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Merge pull request #2223 from tsgcpp/feature/remove_log_in_ondestroy
[提案] RuntimeGltfInstance.OnDestroy時のDebug.Logを削除する
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@@ -223,7 +223,6 @@ namespace UniGLTF
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void OnDestroy()
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{
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Debug.Log("UnityResourceDestroyer.OnDestroy");
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foreach (var (_, obj) in _resources)
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{
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UnityObjectDestroyer.DestroyRuntimeOrEditor(obj);
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