ousttrue
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4533a7f0bf
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const
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2021-11-24 21:52:47 +09:00 |
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ousttrue
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b1c431a04e
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fix slider
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2021-11-24 21:13:10 +09:00 |
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ousttrue
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b0d8cfa567
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GetBlendShapeWeight, SetBlendShapeWeight 前後で100倍する
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2021-11-24 21:10:58 +09:00 |
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ousttrue
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fee1a2c091
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update meta editor
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2021-11-08 20:24:46 +09:00 |
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ousttrue
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ce5f88f4ee
|
m_copyright
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2021-11-08 19:29:45 +09:00 |
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ousttrue
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0934d96228
|
rename_VRM10Controller_to_Vrm10Instance
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2021-09-28 13:27:28 +09:00 |
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ousttrue
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f8b965760d
|
WIP EditorTool
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2021-08-17 20:53:05 +09:00 |
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ousttrue
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96dc839f26
|
Editor の状態保持を static 変数に変更
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2021-08-11 17:46:28 +09:00 |
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ousttrue
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3767165f9b
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Expression の UI 調整
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2021-08-11 17:43:18 +09:00 |
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ousttrue
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9592905e57
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VRM10Expression.Preset と ExpressionName を廃止
* VRM10Expression.Preset は VRM10ObjectExpression の度のスロットにセットされているかで判定
* VRM10Expression.ExpressionName は VRM10Expression.name を使う
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2021-08-10 19:49:48 +09:00 |
|
PoChang007
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8f31f32d68
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Merge pull request #1136 from ousttrue/fix1/fix_firstperson_editor
Fix1/fix firstperson editor
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2021-08-06 18:28:48 +09:00 |
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ousttrue
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081dbae6ff
|
first person set default button
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2021-08-06 17:42:20 +09:00 |
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ousttrue
|
b4b01e7518
|
prefab field
|
2021-08-06 17:19:36 +09:00 |
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ousttrue
|
13d6b263a9
|
fix obsoleted
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2021-08-06 16:41:37 +09:00 |
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ousttrue
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c1c778e907
|
* PreviewPrefab の ObjectField を常時表示
* m_scene のライフサイクルを整理(生成を遅延。OnDestroyとPrefabが変更された時に破棄)
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2021-07-29 17:42:21 +09:00 |
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ousttrue
|
9fd371563c
|
remove inheritance
|
2021-07-29 17:19:08 +09:00 |
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ousttrue
|
89073efdba
|
remove unused
|
