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feat: Remove a log in RuntimeGltfInstance.OnDestroy
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@ -223,7 +223,6 @@ namespace UniGLTF
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void OnDestroy()
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{
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Debug.Log("UnityResourceDestroyer.OnDestroy");
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foreach (var (_, obj) in _resources)
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{
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UnityObjectDestroyer.DestroyRuntimeOrEditor(obj);
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