
context.ShowMeshes();
// add motion
var humanPoseTransfer = root.AddComponent<UniHumanoid.HumanPoseTransfer>();
if (m_target != null)
{
GameObject.Destroy(m_target.gameObject);
}
m_target = humanPoseTransfer;
SetupTarget();
}
void LoadBvh(string path)
{
Debug.LogFormat("ImportBvh: {0}", path);
var context = new UniHumanoid.BvhImporterContext();
context.Parse(path);
context.Load();
if (m_source != null)
{
GameObject.Destroy(m_source.gameObject);
}
m_source = context.Root.GetComponent<UniHumanoid.HumanPoseTransfer>();
SetupTarget();
}
}
}

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#pragma warning disable 0414
using System;
using System.IO;
using UnityEngine;
#if (NET_4_6 && UNITY_2017_1_OR_NEWER)
using System.Threading.Tasks;
#endif
namespace VRM
{
public class VRMRuntimeLoaderNet4 : MonoBehaviour
{
[SerializeField, Header("GUI")]
CanvasManager m_canvas;
[SerializeField]
LookTarget m_faceCamera;
[SerializeField, Header("loader")]
UniHumanoid.HumanPoseTransfer m_source;
[SerializeField]
UniHumanoid.HumanPoseTransfer m_target;
[SerializeField, Header("runtime")]
VRMFirstPerson m_firstPerson;
#if (NET_4_6 && UNITY_2017_1_OR_NEWER)
VRMBlendShapeProxy m_blendShape;
void SetupTarget()
{
if (m_target != null)
{
m_target.Source = m_source;
m_target.SourceType = UniHumanoid.HumanPoseTransfer.HumanPoseTransferSourceType.HumanPoseTransfer;
m_blendShape = m_target.GetComponent<VRMBlendShapeProxy>();
m_firstPerson = m_target.GetComponent<VRMFirstPerson>();
var animator = m_target.GetComponent<Animator>();
if (animator != null)
{
m_firstPerson.Setup();
if (m_faceCamera != null)
{
m_faceCamera.Target = animator.GetBoneTransform(HumanBodyBones.Head);
}
}
}
}
private void Awake()
{
SetupTarget();
}
private void Start()
{
if (m_canvas == null)
{
Debug.LogWarning("no canvas");
return;
}
m_canvas.LoadVRMButton.onClick.AddListener(LoadVRMClicked);
m_canvas.LoadBVHButton.onClick.AddListener(LoadBVHClicked);
}
// Byte列を得る
async static Task<Byte[]> ReadBytesAsync(string path)
{
return File.ReadAllBytes(path);
}
async static Task<VRMImporterContext> LoadAsync(Byte[] bytes)
{
var context = new VRMImporterContext();
// GLB形式でJSONを取得しParseします
context.ParseGlb(bytes);
// ParseしたJSONをシーンオブジェクトに変換していく
await context.LoadAsyncTask();
return context;
}
/// <summary>
/// Taskで非同期にロードする例
/// </summary>
async void LoadVRMClicked()
{
#if UNITY_STANDALONE_WIN
var path = FileDialogForWindows.FileDialog("open VRM", ".vrm");
#else
var path = Application.dataPath + "/default.vrm";
#endif
if (string.IsNullOrEmpty(path))
{
return;
}
var context = new VRMImporterContext();
var bytes = await ReadBytesAsync(path);
// GLB形式でJSONを取得しParseします
context.ParseGlb(bytes);
// metaを取得(todo: thumbnailテクスチャのロード)
var meta = context.ReadMeta();
Debug.LogFormat("meta: title:{0}", meta.Title);
// ParseしたJSONをシーンオブジェクトに変換していく
var now = Time.time;
await context.LoadAsyncTask();
var delta = Time.time - now;
Debug.LogFormat("LoadVrmAsync {0:0.0} seconds", delta);
OnLoaded(context);
}
void LoadBVHClicked()
{
#if UNITY_STANDALONE_WIN
var path = FileDialogForWindows.FileDialog("open BVH", ".bvh");
if (!string.IsNullOrEmpty(path))
{
LoadBvh(path);
}
#else
LoadBvh(Application.dataPath + "/default.bvh");
#endif
}
void OnLoaded(VRMImporterContext context)
{
var root = context.Root;
root.transform.SetParent(transform, false);
//メッシュを表示します
context.ShowMeshes();
// add motion
var humanPoseTransfer = root.AddComponent<UniHumanoid.HumanPoseTransfer>();
if (m_target != null)
{
GameObject.Destroy(m_target.gameObject);
}
m_target = humanPoseTransfer;
SetupTarget();
}
void LoadBvh(string path)
{
Debug.LogFormat("ImportBvh: {0}", path);
var context = new UniHumanoid.BvhImporterContext();
