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# MeshUtility
Mesh processing tool in Unity platform.
## MeshSeparator
Separate the target mesh into different categories based on given conditions.
Currently support separation of mesh contained BlendShape. See [documentation](Documentation/MeshUtility.md) for more details.
<img src="Documentation/images/blendshape_separator.jpg" width="300">
## Import MeshUtility
There are two ways to import MeshUtility into a Unity project.
### 1. Unity Package Manager (from Unity 2019)
You can add MeshUtility package via `UPM`. First click `Window` from menu on top, then select `Package Manager`.
<img src="Documentation/images/installation_1.jpg" width="200">
In `Package Manager`, click `Add package from git URL` and paste `https://github.com/UniVRM/UniVRM.git?path=/Assets/MeshUtility`.
<img src="Documentation/images/installation_2.jpg" width="200">
Now check your project window. You shall see MeshUtility in the `Packages` folder.
### 2. Add package name and its url in manifest.json
Another way of importing MeshUtility is manually adding necessary information in manifest.json, which is in the directory of `Package folder` in your Unity project. Open manifest.json with text editor and add the followings in `dependencies`:
```json
{
"dependencies": {
"com.vrmc.meshutility": "https://github.com/UniVRM/UniVRM.git?path=/Assets/MeshUtility",
}
}
```
Go back to the Unity project. The system will automatically load the package.
<img src="Documentation/images/installation_3.jpg" width="200">

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"displayName" : "MeshUtility",
"version" : "1.0.0",
"unity" : "2018.4",
"description" : "mesh utility",
"description" : "MeshUtility is a package for mesh separation, etc.",
"keywords" : [ "mesh" ],
"author" : { "name": "VRM Consortium" }
}