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* SceneView switch * VRM10ControllerEditor を分割 * VRM10/Editor/Components/VRM10ControllerSceneView.cs * LookAtEditor, SpringBoneEditor * VRM10SpringBoneColliderGroup and VRM10SpringBone to VRM10ControllerSpringBone. not MonoBehaviour * ReorderableList * VRM10Window.cs * SpringBoneTreeView * ScrollView * rename * VRM10SpringBoneColliderEditor * SelectedGUIBase * spring name * VRM10SpringBoneCollider gizmo to handle * SelectedGUI * 再度、VRM10SpringBoneColliderGroup を MonoBehaviour へ。SerializedObject の参照の都合 |
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|---|---|---|
| .. | ||
| Attribute | ||
| Constraint | ||
| Expression | ||
| FirstPerson | ||
| LookAt | ||
| SpringBone | ||
| Attribute.meta | ||
| Constraint.meta | ||
| Expression.meta | ||
| FirstPerson.meta | ||
| LookAt.meta | ||
| PropGui.cs | ||
| PropGui.cs.meta | ||
| ScrollView.cs | ||
| ScrollView.cs.meta | ||
| SpringBone.meta | ||
| VRM10ControllerEditor.cs | ||
| VRM10ControllerEditor.cs.meta | ||
| VRM10Window.cs | ||
| VRM10Window.cs.meta | ||