UniVRM/Assets/UniGLTF/Runtime/SpringBoneJobs/InputPorts/FastSpringBoneBuffer.cs

209 lines
8.7 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Unity.Collections;
using Unity.Collections.LowLevel.Unsafe;
using UnityEngine;
using UnityEngine.Profiling;
using UniGLTF.SpringBoneJobs.Blittables;
namespace UniGLTF.SpringBoneJobs.InputPorts
{
/// <summary>
/// ひとつのVRMに紐づくFastSpringBoneに関連したバッファを保持するクラス
/// </summary>
public class FastSpringBoneBuffer : IDisposable
{
// NOTE: これらはFastSpringBoneBufferCombinerによってバッチングされる
public NativeArray<BlittableSpring> Springs { get; }
public NativeArray<BlittableJointSettings> Joints { get; }
public NativeArray<BlittableCollider> Colliders { get; }
public NativeArray<BlittableJointInit> Logics { get; }
public NativeArray<BlittableTransform> BlittableTransforms { get; }
public Transform[] Transforms { get; }
public bool IsDisposed { get; private set; }
// NOTE: これは更新頻度が高くバッチングが難しいため、ランダムアクセスを許容してメモリへ直接アクセスする
// 生のヒープ領域は扱いにくいので長さ1のNativeArrayで代用
private NativeArray<BlittableExternalData> _externalData;
public Vector3 ExternalForce
{
get => _externalData[0].ExternalForce;
set
{
_externalData[0] = new BlittableExternalData
{
ExternalForce = value,
IsSpringBoneEnabled = _externalData[0].IsSpringBoneEnabled,
};
}
}
public bool IsSpringBoneEnabled
{
get => _externalData[0].IsSpringBoneEnabled;
set
{
_externalData[0] = new BlittableExternalData
{
ExternalForce = _externalData[0].ExternalForce,
IsSpringBoneEnabled = value,
};
}
}
/// <summary>
/// Joint, Collider, Center の Transform のリスト
/// - 重複を除去
/// </summary>
/// <param name="springs"></param>
/// <returns></returns>
static Transform[] MakeFlattenTransformList(FastSpringBoneSpring[] springs)
{
var transformHashSet = new HashSet<Transform>();
foreach (var spring in springs)
{
foreach (var joint in spring.joints)
{
transformHashSet.Add(joint.Transform);
if (joint.Transform.parent != null) transformHashSet.Add(joint.Transform.parent);
}
foreach (var collider in spring.colliders)
{
transformHashSet.Add(collider.Transform);
}
if (spring.center != null) transformHashSet.Add(spring.center);
}
var Transforms = transformHashSet.ToArray();
return Transforms;
}
public unsafe FastSpringBoneBuffer(FastSpringBoneSpring[] springs)
{
Profiler.BeginSample("FastSpringBone.ConstructBuffers.BufferBuilder");
Transforms = MakeFlattenTransformList(springs);
_externalData = new NativeArray<BlittableExternalData>(1, Allocator.Persistent);
_externalData[0] = new BlittableExternalData
{
ExternalForce = Vector3.zero,
IsSpringBoneEnabled = true,
};
var externalDataPtr = (BlittableExternalData*)_externalData.GetUnsafePtr();
List<BlittableSpring> blittableSprings = new();
List<BlittableJointSettings> blittableJoints = new();
List<BlittableCollider> blittableColliders = new();
List<BlittableJointInit> blittableLogics = new();
foreach (var spring in springs)
{
var blittableSpring = new BlittableSpring
{
colliderSpan = new BlittableSpan
{
startIndex = blittableColliders.Count,
count = spring.colliders.Length,
},
logicSpan = new BlittableSpan
{
startIndex = blittableJoints.Count,
count = spring.joints.Length - 1,
},
centerTransformIndex = Array.IndexOf(Transforms, spring.center),
ExternalData = externalDataPtr,
};
blittableSprings.Add(blittableSpring);
blittableColliders.AddRange(spring.colliders.Select(collider =>
{
var blittable = collider.Collider;
blittable.transformIndex = Array.IndexOf(Transforms, collider.Transform);
return blittable;
}));
blittableJoints.AddRange(spring.joints
.Take(spring.joints.Length - 1).Select(joint =>
{
var blittable = joint.Joint;
return blittable;
}));
blittableLogics.AddRange(LogicFromTransform(Transforms, spring));
}
Springs = new NativeArray<BlittableSpring>(blittableSprings.ToArray(), Allocator.Persistent);
Joints = new NativeArray<BlittableJointSettings>(blittableJoints.ToArray(), Allocator.Persistent);
Colliders = new NativeArray<BlittableCollider>(blittableColliders.ToArray(), Allocator.Persistent);
Logics = new NativeArray<BlittableJointInit>(blittableLogics.ToArray(), Allocator.Persistent);
BlittableTransforms = new NativeArray<BlittableTransform>(Transforms.Length, Allocator.Persistent);
Profiler.EndSample();
}
/// <summary>
/// Transform の現状から Logic を作成する。
/// </summary>
/// <param name="Transforms"></param>
/// <param name="spring"></param>
/// <param name="i">joint index</param>
/// <returns></returns>
public static IEnumerable<BlittableJointInit> LogicFromTransform(Transform[] Transforms, FastSpringBoneSpring spring)
{
// vrm-1.0 では末端の joint は tail で処理対象でないのに注意!
for (int i = 0; i < spring.joints.Length - 1; ++i)
{
var joint = spring.joints[i];
Debug.Assert(i + 1 < spring.joints.Length);
var tailJoint = (i + 1 < spring.joints.Length) ? spring.joints[i + 1] : (FastSpringBoneJoint?)null;
Debug.Assert(tailJoint.HasValue);
var parentJoint = i - 1 >= 0 ? spring.joints[i - 1] : (FastSpringBoneJoint?)null;
Vector3 localPosition;
if (tailJoint.HasValue)
{
localPosition = tailJoint.Value.Transform.localPosition;
}
else
{
if (parentJoint.HasValue)
{
var delta = joint.Transform.position - parentJoint.Value.Transform.position;
localPosition =
joint.Transform.worldToLocalMatrix.MultiplyPoint(joint.Transform.position + delta);
}
else
{
localPosition = Vector3.down;
}
}
var scale = tailJoint.HasValue ? tailJoint.Value.Transform.lossyScale : joint.Transform.lossyScale;
var localChildPosition = new Vector3(
localPosition.x * scale.x,
localPosition.y * scale.y,
localPosition.z * scale.z
);
var parent = joint.Transform.parent;
yield return new BlittableJointInit
{
headTransformIndex = Array.IndexOf(Transforms, joint.Transform),
parentTransformIndex = Array.IndexOf(Transforms, parent),
tailTransformIndex = Array.IndexOf(Transforms, tailJoint.Value),
localRotation = joint.DefaultLocalRotation,
boneAxis = localChildPosition.normalized,
length = localChildPosition.magnitude
};
}
}
public void Dispose()
{
if (IsDisposed) return;
IsDisposed = true;
Springs.Dispose();
Joints.Dispose();
BlittableTransforms.Dispose();
Colliders.Dispose();
Logics.Dispose();
_externalData.Dispose();
}
}
}