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https://github.com/vrm-c/UniVRM.git
synced 2026-08-28 13:54:45 -05:00
use spring.transformIndexOffset
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@@ -60,10 +60,6 @@ namespace UniGLTF.SpringBoneJobs
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Profiler.BeginSample("FastSpringBone.ReconstructBuffers.DisposeBuffers");
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if (_combinedBuffer is FastSpringBoneCombinedBuffer combined)
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{
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Profiler.BeginSample("FastSpringBone.ReconstructBuffers.SaveToSourceBuffer");
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combined.SaveToSourceBuffer();
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Profiler.EndSample();
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// TODO: Dispose せずに再利用?
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combined.Dispose();
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}
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@@ -97,7 +97,7 @@ namespace UniGLTF.SpringBoneJobs
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springsCount += buffer.Springs.Length;
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collidersCount += buffer.Colliders.Length;
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logicsCount += buffer.Logics.Length;
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transformsCount += buffer.BlittableTransforms.Length;
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transformsCount += buffer.Transforms.Length;
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}
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Profiler.EndSample();
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@@ -112,6 +112,23 @@ namespace UniGLTF.SpringBoneJobs
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private JobHandle Batching(JobHandle handle)
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{
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// TransformAccessArrayの構築
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Profiler.BeginSample("FastSpringBone.ReconstructBuffers.LoadTransformAccessArray");
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var transforms = new Transform[_transforms.Length];
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var transformAccessArrayOffset = 0;
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foreach (var buffer in _batchedBuffers)
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{
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Array.Copy(buffer.Transforms, 0, transforms, transformAccessArrayOffset, buffer.Transforms.Length);
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transformAccessArrayOffset += buffer.Transforms.Length;
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}
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_transformAccessArray = new TransformAccessArray(transforms);
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Profiler.EndSample();
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handle = new PullTransformJob
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{
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Transforms = Transforms
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}.Schedule(TransformAccessArray, handle);
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Profiler.BeginSample("FastSpringBone.ReconstructBuffers.ScheduleLoadBufferJobs");
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var springsOffset = 0;
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var collidersOffset = 0;
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@@ -129,14 +146,6 @@ namespace UniGLTF.SpringBoneJobs
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_jointMap.Add(buffer.Transforms[head], logicsOffset + j);
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}
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// バッファの読み込みをスケジュール
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handle = new LoadTransformsJob
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{
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SrcTransforms = buffer.BlittableTransforms,
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DestTransforms = new NativeSlice<BlittableTransform>(_transforms, transformOffset,
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buffer.BlittableTransforms.Length)
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}.Schedule(buffer.BlittableTransforms.Length, 1, handle);
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handle = new LoadSpringsJob
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{
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ModelIndex = i,
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@@ -165,26 +174,9 @@ namespace UniGLTF.SpringBoneJobs
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springsOffset += buffer.Springs.Length;
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collidersOffset += buffer.Colliders.Length;
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logicsOffset += buffer.Logics.Length;
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transformOffset += buffer.BlittableTransforms.Length;
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transformOffset += buffer.Transforms.Length;
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}
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handle = InitCurrentTails(handle);
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// TransformAccessArrayの構築と並行してJobを行うため、この時点で走らせておく
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JobHandle.ScheduleBatchedJobs();
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Profiler.EndSample();
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// TransformAccessArrayの構築
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Profiler.BeginSample("FastSpringBone.ReconstructBuffers.LoadTransformAccessArray");
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var transforms = new Transform[_transforms.Length];
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var transformAccessArrayOffset = 0;
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foreach (var buffer in _batchedBuffers)
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{
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Array.Copy(buffer.Transforms, 0, transforms, transformAccessArrayOffset, buffer.Transforms.Length);
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transformAccessArrayOffset += buffer.BlittableTransforms.Length;
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}
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_transformAccessArray = new TransformAccessArray(transforms);
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Profiler.EndSample();
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return handle;
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@@ -328,29 +320,36 @@ namespace UniGLTF.SpringBoneJobs
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#endif
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private struct InitCurrentTailsJob : IJobParallelFor
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{
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[ReadOnly] public NativeArray<BlittableSpring> Springs;
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[ReadOnly] public NativeArray<BlittableJointImmutable> Logics;
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[ReadOnly] public NativeArray<BlittableTransform> Transforms;
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[WriteOnly] public NativeSlice<Vector3> CurrentTails;
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[WriteOnly] public NativeSlice<Vector3> PrevTails;
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[WriteOnly] public NativeSlice<Vector3> NextTails;
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[NativeDisableParallelForRestriction] public NativeSlice<Vector3> CurrentTails;
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[NativeDisableParallelForRestriction] public NativeSlice<Vector3> PrevTails;
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[NativeDisableParallelForRestriction] public NativeSlice<Vector3> NextTails;
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public void Execute(int jointIndex)
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public void Execute(int springIndex)
