UniVRM is a gltf-based VRM format implementation for Unity. English is here https://vrm.dev/en/ . 日本語 はこちら https://vrm.dev/
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emilianavt 45da02f146 Allow first/third person layers to be named
The first person and third person layers used hard coded IDs. If these layers
are already in use in a Unity project, this use can lead to conflicts between
the layers used by UniVRM and those inside the project. This patch allows using
Unity's layer settings to assign layer IDs through names ("VRMFirstPersonOnly"
and "VRMThirdPersonOnly").

If no named layers are found, the predefined layer IDs will be used. Since the
layer IDs are accessed only during model setup, there should be no performance
impact from this change. The names of the fields storing the layer IDs have not
been changed to keep API compatibility.

This issue was originally noticed by @Deatrathias (Virtual_Deat on Twitter).
2018-11-24 20:59:14 +01:00
MToon@f02d4ec67f Updated 2018-11-14 17:31:43 +09:00
Resources Fixed BlendOp #28 2018-08-27 17:58:50 +09:00
Scripts Allow first/third person layers to be named 2018-11-24 20:59:14 +01:00
specification Fixed JsonSchema #44 2018-10-11 10:04:55 +09:00
UniGLTF@bc738a3906 Updated UniGLTF 2018-11-22 04:22:39 +09:00
.gitmodules Moved UniHumanoid to UniGLTF/UniHumanoid 2018-08-26 22:37:20 +09:00
LICENSE.txt LICENSE to LICENSE.txt 2018-03-29 01:54:16 +09:00
LICENSE.txt.meta LICENSE to LICENSE.txt 2018-03-29 01:54:16 +09:00
MToon.meta add pull.bat and meta files 2018-03-27 16:08:25 +09:00
README.md update README.md 2018-04-19 15:22:18 +09:00
README.md.meta init 2018-03-27 16:02:49 +09:00
Resources.meta Move Shaders to Resources/Shaders 2018-05-21 15:08:06 +09:00
Scripts.meta add VRM scripts 2018-03-27 19:46:11 +09:00
specification.meta WIP JsonSchema 2018-07-30 18:21:24 +09:00
UniGLTF.meta add pull.bat and meta files 2018-03-27 16:08:25 +09:00

UniVRM

License

VRM

"VRM" is a file format for using 3d humanoid avatars (and models) in VR applications.
VRM is based on glTF2.0. And if you comply with the MIT license, you are free to use it.

  • The document is still only Japanese.

「VRM」はVRアプリケーション向けの人型3Dアバター3Dモデルデータを扱うためのファイルフォーマットです。 glTF2.0をベースとしており、誰でも自由に利用することができます。

UniVRM

"UniVRM" is an implementation for Unity of VRM. It can create, import and export for VRM models.

  • Currently, support for Unity 5.6+

「UniVRM」はVRMのUnity実装で、VRMモデルの作成・インポート・エクスポートができます。

  • Unity 5.6以降をサポートしています。

Download

  1. Go to the releases page
  2. Download latest UniVRM-0.xx.unitypackage
  3. Import to Unity project.

  1. 本リポジトリのリリースページへ移動してください。
  2. 最新のUniVRM-0.xx.unitypackageをダウンロードしてください。
  3. UniVRM-0.xx.unitypackageをUnityのプロジェクトにインポートしてください。

Script Samples