context.Parse(path);
context.Load();
if (m_source != null)
{
GameObject.Destroy(m_source.gameObject);
}
m_source = context.Root.GetComponent<UniHumanoid.HumanPoseTransfer>();
SetupTarget();
}
#endif
}
}

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using System;
using System.IO;
using System.Linq;
using UniHumanoid;
using UnityEngine;
using UnityEngine.UI;
namespace VRM
{
public class ViewerUI : MonoBehaviour
{
#region UI
[SerializeField]
Text m_version;
[SerializeField]
Button m_open;
[SerializeField]
Toggle m_enableLipSync;
[SerializeField]
Toggle m_enableAutoBlink;
#endregion
[SerializeField]
HumanPoseTransfer m_src;
[SerializeField]
GameObject m_target;
[SerializeField]
GameObject Root;
[Serializable]
struct TextFields
{
[SerializeField, Header("Info")]
Text m_textModelTitle;
[SerializeField]
Text m_textModelVersion;
[SerializeField]
Text m_textModelAuthor;
[SerializeField]
Text m_textModelContact;
[SerializeField]
Text m_textModelReference;
[SerializeField]
RawImage m_thumbnail;
[SerializeField, Header("CharacterPermission")]
Text m_textPermissionAllowed;
[SerializeField]
Text m_textPermissionViolent;
[SerializeField]
Text m_textPermissionSexual;
[SerializeField]
Text m_textPermissionCommercial;
[SerializeField]
Text m_textPermissionOther;
[SerializeField, Header("DistributionLicense")]
Text m_textDistributionLicense;
[SerializeField]
Text m_textDistributionOther;
public void Start()
{
m_textModelTitle.text = "";
m_textModelVersion.text = "";
m_textModelAuthor.text = "";
m_textModelContact.text = "";
m_textModelReference.text = "";
m_textPermissionAllowed.text = "";
m_textPermissionViolent.text = "";
m_textPermissionSexual.text = "";
m_textPermissionCommercial.text = "";
m_textPermissionOther.text = "";
m_textDistributionLicense.text = "";
m_textDistributionOther.text = "";
}
public void UpdateMeta(VRMImporterContext context)
{
var meta = context.ReadMeta(true);
m_textModelTitle.text = meta.Title;
m_textModelVersion.text = meta.Version;
m_textModelAuthor.text = meta.Author;
m_textModelContact.text = meta.ContactInformation;
m_textModelReference.text = meta.Reference;
m_textPermissionAllowed.text = meta.AllowedUser.ToString();
m_textPermissionViolent.text = meta.ViolentUssage.ToString();
m_textPermissionSexual.text = meta.SexualUssage.ToString();
m_textPermissionCommercial.text = meta.CommercialUssage.ToString();
m_textPermissionOther.text = meta.OtherPermissionUrl;
m_textDistributionLicense.text = meta.LicenseType.ToString();
m_textDistributionOther.text = meta.OtherLicenseUrl;
m_thumbnail.texture = meta.Thumbnail;
}
}
[SerializeField]
TextFields m_texts;
[Serializable]
struct UIFields
{
[SerializeField]
Toggle ToggleMotionTPose;
[SerializeField]
Toggle ToggleMotionBVH;
[SerializeField]
ToggleGroup ToggleMotion;
Toggle m_activeToggleMotion;
public void UpdateTogle(Action onBvh, Action onTPose)
{
var value = ToggleMotion.ActiveToggles().FirstOrDefault();
if (value == m_activeToggleMotion)
return;
m_activeToggleMotion = value;
if (value == ToggleMotionTPose)
{
onTPose();
}
else if (value == ToggleMotionBVH)
{
onBvh();
}
else
{
Debug.Log("motion: no toggle");
}
}
}
[SerializeField]
UIFields m_ui;
[SerializeField]
HumanPoseClip m_pose;
private void Reset()
{
var buttons = GameObject.FindObjectsOfType<Button>();
m_open = buttons.First(x => x.name == "Open");
var toggles = GameObject.FindObjectsOfType<Toggle>();
m_enableLipSync = toggles.First(x => x.name == "EnableLipSync");
m_enableAutoBlink = toggles.First(x => x.name == "EnableAutoBlink");
var texts = GameObject.FindObjectsOfType<Text>();
m_version = texts.First(x => x.name == "Version");
m_src = GameObject.FindObjectOfType<HumanPoseTransfer>();
