Commit Graph

382 Commits

Author SHA1 Message Date
PoChangSu
3ef6a118ee Save the export directory 2020-06-01 18:50:47 +09:00
ousttrue
8966341c4f
Merge pull request #417 from hiroj/fix_materialImporter_and_tests
fix MaterialImporter and TextureTransformTest
2020-05-29 16:29:06 +09:00
hiroj
895994c5b6 fix MaterialImporter and TextureTransformTest 2020-05-29 16:20:35 +09:00
hiroj
9441a74758 add EnumExtensions 2020-05-29 15:36:46 +09:00
hiroj
4a3f4c3548 EnumUtil to CacheEnum 2020-05-29 15:33:25 +09:00
hiroj
3dcec1376f add CacheEnum 2020-05-29 15:23:32 +09:00
Kohei-Yanagida
4162844e1a Merge branch 'master' into suppress_gc_due_to_using_LINQ 2020-05-26 13:43:51 +09:00
Kohei-Yanagida
ce18f2c9e4 suppress gc due to using linq 2020-05-26 13:31:01 +09:00
ousttrue
d234fe0702 OnDestoryで一人称用のヘッドレスモデルを削除する
#138
2020-05-25 18:44:35 +09:00
ousttrue
4d3d41104f 除外した結果空になる場合にメッシュを破棄する 2020-05-25 18:37:27 +09:00
ousttrue
03e9cfb43e 削除対象のボーンがウェイトが含まれない場合に、一人称用ヘッドレスモデルを作成しない 2020-05-25 18:31:13 +09:00
hiroj
d8408fcb3b add multi frame. 2020-05-22 17:49:16 +09:00
hiroj
0bba0601d5 fix_virtual func 2020-05-22 15:58:39 +09:00
hiroj
8c821dc941 fix argument 2020-05-22 15:11:12 +09:00
hiroj
c7eefa5f6c extend texture loader 2020-05-22 14:20:41 +09:00
hiroj
c83a748b83 fix editor func 2020-05-20 20:20:54 +09:00
hiroj
b148a6f008 Changed to include adf 2020-05-20 20:13:12 +09:00
ousttrue
2fce44159d add shader.name check 2020-05-20 17:49:00 +09:00
ousttrue
517168298b EditorApplication.hierarchyWindowChanged to Undo.willFlushUndoRecord 2020-05-20 17:47:01 +09:00
ousttrue
4df720b51a Warning message for jaw bone 2020-05-20 17:47:01 +09:00
ousttrue
d932e24cae add VRMExportSettings.Validation 2020-05-20 17:47:01 +09:00
hiroj
db3679494a
Merge pull request #229 from hiroj/add_texture_transform_extensions
WIP: Add texture transform extensions
2020-05-20 17:20:56 +09:00
hiroj
70a82ead86
Merge pull request #403 from hiroj/fix_pbrMetallicRoughness_init
fix glTFPbrMetallicRoughness init.
2020-05-20 16:47:19 +09:00
hiroj
446d5f0d58 fix glTFPbrMetallicRoughness init. 2020-05-20 16:33:40 +09:00
ousttrue
5ab31ebc6c active な mesh が 0 のときに export できないようにする 2020-05-19 13:09:13 +09:00
ousttrue
e7650d2781 debug comment 2020-05-19 12:43:51 +09:00
ousttrue
6c5e8c0f53 skip BlendShapeBind if render is not active #398 2020-05-19 12:39:37 +09:00
sato-akira
a14f4c5a23 FIx blendshape uppercase bug. 2020-05-17 03:44:05 +09:00
Tea
dd4820a67f Add UPM integration 2020-05-08 12:38:00 +08:00
TORISOUP
71d35a062d fix GC allocate on BoneMeshEraser 2020-04-15 17:11:24 +09:00
hiroj
e41708101c
Merge pull request #386 from hiroj/fix_onloadmodel_to_ienumerator
onloadmodel to return ienumerator
2020-03-31 18:26:22 +09:00
hiroj
172dce1d20 onloadmodel to return ienumerator 2020-03-31 17:48:18 +09:00
ousttrue
b8e01b3860 Bvh読み込みの float.parse に System.Globalization.CultureInfo.InvariantCulture) を追加
https://docs.microsoft.com/en-us/dotnet/api/system.globalization.cultureinfo.invariantculture?view=netframework-4.8
ロケールを無視して英語で処理するぽい。小数点が、ピリオドでないロケール(フランス語など)に対する修正。
2020-03-10 13:29:15 +09:00
ousttrue
ed255dbc77
Merge pull request #380 from mkc1370/support_mesh_sharing_morph_target
Support mesh sharing morph target
2020-02-26 15:32:30 +09:00
hiroj
ab49a9ed85
Merge pull request #379 from SatorImaging/Editor-Preview-on-Non-Windows-Platforms
Adding support for editor preview on non-windows platforms
2020-02-21 21:33:20 +09:00
mkc1370
d32f842766 Support mesh sharing morph target 2020-02-21 20:29:32 +09:00
sator
6d7314e14e Adding support for editor preview on non-windows platforms
- forgot Net4.cs
2020-02-17 14:08:06 +09:00
sator
74006824f8 Adding support for editor preview on non-windows platforms 2020-02-17 00:17:40 +09:00
neon-izm
f86dd4edfe add bone names duplicate check. 2020-02-16 22:37:27 +09:00
hirose
225f55f0bb update VERSION 2019-12-26 20:03:18 +09:00
ousttrue
2f98a455d1
Merge pull request #360 from hiroj/fix_useExperimentalExporter_setting
UseExperimentalExporter default false
2019-12-26 19:38:09 +09:00
hirose
b7445b35e0 add target null check 2019-12-26 19:10:41 +09:00
hirose
31d0f1e109 UseExperimentalExporter default false 2019-12-26 17:59:56 +09:00
hirose
bfbf453b82 add null check 2019-12-26 17:52:14 +09:00
hirose
78c35078cd In case of prefab, it is copied, so there is no need to restore it. 2019-12-26 17:31:43 +09:00
hirose
db4454f61f ReduceBlendShapeSize cannot be exported without VRMBlendShapeProxy 2019-12-26 16:07:33 +09:00
hirose
4a2c3644c7 fix node children 2019-12-26 14:37:39 +09:00
hirose
cbe645c921 fix generate code 2019-12-26 14:17:20 +09:00
hirose
5e74a2d4a5 delete debug.log 2019-12-17 22:03:11 +09:00
Kohei-Yanagida
3e0c352edc fix prefab revert error 2019-12-17 21:36:39 +09:00