2021-07-29 17:13:42 +09:00 |
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ousttrue
|
bc8a8b3a7f
|
update VRM10MetaEditor
|
2021-06-29 20:27:35 +09:00 |
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ousttrue
|
c6cb7e9df3
|
VRM10ExportDialog use VRM10MetaEditor
|
2021-06-21 19:17:51 +09:00 |
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ousttrue
|
61d77b2989
|
restore meta editor
|
2021-06-21 19:13:48 +09:00 |
|
ousttrue
|
b4131c4bad
|
VRM10MetaEditor
|
2021-06-21 18:34:39 +09:00 |
|
ousttrue
|
9ba9a9f5a6
|
rename
|
2021-06-21 18:21:50 +09:00 |
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ousttrue
|
061eae6029
|
static
|
2021-06-18 18:53:10 +09:00 |
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ousttrue
|
1e958ae408
|
impl custom editor
renderer を pulldown で選択できるようになった
|
2021-06-18 18:52:14 +09:00 |
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ousttrue
|
9fa1517a57
|
update Expression
|
2021-06-16 17:40:12 +09:00 |
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ousttrue
|
a35db5cf36
|
Spring on Controller
|
2021-06-16 15:57:37 +09:00 |
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ousttrue
|
2664a773e0
|
DrawLookAtGizmo
|
2021-06-16 15:38:10 +09:00 |
|
ousttrue
|
8a01eae5f1
|
Gaze to VRM10Controller
|
2021-06-16 15:00:02 +09:00 |
|
ousttrue
|
cb59024f8e
|
WIP VRM10Object
|
2021-06-15 19:10:54 +09:00 |
|
ousttrue
|
ca2d28ddfb
|
null check
|
2021-06-15 15:01:17 +09:00 |
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ousttrue
|
ceed241abd
|
avoid editor error if not playing
|
2021-06-15 14:16:52 +09:00 |
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ousttrue
|
48a9ea6230
|
new EditorGUI.DisabledScope(false) は GUI.enabled = true という意味ではないぽい
|
2021-06-15 14:04:33 +09:00 |
|
ousttrue
|
048ce04ebd
|
runtime 変数置き場を隔離して、初期化を遅延。Editor 用の変数の初期化を分離。
|
2021-06-15 13:43:16 +09:00 |
|
ousttrue
|
3c779b1110
|
UnityEditor.Selection.activeTransform
|
2021-06-09 15:49:32 +09:00 |
|
ousttrue
|
8dd640b4bc
|
ObjectField in play mode
https://qiita.com/mattak/items/6f4c358b781392a4c3fb
|
2021-06-08 18:40:04 +09:00 |
|
ousttrue
|
acfe0d347a
|
implement AnimationClip extract
|
2021-06-03 14:11:12 +09:00 |
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ousttrue
|
56db0e2e54
|
rename namespace MeshUtility to UniGLTF.MeshUtility
* MeshUtility と UniGLTF に重複していたクラスを削除
|
2021-06-01 18:09:41 +09:00 |
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ousttrue
|
3f09717236
|
Feature10/spring bone editor (#994)
* SceneView switch
* VRM10ControllerEditor を分割
* VRM10/Editor/Components/VRM10ControllerSceneView.cs
* LookAtEditor, SpringBoneEditor
* VRM10SpringBoneColliderGroup and VRM10SpringBone to VRM10ControllerSpringBone. not MonoBehaviour
* ReorderableList
* VRM10Window.cs
* SpringBoneTreeView
* ScrollView
* rename
* VRM10SpringBoneColliderEditor
* SelectedGUIBase
* spring name
* VRM10SpringBoneCollider gizmo to handle
* SelectedGUI
* 再度、VRM10SpringBoneColliderGroup を MonoBehaviour へ。SerializedObject の参照の都合
|
2021-06-01 16:00:49 +09:00 |
|
ousttrue
|
502895c56e
|
ClearScene
|
2021-05-25 19:30:50 +09:00 |
|
ousttrue
|
e40fd2296a
|
preview scene の破棄タイミングを変更
|
2021-05-25 16:03:36 +09:00 |
|
ousttrue
|
ea796cd342
|
fix GetPrefab
|
2021-05-25 14:28:36 +09:00 |
|
ousttrue
|
75eed7434f
|
green
|
2021-05-18 18:21:08 +09:00 |
|
ousttrue
|
b3cbe06c6e
|
implement aim up space
aim のUPVectorを評価する空間を world から model/local に修正
|
2021-05-18 18:14:04 +09:00 |
|
ousttrue
|
00814c0274
|
コード整理。m_destinationCoordinate, ModelRoot を追加
|
2021-05-18 17:36:05 +09:00 |
|
ousttrue
|
6d82fc188c
|
桁数
|
2021-05-18 17:06:32 +09:00 |
|
ousttrue
|
51d5144e34
|
remove IVRM10ConstraintSourceDestinationExtensions
|
2021-05-18 17:01:18 +09:00 |
|
ousttrue
|
253846698c
|
position/rotation constraint の共通部分を VRM10PostionRotationConstraintEditorBase にまとめた
|
2021-05-18 17:01:16 +09:00 |
|
ousttrue
|
1e80c61af6
|
impl rotationConstraint DestinationOffset
|
2021-05-18 17:01:16 +09:00 |
|
ousttrue
|
79465de4ad
|
impl rotationConstraint SourceOffset
|
2021-05-18 17:01:16 +09:00 |
|
ousttrue
|
a1af1a943d
|
CalcYawPitch
|
2021-05-18 17:01:07 +09:00 |
|