Commit Graph

27 Commits

Author SHA1 Message Date
Masataka SUMI
04791b36ca Re-added binary files 2022-09-28 16:55:48 +09:00
Masataka SUMI
6a6bf4c157 remove lfs objects 2022-09-28 16:55:35 +09:00
Masataka SUMI
627c0e76f2 binary files replaced by lfs tracking 2022-09-20 18:21:51 +09:00
ousttrue
f6e62dea9a readonly struct なので null を返して失敗を表現できない。throw してたのだけど、順次 TryGet に変えてく。 2022-06-03 15:48:26 +09:00
ousttrue
52d0ae691d Test追加。Application.dataPath のひとつ上が AssetDatabase の root になる。 2022-06-02 18:41:17 +09:00
Masataka SUMI
0def42eb35 MetallicRougness テクスチャの Export テストの修正 2022-01-19 16:18:44 +09:00
Masataka SUMI
36e7d1ef98 remove duplicated 2021-08-04 23:35:48 +09:00
Masataka SUMI
58b2588f2d Use GUID in asmdefs 2021-08-04 15:19:09 +09:00
Masataka SUMI
2ad014f11c Rename 2021-06-24 15:13:05 +09:00
Masataka SUMI
c3775ca15f Add migration code about legacy roughness texture behaviour. 2021-06-22 19:59:59 +09:00
Masataka SUMI
50383c3483 Disable auto-referenced in asmdefs 2021-06-15 18:00:27 +09:00
Masataka SUMI
388a7fbc6e Add complex test to MetallicRoughnessConverter 2021-05-27 22:45:21 +09:00
Masataka SUMI
9aee0b1ea3 Implements standard texture importing with shader 2021-05-27 22:27:51 +09:00
Masataka SUMI
02e51346f4 define ITextureDeserializer 2021-05-27 18:54:27 +09:00
Masataka SUMI
886311af50 Suppress alpha channel if exporting linear, normal or metallic-roughness texture. 2021-05-27 17:42:57 +09:00
ousttrue
b75453db83 CopyFromNonReadableSRgbDds をシンプル化
Nvidia と Radeon で動作が異なる?
2021-05-24 18:52:57 +09:00
Masataka SUMI
18a6aaad64 Rename, comment 2021-05-21 18:12:40 +09:00
Masataka SUMI
82106f6c64 Rename, Comment 2021-05-20 21:24:30 +09:00
Masataka SUMI
f88e8d7286 Refactoring Serializing Textures 2021-05-20 18:23:26 +09:00
Masataka SUMI
4f32ccfd52 Add glTF PBR Material color space test. 2021-05-19 20:12:46 +09:00
Masataka SUMI
ce9129749f Add principle texture colorspace tests. 2021-05-19 18:08:24 +09:00
Masataka SUMI
d89dca1e47 mv texture 2021-05-19 17:27:48 +09:00
Masataka SUMI
099a4600c1 Add CopyTexture Tests. 2021-05-13 21:13:34 +09:00
Masataka SUMI
2e338a78e9 Don't Compress texture for UnitTests. 2021-05-13 21:00:56 +09:00
ousttrue
e35bc5f2fe GetBytesWithMime を VRMShaders に移動
* UniGLTF.GltfTextureExporter.GetBytesWithMime を VRMShaders.AssetTextureUtil.GetTextureBytesWithMime に移動
* テスト NotReadable, Compressed を VRMShaders に移動
* テスト用リソース Resources/4x4.png と 4x4compressed.DDS を VRMShaders に移動
2021-04-12 18:17:24 +09:00
ousttrue
bbb5b0384c 2018仕様に修正 2021-04-08 21:12:17 +09:00
Masataka SUMI
8eaceb6c8e Refactoring VRMShaders directory & asmdef 2021-04-08 20:19:37 +09:00