Commit Graph

1362 Commits

Author SHA1 Message Date
Masataka SUMI
ad712ce1ce fix emission internal flag 2024-08-01 01:09:35 +09:00
Masataka SUMI
6170074faa set emission flag 2024-08-01 00:57:22 +09:00
Masataka SUMI
f95d06b291 remove unused 2024-08-01 00:47:41 +09:00
Masataka SUMI
3d3a919319 UrpGltfPbrMaterialImporter use UrpLitContext 2024-08-01 00:47:19 +09:00
Masataka SUMI
88bbe42f20 Merge branch 'master' of https://github.com/vrm-c/UniVRM into urpExport 2024-07-31 23:19:55 +09:00
Masataka SUMI
76ec8e3f98 Implements URP/Lit material exporter 2024-07-31 04:48:43 +09:00
Masataka SUMI
c7518579be Add UrpLitContext.UnsafeEditMode 2024-07-31 01:38:33 +09:00
Masataka SUMI
bb68702c0c Complete UrpLitContext 2024-07-31 00:36:17 +09:00
Masataka SUMI
7fa6e894ac remove experimental 2024-07-30 23:12:33 +09:00
Masataka SUMI
d5cffceca0 glTF ScriptedImporter can detect project's RenderPipeline or select manually. 2024-07-30 23:11:35 +09:00
Masataka SUMI
dc6f3605a2 Can export baseColor & texture of URP/Lit 2024-07-30 22:47:39 +09:00
Masataka SUMI
072dcba638 Add URP/Lit material handler class 2024-07-30 22:41:58 +09:00
Masataka SUMI
9171280dff Fix GLTF tests 2024-07-30 00:46:08 +09:00
Masataka SUMI
c4e3f53d5d Move Test Assets 2024-07-29 23:52:55 +09:00
Masataka SUMI
3fa8ec8a07 Fixed an issue where unnecessary files were left behind after running tests. 2024-07-29 23:34:39 +09:00
Masataka SUMI
23f387a7c8 add RenderPipeline considering to gltf/vrm/vrm10 exporters 2024-07-29 22:28:35 +09:00
Masataka SUMI
f5d40b4d85 Refactor about detecting the RenderPipeline 2024-07-29 21:59:14 +09:00
Masataka SUMI
c59b009cae
Merge branch 'master' into ignoreResources 2024-07-29 20:18:46 +09:00
Masataka SUMI
a9742c48bf Extract UniUnlit shader from the Resources directory 2024-07-29 20:01:30 +09:00
Masataka SUMI
2e3a60f81e Ignore using Task<T>.Wait() 2024-07-28 19:23:07 +09:00
ousttrue
7ef4f50558 Humanoid.Get_GetBoneTransform を追加
Animator.GetBoneTransform のために GetComponent しているところの Export Error を修正するついでに、
Animator.GetBoneTransform と Humanoid.GetBoneTransform 両対応とした(vrm-0.x と vrm-1.0 両方)。
2024-07-25 14:28:59 +09:00
ousttrue
b852819b70 error message 2024-07-25 14:07:36 +09:00
ousttrue
be20563059 GetComponent を置き換え。
TryGetComponent
GetComponentOrThrow(拡張関数)
GetComponentOrNull(拡張関数)

sample と test は据え置き
2024-07-24 22:09:30 +09:00
ousttrue
652ac53cc9 fix AnimationValidator
#2319 これかも
2024-07-24 20:30:44 +09:00
ousttrue
ca0e062e9c use TryGetComponent 2024-07-24 20:18:44 +09:00
ousttrue
6c929f67f0 attach されていない場合でも is 演算子が true になって後続で例外になる 2024-07-24 19:42:34 +09:00
Masataka SUMI
da1d48ac22 update package.json management 2024-07-23 20:21:41 +09:00
Masataka SUMI
47681f7677 Merge branch 'master' of https://github.com/vrm-c/UniVRM into disassemblyVrmShaders6 2024-07-23 20:00:33 +09:00
Masataka SUMI
05a1e7a9cc
Merge branch 'master' into disassemblyVrmShaders5 2024-07-23 19:56:12 +09:00
ousttrue
0f704c7142 URP プロジェクトで matcap を含むモデルを Editor import するとエラーになるのを回避(暫定)
とりえあずエラー回避。
`Exception: UnityEngine.Texture.Sphere is not converted`
mtoon URP "MToon" shader is not ready. import fallback to unlit
2024-07-23 15:34:10 +09:00
ousttrue
2f38b0a902 UniVRM-0.124.2 2024-07-23 12:41:47 +09:00
Masataka SUMI
e9da5e2b7b mv VRMShaders namespace to UniGLTF 2024-07-20 23:47:45 +09:00
Masataka SUMI
d0dcdf09fc UniHumanoid can't depends on UniGLTF 2024-07-20 23:20:37 +09:00
Masataka SUMI
5f8c930031 mv AwaitCaller definitions from VRMShaders to UniGLTF 2024-07-20 23:14:40 +09:00
Masataka SUMI
00c74f684f mv top level IO definitions from VRMShaders to UniGLTF 2024-07-20 23:13:34 +09:00
Masataka SUMI
5cdec669a0 mv TextureIO from VRMShaders to UniGLTF 2024-07-20 23:08:55 +09:00
Masataka SUMI
45cb2a04fe mv MaterialIO from VRMShaders to UniGLTF 2024-07-20 23:00:12 +09:00
Masataka SUMI
246e926b95 mv AnimationIO from VRMShaders to UniGLTF 2024-07-20 22:55:53 +09:00
Masataka SUMI
f544ac8041 remove prefix VRMShaders.* from UniUnlit asmdef files. 2024-07-20 22:12:06 +09:00
Masataka SUMI
73bca6447b mv UniUnlit from VRMShaders to UniGLTF 2024-07-20 22:07:49 +09:00
ousttrue
2b4f4bc343 とりあえず ILogHandler に対応。更なる拡張は使うときに。 2024-07-16 16:18:26 +09:00
ousttrue
42a3014e7a UniGLTFLogger を追加
[System.Diagnostics.Conditional("VRM_DEVELOP")] により呼び出しが消滅する。
2024-07-16 15:48:50 +09:00
Masataka SUMI
7be5a204f3 maintain ExtensionSupportFlags when migrating a vrm0.x model. 2024-07-11 00:07:30 +09:00
ousttrue
eec1a275d0 UniVRM-0.124.1 2024-07-04 13:50:16 +09:00
ousttrue
54e2629ce6 avoid -1 in skin.joints 2024-07-03 21:10:04 +09:00
ousttrue
f1fb4cc7ea bake 時に SkinnedMeshRenderer.bones に null が含まれていても通す 2024-07-03 21:07:15 +09:00
ousttrue
ae8541e3d6 skinning で使っているボーンを削除してから export したときの import error の修正 2024-07-03 21:02:52 +09:00
ousttrue
727945c8f6 boneWeights コピー忘れ 2024-07-03 19:34:50 +09:00
ousttrue
12208de468 VRM-1.0 の export 時に Animator の代替に UniHumanoid.Humanoid を使う 2024-07-03 16:16:13 +09:00
ousttrue
4f94362b56 UniVRM-0.124.0 2024-06-25 13:41:57 +09:00