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fix emission internal flag
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6170074faa
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@ -39,7 +39,6 @@ namespace UniGLTF
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private static readonly int SpecGlossMapProp = Shader.PropertyToID("_SpecGlossMap");
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private static readonly int BumpScaleProp = Shader.PropertyToID("_BumpScale");
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private static readonly int BumpMapProp = Shader.PropertyToID("_BumpMap");
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private static readonly int EmissionEnabled = Shader.PropertyToID("_EmissionEnabled");
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private static readonly int ZWrite = Shader.PropertyToID("_ZWrite");
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private static readonly int SrcBlend = Shader.PropertyToID("_SrcBlend");
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private static readonly int DstBlend = Shader.PropertyToID("_DstBlend");
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@ -218,8 +217,15 @@ namespace UniGLTF
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get => _mat.IsKeywordEnabled(EmissionKeyword);
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set
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{
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_mat.SetFloat(EmissionEnabled, value ? 1.0f : 0.0f);
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_mat.SetKeyword(EmissionKeyword, value);
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if (value)
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{
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_mat.globalIlluminationFlags &= ~MaterialGlobalIlluminationFlags.EmissiveIsBlack;
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}
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else
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{
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_mat.globalIlluminationFlags |= MaterialGlobalIlluminationFlags.EmissiveIsBlack;
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}
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}
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}
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