Commit Graph

443 Commits

Author SHA1 Message Date
ousttrue
4bcc05b726 fix always i=0 2020-07-06 11:15:47 +09:00
ousttrue
1959344417 bump unity version in package.json to 2018.4 2020-07-03 17:38:44 +09:00
ousttrue
455c14ed25 bump version to 0.56.1
Assets/VRM/package.jsonのバージョン上げ忘れ
2020-07-03 17:21:12 +09:00
PoChangSu
7ae7b23221 Update UniVRM version 2020-07-02 15:01:51 +09:00
hiroj
12715778f0
Merge pull request #451 from chromee/load-balance-build-mesh
BuildMesh load balancing in ImporterContext
2020-07-02 13:52:25 +09:00
chorome
c50ca1484c load balance BuildMesh 2020-07-01 14:24:33 +09:00
hiroj
0fede9a708
Merge pull request #449 from ousttrue/fix_VRMLookAtBlendShapeApplyer
Fix vrm look at blend shape applyer
2020-07-01 12:41:53 +09:00
chorome
1b85a49836 ContinueWithCoroutine method supports a return value and a argument 2020-07-01 12:36:44 +09:00
ousttrue
ebe0c67a2b add VRMBlendShapeProxy.Apply 2020-07-01 12:32:45 +09:00
ousttrue
a955c35ac3 update m_notSetValueApply default value to true 2020-07-01 12:27:58 +09:00
PoChangSu
4e3e1c46a7 add dialog for error messages 2020-06-29 14:31:13 +09:00
PoChangSu
e7928df229 add error messages for export validation 2020-06-29 13:24:34 +09:00
PoChangSu
94c8970c27 fix invalid asset path 2020-06-29 11:43:56 +09:00
PoChangSu
73309bff07 add unit tests 2020-06-25 19:27:09 +09:00
PoChangSu
3ef81b2c8e check invalid file name 2020-06-25 13:42:54 +09:00
ousttrue
1457b9c125
Merge pull request #443 from PoChang007/AddMeshUtility
correct git url
2020-06-23 18:13:16 +09:00
PoChangSu
b39e27db0a correct git url 2020-06-23 18:10:51 +09:00
ousttrue
b99fb5a11e
Merge pull request #434 from PoChang007/AddMeshUtility
Add mesh utility
2020-06-23 17:36:53 +09:00
PoChangSu
713083d0e1 add validation 2020-06-23 17:34:37 +09:00
ousttrue
630e8fdd49 for UniVRM_1_0 2020-06-23 16:03:22 +09:00
ousttrue
561b6a3130 update UnityPacakge files. remove UniJSON-standalone, UniHumanoid-standalone, UniGLTF-standalone 2020-06-23 15:30:26 +09:00
PoChangSu
93c243b532 update package info and add url link 2020-06-23 14:19:16 +09:00
ousttrue
205de44923 reverse 2020-06-23 13:03:23 +09:00
PoChangSu
ab2056a927 upload README 2020-06-22 17:33:02 +09:00
PoChangSu
425a4317d0 upload documentation 2020-06-22 17:32:21 +09:00
PoChangSu
512c88671b refactoring 2020-06-22 17:29:39 +09:00
hiroj
286e12b958
Merge pull request #430 from yoship1639/fix/spring_bone
Fix: SpringBone LateUpdate to FixedUpdate
2020-06-22 14:11:44 +09:00
ousttrue
e303de9d7b add VRMShaders/package.json 2020-06-19 13:03:32 +09:00
ousttrue
8ab44470cd mv Assets/VRM/MToon,UniUnlit,ShaderProperty to Assets/VRMShaders 2020-06-19 12:56:57 +09:00
hiroj
37143ab95b
Merge pull request #435 from ousttrue/update_mtoon
update MToon
2020-06-18 21:04:57 +09:00
ousttrue
d4fc56e197 v3.3 #334 2020-06-18 21:02:06 +09:00
PoChangSu
3a0ae1749e Add mesh utility 2020-06-18 17:41:25 +09:00
hiroj
7a7925d375
Merge pull request #433 from ousttrue/exporter_use_jpg
EditorExport時にアセットが見つかったTextureは、それを使う
2020-06-16 15:09:01 +09:00
yoship1639
6027b800c9 Fix: Selectable LateUpdate or FIxedUpdate 2020-06-15 19:48:35 +09:00
ousttrue
8b4bae8141 #245 2020-06-15 17:15:28 +09:00
ousttrue
7a1a6f91e7 fix BoneMappingEditor.OnSceneGUI 2020-06-15 15:47:32 +09:00
ousttrue
310a4d605a fix export without BlendShapeProxy 2020-06-15 15:47:09 +09:00
hiroj
77e1e673f3
Merge pull request #325 from ropo/ropo/fixMemoryLeakInEditorlookat
Fix: memory leak in editor preview
2020-06-15 14:45:28 +09:00
hiroj
f4bd91eeea
Merge pull request #381 from SatorImaging/improve-prefab-retrieve-method
Add non-string based method to search prefab
2020-06-15 14:40:59 +09:00
yoship1639
854ee7481f Fix: SpringBone LateUpdate to FixedUpdate 2020-06-10 22:04:35 +09:00
PoChangSu
6cbe468b90 Update code 2020-06-09 14:54:19 +09:00
PoChangSu
0242055e4d Add an option to remove vertex color in export menu 2020-06-09 14:45:50 +09:00
ousttrue
d4c17839a3 BlendShapeKeyのインタフェースを厳格化、整理
#399 #400

* BlendShapeClip.Key 追加
* BlendShapeKey(string name, BlendShapePreset preset) を private に。代わりに、CreateFromPreset または CreateUnknown を使用してください
* BlendShapeKey.CreateFromClip(BlendShapeKey.CreateFrom からリネーム)
* BlendShapeKey.CreateFromPreset(new BlendShpaeKey(BlendShapePreset)からリネーム)
* BlendShapeKey.CreateUnknown(new BlendShpaeKey(string)からリネーム)
* BlendShapeKey.m_name, Preset を readonly
2020-06-09 13:29:19 +09:00
ousttrue
1bd6cdab75 未使用コード、コメント削除 2020-06-09 12:31:16 +09:00
ousttrue
361d0d70e9 prefabの時だけcopyしていたが、シーンの時もコピーするように変えた。 #423
* 不要になったRecordDisposerを使わない。
* CopyVRMComponents を BoneNormalizer 内部に移動。
2020-06-04 12:15:20 +09:00
ousttrue
09eb1c8867 fix copy 2020-06-04 11:28:24 +09:00
ousttrue
41297a8703 fix UseSparseAccessor 2020-06-03 11:10:18 +09:00
ousttrue
eddac4e1fb change ForceTPose default to false. add tooltip 2020-06-02 22:07:07 +09:00
ousttrue
ff90a4957a implement UseSparseAccessor and PositionOnly 2020-06-02 22:03:41 +09:00
ousttrue
3db0de16bb ReduceBlendshapeClip 2020-06-02 21:47:59 +09:00