Masataka SUMI
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23f387a7c8
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add RenderPipeline considering to gltf/vrm/vrm10 exporters
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2024-07-29 22:28:35 +09:00 |
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Masataka SUMI
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f5d40b4d85
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Refactor about detecting the RenderPipeline
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2024-07-29 21:59:14 +09:00 |
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Masataka SUMI
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2778a696f1
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remove unused usings
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2024-07-23 20:02:47 +09:00 |
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Masataka SUMI
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8a7d0a82f3
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mv namespace from VRMShaders.VRM10.MToon10 to VRM10.MToon10
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2024-07-18 23:24:50 +09:00 |
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Masataka SUMI
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9ce2304a53
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If MaterialDescriptorGenerator is not specified, automatically determine it.
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2024-04-30 16:35:48 +09:00 |
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thoxey
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88588bf111
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Adds a new trio of utility classes
These allow for the creation of materialdescriptorgenerators that use the current render pipeline
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2023-07-25 12:23:25 +01:00 |
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notargs
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449cdf29df
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コメントを追加
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2023-04-26 16:41:04 +09:00 |
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notargs
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6cdfc7fe86
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UrpVrm10MaterialDescriptorGeneratorを更新
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2023-04-26 16:38:24 +09:00 |
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notargs
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d756e3487d
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MToon URPの読み込み処理を追加
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2023-04-26 16:24:23 +09:00 |
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Masataka SUMI
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0a7ac08dac
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specify a Shader instead of a string in MaterialDescriptor.
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2022-12-05 17:21:20 +09:00 |
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Masataka SUMI
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2f915b4777
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Take off responsibility of determining shaders from ImporterContext.
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2022-12-05 16:30:43 +09:00 |
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Masataka SUMI
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62085d255a
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rename vrm10 material importer class names
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2022-11-10 21:41:01 +09:00 |
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Masataka SUMI
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bd63c7e14f
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mv function of importing material name
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2022-11-10 21:30:13 +09:00 |
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Masataka SUMI
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9f16a268a6
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rename
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2022-11-10 21:26:02 +09:00 |
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Masataka SUMI
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28f7045418
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format directory structure about VRM10 material io
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2022-11-04 15:50:42 +09:00 |
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