Masataka SUMI
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ad712ce1ce
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fix emission internal flag
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2024-08-01 01:09:35 +09:00 |
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Masataka SUMI
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6170074faa
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set emission flag
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2024-08-01 00:57:22 +09:00 |
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Masataka SUMI
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f95d06b291
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remove unused
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2024-08-01 00:47:41 +09:00 |
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Masataka SUMI
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3d3a919319
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UrpGltfPbrMaterialImporter use UrpLitContext
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2024-08-01 00:47:19 +09:00 |
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Masataka SUMI
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88bbe42f20
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Merge branch 'master' of https://github.com/vrm-c/UniVRM into urpExport
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2024-07-31 23:19:55 +09:00 |
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Masataka SUMI
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76ec8e3f98
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Implements URP/Lit material exporter
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2024-07-31 04:48:43 +09:00 |
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Masataka SUMI
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c7518579be
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Add UrpLitContext.UnsafeEditMode
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2024-07-31 01:38:33 +09:00 |
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Masataka SUMI
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bb68702c0c
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Complete UrpLitContext
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2024-07-31 00:36:17 +09:00 |
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Masataka SUMI
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7fa6e894ac
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remove experimental
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2024-07-30 23:12:33 +09:00 |
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Masataka SUMI
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d5cffceca0
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glTF ScriptedImporter can detect project's RenderPipeline or select manually.
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2024-07-30 23:11:35 +09:00 |
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Masataka SUMI
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dc6f3605a2
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Can export baseColor & texture of URP/Lit
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2024-07-30 22:47:39 +09:00 |
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Masataka SUMI
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072dcba638
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Add URP/Lit material handler class
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2024-07-30 22:41:58 +09:00 |
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Masataka SUMI
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9171280dff
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Fix GLTF tests
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2024-07-30 00:46:08 +09:00 |
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Masataka SUMI
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c4e3f53d5d
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Move Test Assets
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2024-07-29 23:52:55 +09:00 |
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Masataka SUMI
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3fa8ec8a07
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Fixed an issue where unnecessary files were left behind after running tests.
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2024-07-29 23:34:39 +09:00 |
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Masataka SUMI
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23f387a7c8
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add RenderPipeline considering to gltf/vrm/vrm10 exporters
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2024-07-29 22:28:35 +09:00 |
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Masataka SUMI
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f5d40b4d85
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Refactor about detecting the RenderPipeline
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2024-07-29 21:59:14 +09:00 |
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Masataka SUMI
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c59b009cae
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Merge branch 'master' into ignoreResources
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2024-07-29 20:18:46 +09:00 |
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Masataka SUMI
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a9742c48bf
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Extract UniUnlit shader from the Resources directory
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2024-07-29 20:01:30 +09:00 |
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Masataka SUMI
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2e3a60f81e
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Ignore using Task<T>.Wait()
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2024-07-28 19:23:07 +09:00 |
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ousttrue
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7ef4f50558
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Humanoid.Get_GetBoneTransform を追加
Animator.GetBoneTransform のために GetComponent しているところの Export Error を修正するついでに、
Animator.GetBoneTransform と Humanoid.GetBoneTransform 両対応とした(vrm-0.x と vrm-1.0 両方)。
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2024-07-25 14:28:59 +09:00 |
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ousttrue
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b852819b70
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error message
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2024-07-25 14:07:36 +09:00 |
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ousttrue
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be20563059
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GetComponent を置き換え。
TryGetComponent
GetComponentOrThrow(拡張関数)
GetComponentOrNull(拡張関数)
sample と test は据え置き
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2024-07-24 22:09:30 +09:00 |
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ousttrue
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652ac53cc9
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fix AnimationValidator
#2319 これかも
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2024-07-24 20:30:44 +09:00 |
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ousttrue
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ca0e062e9c
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use TryGetComponent
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2024-07-24 20:18:44 +09:00 |
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ousttrue
