Commit Graph

15 Commits

Author SHA1 Message Date
Masataka SUMI
23f387a7c8 add RenderPipeline considering to gltf/vrm/vrm10 exporters 2024-07-29 22:28:35 +09:00
Masataka SUMI
f5d40b4d85 Refactor about detecting the RenderPipeline 2024-07-29 21:59:14 +09:00
Masataka SUMI
2778a696f1 remove unused usings 2024-07-23 20:02:47 +09:00
Masataka SUMI
8a7d0a82f3 mv namespace from VRMShaders.VRM10.MToon10 to VRM10.MToon10 2024-07-18 23:24:50 +09:00
Masataka SUMI
9ce2304a53 If MaterialDescriptorGenerator is not specified, automatically determine it. 2024-04-30 16:35:48 +09:00
thoxey
88588bf111 Adds a new trio of utility classes
These allow for the creation of materialdescriptorgenerators that use the current render pipeline
2023-07-25 12:23:25 +01:00
notargs
449cdf29df コメントを追加 2023-04-26 16:41:04 +09:00
notargs
6cdfc7fe86 UrpVrm10MaterialDescriptorGeneratorを更新 2023-04-26 16:38:24 +09:00
notargs
d756e3487d MToon URPの読み込み処理を追加 2023-04-26 16:24:23 +09:00
Masataka SUMI
0a7ac08dac specify a Shader instead of a string in MaterialDescriptor. 2022-12-05 17:21:20 +09:00
Masataka SUMI
2f915b4777 Take off responsibility of determining shaders from ImporterContext. 2022-12-05 16:30:43 +09:00
Masataka SUMI
62085d255a rename vrm10 material importer class names 2022-11-10 21:41:01 +09:00
Masataka SUMI
bd63c7e14f mv function of importing material name 2022-11-10 21:30:13 +09:00
Masataka SUMI
9f16a268a6 rename 2022-11-10 21:26:02 +09:00
Masataka SUMI
28f7045418 format directory structure about VRM10 material io 2022-11-04 15:50:42 +09:00