Christian Petry
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5d978f9c88
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Refs #2525 - Using mesh topology to also process quads. Quads are being split into two triangles.
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2024-12-04 12:51:32 +01:00 |
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ousttrue
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eed18136be
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_nextTailsBackup
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2024-11-19 10:17:30 +09:00 |
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ousttrue
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a78bf20884
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FastSpringBoneBuffer._currentTailsBackup でバックアップ
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2024-11-19 03:14:10 +09:00 |
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ousttrue
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84b64c0be2
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use spring.transformIndexOffset
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2024-11-18 16:30:16 +09:00 |
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ousttrue
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2f3a4d9fff
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springbone 初期化の修正。
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2024-10-11 15:21:15 +09:00 |
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ousttrue
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f643f2befd
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BlittableExternalData to BlittableModelLevel
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2024-10-03 19:42:33 +09:00 |
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ousttrue
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5caf987a18
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[1.0] SpringBone reset 実装など
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2024-10-01 20:49:02 +09:00 |
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ousttrue
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7b84b73171
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BlittableJointImmutable and BlittableJointMutable
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2024-09-17 13:42:06 +09:00 |
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ousttrue
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0e738ae3d2
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BlittableLogic を immutable にするべく currentTail と prevTail を外出し
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2024-09-11 20:52:39 +09:00 |
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ousttrue
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9c8c98a567
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UniGTLF/Runtime/SpringBoneJobs from VRM10/Runtime/FastSpringBone
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2024-09-05 13:55:12 +09:00 |
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