Commit Graph

2258 Commits

Author SHA1 Message Date
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4f6bd79e80 Updated UniJSON 2018-11-29 20:00:58 +09:00
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c8211b16ca Fixed GLTFValue 2018-11-29 16:56:17 +09:00
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45b4d50509 Updated UniJSON 2018-11-29 15:57:52 +09:00
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0625b3bde1 Updated UniGLTF 2018-11-28 20:52:21 +09:00
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2ff3713c9f Updated UniGLTF 2018-11-28 16:35:39 +09:00
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ac66daab25 Updated UniJSON 2018-11-28 15:45:13 +09:00
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0455102c74 Fixed UniJSON 2018-11-27 20:14:34 +09:00
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b9e1493f0f Updated UniGLTF 2018-11-27 01:37:39 +09:00
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0294e80ab2 Fixed material blendshape clear 2018-11-26 18:32:07 +09:00
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985802c6ec Incremented version to 0.46 2018-11-26 18:09:22 +09:00
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45f6bd1e81 Fixed for unity-2018.3 2018-11-26 16:23:54 +09:00
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2036af9430 Merge pull request #67 from TORISOUP/follow_2018_3
Fix Task async loader in 2018.3
2018-11-26 16:13:36 +09:00
emilianavt
45da02f146 Allow first/third person layers to be named
The first person and third person layers used hard coded IDs. If these layers
are already in use in a Unity project, this use can lead to conflicts between
the layers used by UniVRM and those inside the project. This patch allows using
Unity's layer settings to assign layer IDs through names ("VRMFirstPersonOnly"
and "VRMThirdPersonOnly").

If no named layers are found, the predefined layer IDs will be used. Since the
layer IDs are accessed only during model setup, there should be no performance
impact from this change. The names of the fields storing the layer IDs have not
been changed to keep API compatibility.

This issue was originally noticed by @Deatrathias (Virtual_Deat on Twitter).
2018-11-24 20:59:14 +01:00
TORISOUP
94305ede3e follow 2018.3 2018-11-25 00:56:19 +09:00
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0388ef42cc Updated UniGLTF 2018-11-22 04:22:39 +09:00
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fd007ece71 Updated UniGLTF 2018-11-22 02:25:47 +09:00
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3344a068a0 VRMLookAtHeadEditor.OnSceneGUI draw when no target 2018-11-16 22:34:32 +09:00
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130c03c0f8 Updated UniGLTF 2018-11-15 17:49:23 +09:00
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0c498d1e7f Updated v0.45 2018-11-14 17:31:43 +09:00
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9207e5c2f5 Updated MToon and UniGLTF 2018-11-14 16:17:06 +09:00
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691e7f0b28 Updated UniGLTF 2018-11-13 22:17:55 +09:00
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47cf4d2f11 Updated UniGLTF 2018-11-13 21:26:29 +09:00
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b77329b40e Fix ReadMeta 2018-11-12 18:29:38 +09:00
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dcdb5b781c Updated UniGLTF 2018-11-09 20:06:38 +09:00
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3e7924f774 Removed Debug.LogFormat 2018-11-09 17:54:50 +09:00
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9845d4f87a Fixed BlendShapeBindingMerger.m_blendShapeValueMap comparer 2018-11-08 17:14:07 +09:00
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7ac0689610 Fixed MaterialValueBindingMerger.Apply 2018-11-08 13:16:20 +09:00
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932d8f9da9 Fixed RestoreMaterialInitialValues for _ST_S, _ST_T 2018-11-08 11:51:57 +09:00
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ee390d1918 Fixed _ST_S, ST_T 2018-11-08 11:47:54 +09:00
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41f83b0330 Updated UniGLTF 2018-11-07 13:25:16 +09:00
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c1ef850a23 Updated VRM 2018-11-07 12:25:18 +09:00
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5e2bfae225 Fixed texture exporter 2018-11-06 23:16:44 +09:00
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40e2f3c01b Merge pull request #58 from dwango/work_blendshape
Work blendshape
2018-11-05 15:56:41 +09:00
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d63517babe Fixed preview for ST_S and ST_T 2018-11-05 15:45:29 +09:00
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c7212d16d4 Updated MToon 2018-11-05 14:21:16 +09:00
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9f98b1cc70 ListSelect 2018-11-03 19:46:13 +09:00
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b879ce8a4a Remove thumbnail 2018-11-03 19:32:25 +09:00
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3e3e4070cf Restore Clear, Add 2018-11-03 19:25:16 +09:00
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965b81564d Restore BlendShapeAvatarEditor.BlendShapeClipSelector 2018-11-03 19:06:37 +09:00
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7733b896ea Modified MaterialValueBindingMerger.Setter 2018-11-03 16:58:56 +09:00
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6d05fb44b7 Renamed 2018-11-03 16:58:02 +09:00
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7a95cd07ab Cleanup BlendShapeMerger. Removed BlendShapeMerger.Clear 2018-11-03 16:14:13 +09:00
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caf215ca2a Modify BlendShapeClipEditor 2018-11-03 15:16:37 +09:00
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183ec644ba BlendShape thumbnail 2018-11-03 14:26:15 +09:00
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91306f4a83 Added BlendShapeClipDrawer 2018-11-03 03:21:45 +09:00
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f0064a2879 PreviewSceneManager.Bake IEnumerable 2018-11-03 01:40:15 +09:00
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2b41df1d0b Implemented BlendShapeClip.IsBinary for BlendShapeMerger 2018-11-02 23:11:38 +09:00
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5a31c777bb IsBinary read/write 2018-11-02 22:17:13 +09:00
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74ab2683e5 Implement _ST, ST_S, ST_T 2018-11-02 22:07:40 +09:00
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db4e16b7ab Added SerializedBlendShapeClipEditor.m_isBinaryProp 2018-11-02 21:24:04 +09:00