hiroj
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77e1e673f3
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Merge pull request #325 from ropo/ropo/fixMemoryLeakInEditorlookat
Fix: memory leak in editor preview
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2020-06-15 14:45:28 +09:00 |
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hiroj
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f4bd91eeea
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Merge pull request #381 from SatorImaging/improve-prefab-retrieve-method
Add non-string based method to search prefab
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2020-06-15 14:40:59 +09:00 |
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PoChangSu
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6cbe468b90
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Update code
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2020-06-09 14:54:19 +09:00 |
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PoChangSu
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0242055e4d
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Add an option to remove vertex color in export menu
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2020-06-09 14:45:50 +09:00 |
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ousttrue
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d4c17839a3
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BlendShapeKeyのインタフェースを厳格化、整理
#399 #400
* BlendShapeClip.Key 追加
* BlendShapeKey(string name, BlendShapePreset preset) を private に。代わりに、CreateFromPreset または CreateUnknown を使用してください
* BlendShapeKey.CreateFromClip(BlendShapeKey.CreateFrom からリネーム)
* BlendShapeKey.CreateFromPreset(new BlendShpaeKey(BlendShapePreset)からリネーム)
* BlendShapeKey.CreateUnknown(new BlendShpaeKey(string)からリネーム)
* BlendShapeKey.m_name, Preset を readonly
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2020-06-09 13:29:19 +09:00 |
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ousttrue
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1bd6cdab75
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未使用コード、コメント削除
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2020-06-09 12:31:16 +09:00 |
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ousttrue
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361d0d70e9
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prefabの時だけcopyしていたが、シーンの時もコピーするように変えた。 #423
* 不要になったRecordDisposerを使わない。
* CopyVRMComponents を BoneNormalizer 内部に移動。
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2020-06-04 12:15:20 +09:00 |
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ousttrue
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09eb1c8867
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fix copy
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2020-06-04 11:28:24 +09:00 |
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ousttrue
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41297a8703
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fix UseSparseAccessor
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2020-06-03 11:10:18 +09:00 |
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ousttrue
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eddac4e1fb
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change ForceTPose default to false. add tooltip
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2020-06-02 22:07:07 +09:00 |
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ousttrue
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ff90a4957a
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implement UseSparseAccessor and PositionOnly
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2020-06-02 22:03:41 +09:00 |
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ousttrue
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3db0de16bb
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ReduceBlendshapeClip
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2020-06-02 21:47:59 +09:00 |
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ousttrue
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0d35c6df0d
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cleanup
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2020-06-02 21:31:23 +09:00 |
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ousttrue
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cc7c60e61b
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CopyBlendShapeAvatar
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2020-06-02 21:07:00 +09:00 |
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ousttrue
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58e26ed07d
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comment
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2020-06-02 20:33:12 +09:00 |
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ousttrue
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1669fb9b74
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separate RecordDisposer.cs and VRMEditorExporter.cs
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2020-06-02 20:20:49 +09:00 |
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ousttrue
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e4b5f19c1f
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move VRMExportSettings.cs to Editor
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2020-06-02 19:59:51 +09:00 |
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ousttrue
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3a216e634c
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Remove not used
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2020-06-02 19:56:05 +09:00 |
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ousttrue
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973eabb721
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separate VRMExporterWizard.cs
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2020-06-02 19:39:14 +09:00 |
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hiroj
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74cb1a9550
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Merge pull request #420 from ousttrue/update_unity_version
Update Unity version
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2020-06-01 19:38:49 +09:00 |
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ousttrue
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90a19c0fa3
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Update Unity version from 5.6.7f1 to 2018.4.23f1
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2020-06-01 19:32:55 +09:00 |
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PoChangSu
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3ef6a118ee
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Save the export directory
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2020-06-01 18:50:47 +09:00 |
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ousttrue
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8966341c4f
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Merge pull request #417 from hiroj/fix_materialImporter_and_tests
fix MaterialImporter and TextureTransformTest
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2020-05-29 16:29:06 +09:00 |
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hiroj
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895994c5b6
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fix MaterialImporter and TextureTransformTest
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2020-05-29 16:20:35 +09:00 |
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hiroj
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9441a74758
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add EnumExtensions
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2020-05-29 15:36:46 +09:00 |
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hiroj
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4a3f4c3548
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EnumUtil to CacheEnum
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2020-05-29 15:33:25 +09:00 |
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hiroj
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3dcec1376f
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add CacheEnum
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2020-05-29 15:23:32 +09:00 |
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Kohei-Yanagida
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4162844e1a
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Merge branch 'master' into suppress_gc_due_to_using_LINQ
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2020-05-26 13:43:51 +09:00 |
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Kohei-Yanagida
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ce18f2c9e4
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suppress gc due to using linq
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2020-05-26 13:31:01 +09:00 |
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ousttrue
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d234fe0702
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OnDestoryで一人称用のヘッドレスモデルを削除する
#138
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2020-05-25 18:44:35 +09:00 |
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ousttrue
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4d3d41104f
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除外した結果空になる場合にメッシュを破棄する
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2020-05-25 18:37:27 +09:00 |
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ousttrue
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03e9cfb43e
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削除対象のボーンがウェイトが含まれない場合に、一人称用ヘッドレスモデルを作成しない
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2020-05-25 18:31:13 +09:00 |
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hiroj
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d8408fcb3b
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add multi frame.
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2020-05-22 17:49:16 +09:00 |
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hiroj
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0bba0601d5
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fix_virtual func
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2020-05-22 15:58:39 +09:00 |
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hiroj
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8c821dc941
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fix argument
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2020-05-22 15:11:12 +09:00 |
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hiroj
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c7eefa5f6c
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extend texture loader
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2020-05-22 14:20:41 +09:00 |
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hiroj
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c83a748b83
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fix editor func
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2020-05-20 20:20:54 +09:00 |
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hiroj
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b148a6f008
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Changed to include adf
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2020-05-20 20:13:12 +09:00 |
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ousttrue
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2fce44159d
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add shader.name check
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2020-05-20 17:49:00 +09:00 |
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ousttrue
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517168298b
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EditorApplication.hierarchyWindowChanged to Undo.willFlushUndoRecord
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2020-05-20 17:47:01 +09:00 |
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ousttrue
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4df720b51a
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Warning message for jaw bone
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2020-05-20 17:47:01 +09:00 |
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ousttrue
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d932e24cae
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add VRMExportSettings.Validation
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2020-05-20 17:47:01 +09:00 |
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hiroj
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db3679494a
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Merge pull request #229 from hiroj/add_texture_transform_extensions
WIP: Add texture transform extensions
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2020-05-20 17:20:56 +09:00 |
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hiroj
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70a82ead86
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Merge pull request #403 from hiroj/fix_pbrMetallicRoughness_init
fix glTFPbrMetallicRoughness init.
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2020-05-20 16:47:19 +09:00 |
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hiroj
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446d5f0d58
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fix glTFPbrMetallicRoughness init.
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2020-05-20 16:33:40 +09:00 |
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ousttrue
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5ab31ebc6c
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active な mesh が 0 のときに export できないようにする
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2020-05-19 13:09:13 +09:00 |
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ousttrue
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e7650d2781
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debug comment
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2020-05-19 12:43:51 +09:00 |
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ousttrue
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6c5e8c0f53
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skip BlendShapeBind if render is not active #398
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2020-05-19 12:39:37 +09:00 |
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sato-akira
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a14f4c5a23
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FIx blendshape uppercase bug.
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2020-05-17 03:44:05 +09:00 |
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Tea
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dd4820a67f
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Add UPM integration
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2020-05-08 12:38:00 +08:00 |
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