From ab2056a9271d8caac71f9b5cce38699390467df4 Mon Sep 17 00:00:00 2001 From: PoChangSu Date: Mon, 22 Jun 2020 17:33:02 +0900 Subject: [PATCH] upload README --- Assets/MeshUtility/README.md | 43 +++++++++++++++++++++++++++++++ Assets/MeshUtility/README.md.meta | 7 +++++ Assets/MeshUtility/package.json | 2 +- 3 files changed, 51 insertions(+), 1 deletion(-) create mode 100644 Assets/MeshUtility/README.md create mode 100644 Assets/MeshUtility/README.md.meta diff --git a/Assets/MeshUtility/README.md b/Assets/MeshUtility/README.md new file mode 100644 index 000000000..dd3ae4bf9 --- /dev/null +++ b/Assets/MeshUtility/README.md @@ -0,0 +1,43 @@ +# MeshUtility + +Mesh processing tool in Unity platform. + +## MeshSeparator + +Separate the target mesh into different categories based on given conditions. + +Currently support separation of mesh contained BlendShape. See [documentation](Documentation/MeshUtility.md) for more details. + + + +## Import MeshUtility + +There are two ways to import MeshUtility into a Unity project. + +### 1. Unity Package Manager (from Unity 2019) + +You can add MeshUtility package via `UPM`. First click `Window` from menu on top, then select `Package Manager`. + + + +In `Package Manager`, click `Add package from git URL` and paste `https://github.com/UniVRM/UniVRM.git?path=/Assets/MeshUtility`. + + + +Now check your project window. You shall see MeshUtility in the `Packages` folder. + +### 2. Add package name and its url in manifest.json + +Another way of importing MeshUtility is manually adding necessary information in manifest.json, which is in the directory of `Package folder` in your Unity project. Open manifest.json with text editor and add the followings in `dependencies`: + +```json +{ + "dependencies": { + "com.vrmc.meshutility": "https://github.com/UniVRM/UniVRM.git?path=/Assets/MeshUtility", + } +} +``` + +Go back to the Unity project. The system will automatically load the package. + + \ No newline at end of file diff --git a/Assets/MeshUtility/README.md.meta b/Assets/MeshUtility/README.md.meta new file mode 100644 index 000000000..b5c1eb77b --- /dev/null +++ b/Assets/MeshUtility/README.md.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: febba2ec3ea2c9247ab21226ce81f924 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/MeshUtility/package.json b/Assets/MeshUtility/package.json index 631b02365..ceba68177 100644 --- a/Assets/MeshUtility/package.json +++ b/Assets/MeshUtility/package.json @@ -3,7 +3,7 @@ "displayName" : "MeshUtility", "version" : "1.0.0", "unity" : "2018.4", - "description" : "mesh utility", + "description" : "MeshUtility is a package for mesh separation, etc.", "keywords" : [ "mesh" ], "author" : { "name": "VRM Consortium" } } \ No newline at end of file