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https://github.com/vrm-c/UniVRM.git
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削除対象のボーンがウェイトが含まれない場合に、一人称用ヘッドレスモデルを作成しない
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@ -125,7 +125,7 @@ namespace VRM
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return FirstPersonFlag.Auto;
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}
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foreach(var x in context.GLTF.extensions.VRM.firstPerson.meshAnnotations)
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foreach (var x in context.GLTF.extensions.VRM.firstPerson.meshAnnotations)
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{
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if (x.mesh == index)
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{
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@ -159,10 +159,11 @@ namespace VRM
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// ここには来ない
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}
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public static void SetupLayers()
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{
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if (!TriedSetupLayer) {
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if (!TriedSetupLayer)
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{
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TriedSetupLayer = true;
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int layer = LayerMask.NameToLayer("VRMFirstPersonOnly");
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FIRSTPERSON_ONLY_LAYER = (layer == -1) ? FIRSTPERSON_ONLY_LAYER : layer;
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@ -188,45 +189,39 @@ namespace VRM
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private static void CreateHeadlessModelForSkinnedMeshRenderer(SkinnedMeshRenderer renderer, Transform eraseRoot)
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{
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SetupLayers();
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var bones = renderer.bones;
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var eraseBones = bones.Select((x, i) =>
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{
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// 祖先に削除対象が存在するか
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bool erase = x.Ancestor().Any(y => y == eraseRoot);
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return new
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{
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i,
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erase,
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};
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})
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.Where(x => x.erase)
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.Select(x => x.i)
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.ToArray()
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;
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if (eraseBones.Length == 0)
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{
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// 削除対象が存在しない
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return;
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}
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// 元のメッシュを三人称に変更(自分からは見えない)
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renderer.gameObject.layer = THIRDPERSON_ONLY_LAYER;
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// 新規に一人称用のモデルを複製する
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var go = new GameObject("_headless_" + renderer.name);
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go.layer = FIRSTPERSON_ONLY_LAYER;
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go.transform.SetParent(renderer.transform, false);
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var m_eraseBones = renderer.bones.Select(x =>
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{
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var eb = new BoneMeshEraser.EraseBone
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{
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Bone = x,
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};
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if (eraseRoot != null)
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{
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// 首の子孫を消去
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if (eb.Bone.Ancestor().Any(y => y == eraseRoot))
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{
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//Debug.LogFormat("erase {0}", x);
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eb.Erase = true;
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}
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}
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return eb;
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})
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.ToArray();
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var bones = renderer.bones;
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var eraseBones = m_eraseBones
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.Where(x => x.Erase)
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.Select(x => bones.IndexOf(x.Bone))
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.ToArray();
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var mesh = BoneMeshEraser.CreateErasedMesh(renderer.sharedMesh, eraseBones);
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var erased = go.AddComponent<SkinnedMeshRenderer>();
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erased.sharedMesh = mesh;
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erased.sharedMesh = BoneMeshEraser.CreateErasedMesh(renderer.sharedMesh, eraseBones);
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erased.sharedMaterials = renderer.sharedMaterials;
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erased.bones = renderer.bones;
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erased.bones = bones;
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erased.rootBone = renderer.rootBone;
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erased.updateWhenOffscreen = true;
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}
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