ousttrue
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9c22dc58b5
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move asset reload to editor
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2023-12-12 16:31:04 +09:00 |
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ousttrue
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28d55421ca
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WriteAndReload to Reload. VRMShaders.Symbols.VRM_DEVELOP. meta 消し忘れ
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2023-12-06 18:53:53 +09:00 |
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ousttrue
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103b575439
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fix mesh bone. fix WriteAndReload
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2023-12-01 17:50:21 +09:00 |
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ousttrue
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f84a6ccb73
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fix GltfMeshUtility.WriteAssets
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2023-12-01 17:06:31 +09:00 |
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ousttrue
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e84472e9fd
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impl mesh split by BlendShape existence.
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2023-11-07 21:36:28 +09:00 |
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ousttrue
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8deb17d18c
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WIP split by blendshape
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2023-11-07 19:21:03 +09:00 |
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ousttrue
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0f62aeffa1
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impl inplace MeshFreeze and MeshIntegration
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2023-10-27 16:18:07 +09:00 |
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ousttrue
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9b6d0e08da
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MeshIntegratorからExcludeを分離。Wizardの除外対象をRendererからMeshに変更
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2022-03-04 21:36:33 +09:00 |
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ousttrue
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e7390ecf2c
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MeshMap
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2022-03-04 20:18:42 +09:00 |
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ousttrue
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56db0e2e54
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rename namespace MeshUtility to UniGLTF.MeshUtility
* MeshUtility と UniGLTF に重複していたクラスを削除
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2021-06-01 18:09:41 +09:00 |
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ousttrue
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a07d00fcd2
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MeshUtility を UniGLTF の SubFolder に移動。asmdef を削除
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2021-04-19 15:19:30 +09:00 |
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