m_target = GameObject.FindObjectOfType<TargetMover>().gameObject;
}
HumanPoseTransfer m_loaded;
AIUEO m_lipSync;
bool m_enableLipSyncValue;
bool EnableLipSyncValue
{
set
{
if (m_enableLipSyncValue == value) return;
m_enableLipSyncValue = value;
if (m_lipSync != null)
{
m_lipSync.enabled = m_enableLipSyncValue;
}
}
}
Blinker m_blink;
bool m_enableBlinkValue;
bool EnableBlinkValue
{
set
{
if (m_blink == value) return;
m_enableBlinkValue = value;
if (m_blink != null)
{
m_blink.enabled = m_enableBlinkValue;
}
}
}
private void Start()
{
m_version.text = string.Format("VRMViewer {0}.{1}",
VRMVersion.MAJOR, VRMVersion.MINOR);
m_open.onClick.AddListener(OnOpenClicked);
// load initial bvh
LoadMotion(Application.streamingAssetsPath + "/test.txt");
string[] cmds = System.Environment.GetCommandLineArgs();
if (cmds.Length > 1)
{
LoadModel(cmds[1]);
}
m_texts.Start();
}
private void LoadMotion(string path)
{
var context = new UniHumanoid.BvhImporterContext();
context.Parse(path);
context.Load();
SetMotion(context.Root.GetComponent<HumanPoseTransfer>());
}
private void Update()
{
EnableLipSyncValue = m_enableLipSync.isOn;
EnableBlinkValue = m_enableAutoBlink.isOn;
if (Input.GetKeyDown(KeyCode.Tab))
{
if (Root != null) Root.SetActive(!Root.activeSelf);
}
m_ui.UpdateTogle(EnableBvh, EnableTPose);
}
void EnableBvh()
{
if (m_loaded != null)
{
m_loaded.Source = m_src;
m_loaded.SourceType = HumanPoseTransfer.HumanPoseTransferSourceType.HumanPoseTransfer;
}
}
void EnableTPose()
{
if (m_loaded != null)
{
m_loaded.PoseClip = m_pose;
m_loaded.SourceType = HumanPoseTransfer.HumanPoseTransferSourceType.HumanPoseClip;
}
}
void OnOpenClicked()
{
#if UNITY_STANDALONE_WIN
var path = FileDialogForWindows.FileDialog("open VRM", "vrm", "glb", "bvh");
#else
var path = Application.dataPath + "/default.vrm";
#endif
if (string.IsNullOrEmpty(path))
{
return;
}
var ext = Path.GetExtension(path).ToLower();
switch (ext)
{
case ".gltf":
case ".glb":
case ".vrm":
LoadModel(path);
break;
case ".bvh":
LoadMotion(path);
break;
}
}
void LoadModel(string path)
{
if (!File.Exists(path))
{
return;
}
Debug.LogFormat("{0}", path);
var ext = Path.GetExtension(path).ToLower();
switch (ext)
{
case ".vrm":
{
var context = new VRMImporterContext();
var file = File.ReadAllBytes(path);
context.ParseGlb(file);
m_texts.UpdateMeta(context);
context.Load();
context.ShowMeshes();
context.EnableUpdateWhenOffscreen();
context.ShowMeshes();
SetModel(context.Root);
break;
}
case ".glb":
{
var context = new UniGLTF.ImporterContext();
var file = File.ReadAllBytes(path);
context.ParseGlb(file);
context.Load();
context.ShowMeshes();
context.EnableUpdateWhenOffscreen();
context.ShowMeshes();
SetModel(context.Root);
break;
}
default:
Debug.LogWarningFormat("unknown file type: {0}", path);
break;
}
}
void SetModel(GameObject go)
{
// cleanup
var loaded = m_loaded;
m_loaded = null;
if (loaded != null)
{
Debug.LogFormat("destroy {0}", loaded);
GameObject.Destroy(loaded.gameObject);
}
if (go != null)
{
var lookAt = go.GetComponent<VRMLookAtHead>();
if (lookAt != null)
{
m_loaded = go.AddComponent<HumanPoseTransfer>();
m_loaded.Source = m_src;
m_loaded.SourceType = HumanPoseTransfer.HumanPoseTransferSourceType.HumanPoseTransfer;
m_lipSync = go.AddComponent<AIUEO>();
m_blink = go.AddComponent<Blinker>();
lookAt.Target = m_target.transform;
lookAt.UpdateType = UpdateType.LateUpdate; // after HumanPoseTransfer's setPose
}
var animation = go.GetComponent<Animation>();
if (animation && animation.clip != null)
{
animation.Play(animation.clip.name);
}
}
}
void SetMotion(HumanPoseTransfer src)
{
m_src = src;
src.GetComponent<Renderer>().enabled = false;
EnableBvh();
}
}
}

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