Masataka SUMI
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04791b36ca
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Re-added binary files
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2022-09-28 16:55:48 +09:00 |
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Masataka SUMI
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6a6bf4c157
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remove lfs objects
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2022-09-28 16:55:35 +09:00 |
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Masataka SUMI
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627c0e76f2
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binary files replaced by lfs tracking
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2022-09-20 18:21:51 +09:00 |
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ousttrue
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f6e62dea9a
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readonly struct なので null を返して失敗を表現できない。throw してたのだけど、順次 TryGet に変えてく。
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2022-06-03 15:48:26 +09:00 |
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ousttrue
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52d0ae691d
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Test追加。Application.dataPath のひとつ上が AssetDatabase の root になる。
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2022-06-02 18:41:17 +09:00 |
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Masataka SUMI
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0def42eb35
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MetallicRougness テクスチャの Export テストの修正
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2022-01-19 16:18:44 +09:00 |
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Masataka SUMI
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36e7d1ef98
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remove duplicated
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2021-08-04 23:35:48 +09:00 |
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Masataka SUMI
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58b2588f2d
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Use GUID in asmdefs
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2021-08-04 15:19:09 +09:00 |
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Masataka SUMI
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2ad014f11c
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Rename
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2021-06-24 15:13:05 +09:00 |
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Masataka SUMI
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c3775ca15f
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Add migration code about legacy roughness texture behaviour.
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2021-06-22 19:59:59 +09:00 |
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Masataka SUMI
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50383c3483
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Disable auto-referenced in asmdefs
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2021-06-15 18:00:27 +09:00 |
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Masataka SUMI
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388a7fbc6e
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Add complex test to MetallicRoughnessConverter
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2021-05-27 22:45:21 +09:00 |
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Masataka SUMI
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9aee0b1ea3
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Implements standard texture importing with shader
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2021-05-27 22:27:51 +09:00 |
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Masataka SUMI
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02e51346f4
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define ITextureDeserializer
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2021-05-27 18:54:27 +09:00 |
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Masataka SUMI
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886311af50
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Suppress alpha channel if exporting linear, normal or metallic-roughness texture.
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2021-05-27 17:42:57 +09:00 |
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ousttrue
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b75453db83
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CopyFromNonReadableSRgbDds をシンプル化
Nvidia と Radeon で動作が異なる?
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2021-05-24 18:52:57 +09:00 |
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Masataka SUMI
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18a6aaad64
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Rename, comment
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2021-05-21 18:12:40 +09:00 |
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Masataka SUMI
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82106f6c64
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Rename, Comment
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2021-05-20 21:24:30 +09:00 |
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Masataka SUMI
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f88e8d7286
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Refactoring Serializing Textures
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2021-05-20 18:23:26 +09:00 |
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Masataka SUMI
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4f32ccfd52
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Add glTF PBR Material color space test.
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2021-05-19 20:12:46 +09:00 |
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Masataka SUMI
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ce9129749f
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Add principle texture colorspace tests.
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2021-05-19 18:08:24 +09:00 |
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Masataka SUMI
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d89dca1e47
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mv texture
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2021-05-19 17:27:48 +09:00 |
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Masataka SUMI
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099a4600c1
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Add CopyTexture Tests.
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2021-05-13 21:13:34 +09:00 |
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Masataka SUMI
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2e338a78e9
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Don't Compress texture for UnitTests.
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2021-05-13 21:00:56 +09:00 |
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ousttrue
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e35bc5f2fe
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GetBytesWithMime を VRMShaders に移動
* UniGLTF.GltfTextureExporter.GetBytesWithMime を VRMShaders.AssetTextureUtil.GetTextureBytesWithMime に移動
* テスト NotReadable, Compressed を VRMShaders に移動
* テスト用リソース Resources/4x4.png と 4x4compressed.DDS を VRMShaders に移動
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2021-04-12 18:17:24 +09:00 |
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ousttrue
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bbb5b0384c
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2018仕様に修正
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2021-04-08 21:12:17 +09:00 |
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Masataka SUMI
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8eaceb6c8e
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Refactoring VRMShaders directory & asmdef
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2021-04-08 20:19:37 +09:00 |
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