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UniVRM is a gltf-based VRM format implementation for Unity. English is here https://vrm.dev/en/ . 日本語 はこちら https://vrm.dev/
The first person and third person layers used hard coded IDs. If these layers
are already in use in a Unity project, this use can lead to conflicts between
the layers used by UniVRM and those inside the project. This patch allows using
Unity's layer settings to assign layer IDs through names ("VRMFirstPersonOnly"
and "VRMThirdPersonOnly").
If no named layers are found, the predefined layer IDs will be used. Since the
layer IDs are accessed only during model setup, there should be no performance
impact from this change. The names of the fields storing the layer IDs have not
been changed to keep API compatibility.
This issue was originally noticed by @Deatrathias (Virtual_Deat on Twitter).
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| LICENSE.txt | ||
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| MToon.meta | ||
| README.md | ||
| README.md.meta | ||
| Resources.meta | ||
| Scripts.meta | ||
| specification.meta | ||
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UniVRM
License
VRM
"VRM" is a file format for using 3d humanoid avatars (and models) in VR applications.
VRM is based on glTF2.0. And if you comply with the MIT license, you are free to use it.
- The document is still only Japanese.
「VRM」はVRアプリケーション向けの人型3Dアバター(3Dモデル)データを扱うためのファイルフォーマットです。 glTF2.0をベースとしており、誰でも自由に利用することができます。
UniVRM
"UniVRM" is an implementation for Unity of VRM. It can create, import and export for VRM models.
- Currently, support for Unity 5.6+
「UniVRM」はVRMのUnity実装で、VRMモデルの作成・インポート・エクスポートができます。
- Unity 5.6以降をサポートしています。
Download
- Go to the releases page
- Download latest
UniVRM-0.xx.unitypackage - Import to Unity project.
- 本リポジトリのリリースページへ移動してください。
- 最新の
UniVRM-0.xx.unitypackageをダウンロードしてください。 UniVRM-0.xx.unitypackageをUnityのプロジェクトにインポートしてください。