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{
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var tailIndex = Logics[jointIndex].tailTransformIndex;
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if (tailIndex == -1)
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var spring = Springs[springIndex];
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for (int jointIndex = spring.logicSpan.startIndex; jointIndex < spring.logicSpan.EndIndex; ++jointIndex)
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{
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// tail 無い
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var tail = Transforms[Logics[jointIndex].headTransformIndex];
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CurrentTails[jointIndex] = tail.position;
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PrevTails[jointIndex] = tail.position;
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NextTails[jointIndex] = tail.position;
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}
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else
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{
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var tail = Transforms[tailIndex];
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CurrentTails[jointIndex] = tail.position;
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PrevTails[jointIndex] = tail.position;
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NextTails[jointIndex] = tail.position;
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var tailIndex = Logics[jointIndex].tailTransformIndex;
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if (tailIndex == -1)
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{
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// tail 無い
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var index = springIndex + Logics[jointIndex].headTransformIndex;
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var tail = Transforms[index];
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CurrentTails[jointIndex] = tail.position;
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PrevTails[jointIndex] = tail.position;
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NextTails[jointIndex] = tail.position;
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}
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else
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{
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var tail = Transforms[spring.transformIndexOffset + tailIndex];
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CurrentTails[jointIndex] = tail.position;
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PrevTails[jointIndex] = tail.position;
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NextTails[jointIndex] = tail.position;
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}
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}
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}
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}
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@@ -365,12 +364,14 @@ namespace UniGLTF.SpringBoneJobs
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{
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return new InitCurrentTailsJob
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{
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Springs = Springs,
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Logics = Logics,
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Transforms = Transforms,
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CurrentTails = CurrentTails,
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PrevTails = PrevTails,
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NextTails = NextTails,
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}.Schedule(Logics.Length, 1, handle);
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}.Schedule(Springs.Length, 1, handle);
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}
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public void InitializeJointsLocalRotation(FastSpringBoneBuffer buffer)
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@@ -22,7 +22,6 @@ namespace UniGLTF.SpringBoneJobs.InputPorts
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public NativeArray<BlittableJointMutable> Joints { get; }
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public NativeArray<BlittableCollider> Colliders { get; }
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public NativeArray<BlittableJointImmutable> Logics { get; }
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public NativeArray<BlittableTransform> BlittableTransforms { get; }
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public Transform[] Transforms { get; }
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public bool IsDisposed { get; private set; }
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@@ -103,16 +102,6 @@ namespace UniGLTF.SpringBoneJobs.InputPorts
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Joints = new NativeArray<BlittableJointMutable>(blittableJoints.ToArray(), Allocator.Persistent);
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Colliders = new NativeArray<BlittableCollider>(blittableColliders.ToArray(), Allocator.Persistent);
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Logics = new NativeArray<BlittableJointImmutable>(blittableLogics.ToArray(), Allocator.Persistent);
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BlittableTransforms = new NativeArray<BlittableTransform>(Transforms.Select(transform => new BlittableTransform
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{
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position = transform.position,
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rotation = transform.rotation,
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localPosition = transform.localPosition,
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localRotation = transform.localRotation,
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localScale = transform.localScale,
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localToWorldMatrix = transform.localToWorldMatrix,
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worldToLocalMatrix = transform.worldToLocalMatrix
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}).ToArray(), Allocator.Persistent);
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Profiler.EndSample();
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}
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@@ -157,7 +146,6 @@ namespace UniGLTF.SpringBoneJobs.InputPorts
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IsDisposed = true;
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Springs.Dispose();
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Joints.Dispose();
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BlittableTransforms.Dispose();
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Colliders.Dispose();
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Logics.Dispose();
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}
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@@ -26,6 +26,7 @@ namespace UniVRM10
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if (fastSpringBoneBuffer != null)
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{
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fastSpringBoneBuffer.Dispose();
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fastSpringBoneBuffer = null;
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}
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Func<Transform, TransformState> GetOrAddDefaultTransformState = (Transform tf) =>
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@@ -41,7 +42,7 @@ namespace UniVRM10
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// create(Spring情報の再収集。設定変更の反映)
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var springs = vrm.SpringBone.Springs.Select(spring => new FastSpringBoneSpring
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{
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{
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center = spring.Center,
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colliders = spring.ColliderGroups
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.SelectMany(group => group.Colliders)
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