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6c929f67f0
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attach されていない場合でも is 演算子が true になって後続で例外になる
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2024-07-24 19:42:34 +09:00 |
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Masataka SUMI
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da1d48ac22
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update package.json management
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2024-07-23 20:21:41 +09:00 |
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Masataka SUMI
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47681f7677
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Merge branch 'master' of https://github.com/vrm-c/UniVRM into disassemblyVrmShaders6
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2024-07-23 20:00:33 +09:00 |
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Masataka SUMI
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05a1e7a9cc
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Merge branch 'master' into disassemblyVrmShaders5
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2024-07-23 19:56:12 +09:00 |
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ousttrue
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0f704c7142
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URP プロジェクトで matcap を含むモデルを Editor import するとエラーになるのを回避(暫定)
とりえあずエラー回避。
`Exception: UnityEngine.Texture.Sphere is not converted`
mtoon URP "MToon" shader is not ready. import fallback to unlit
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2024-07-23 15:34:10 +09:00 |
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ousttrue
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2f38b0a902
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UniVRM-0.124.2
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2024-07-23 12:41:47 +09:00 |
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Masataka SUMI
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e9da5e2b7b
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mv VRMShaders namespace to UniGLTF
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2024-07-20 23:47:45 +09:00 |
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Masataka SUMI
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d0dcdf09fc
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UniHumanoid can't depends on UniGLTF
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2024-07-20 23:20:37 +09:00 |
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Masataka SUMI
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5f8c930031
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mv AwaitCaller definitions from VRMShaders to UniGLTF
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2024-07-20 23:14:40 +09:00 |
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Masataka SUMI
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00c74f684f
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mv top level IO definitions from VRMShaders to UniGLTF
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2024-07-20 23:13:34 +09:00 |
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Masataka SUMI
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5cdec669a0
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mv TextureIO from VRMShaders to UniGLTF
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2024-07-20 23:08:55 +09:00 |
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Masataka SUMI
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45cb2a04fe
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mv MaterialIO from VRMShaders to UniGLTF
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2024-07-20 23:00:12 +09:00 |
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Masataka SUMI
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246e926b95
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mv AnimationIO from VRMShaders to UniGLTF
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2024-07-20 22:55:53 +09:00 |
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Masataka SUMI
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f544ac8041
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remove prefix VRMShaders.* from UniUnlit asmdef files.
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2024-07-20 22:12:06 +09:00 |
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Masataka SUMI
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73bca6447b
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mv UniUnlit from VRMShaders to UniGLTF
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2024-07-20 22:07:49 +09:00 |
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ousttrue
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2b4f4bc343
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とりあえず ILogHandler に対応。更なる拡張は使うときに。
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2024-07-16 16:18:26 +09:00 |
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ousttrue
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42a3014e7a
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UniGLTFLogger を追加
[System.Diagnostics.Conditional("VRM_DEVELOP")] により呼び出しが消滅する。
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2024-07-16 15:48:50 +09:00 |
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Masataka SUMI
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7be5a204f3
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maintain ExtensionSupportFlags when migrating a vrm0.x model.
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2024-07-11 00:07:30 +09:00 |
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ousttrue
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eec1a275d0
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UniVRM-0.124.1
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2024-07-04 13:50:16 +09:00 |
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ousttrue
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54e2629ce6
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avoid -1 in skin.joints
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2024-07-03 21:10:04 +09:00 |
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ousttrue
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f1fb4cc7ea
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bake 時に SkinnedMeshRenderer.bones に null が含まれていても通す
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2024-07-03 21:07:15 +09:00 |
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ousttrue
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ae8541e3d6
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skinning で使っているボーンを削除してから export したときの import error の修正
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2024-07-03 21:02:52 +09:00 |
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ousttrue
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727945c8f6
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boneWeights コピー忘れ
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2024-07-03 19:34:50 +09:00 |
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ousttrue
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12208de468
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VRM-1.0 の export 時に Animator の代替に UniHumanoid.Humanoid を使う
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2024-07-03 16:16:13 +09:00 |
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ousttrue
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4f94362b56
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UniVRM-0.124.0
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2024-06-25 13:41:57 +09:00 |
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