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Fix headline level
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# v0.108.0: Assets直下の Import がエラーになるバグの修正
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# 🐛 バグ修正
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## 🐛 バグ修正
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* [[\#1941](https://github.com/vrm-c/UniVRM/pull/1941)] [107] Assets 直下に vrm を配置すると例外になるのを修正
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# gltf
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## gltf
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* [[\#1949](https://github.com/vrm-c/UniVRM/pull/1949)] Implement interleaved vertex layout with byteStride
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# openxr
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## openxr
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* [[\#1937](https://github.com/vrm-c/UniVRM/pull/1937)] Fix10/fix openxr rig
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* [[\#1933](https://github.com/vrm-c/UniVRM/pull/1933)] [1.0] XR_EXT_hand_tracking の Rotation に対応した ControlRig の生成
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# materialリファクタリング
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## materialリファクタリング
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* [[\#1945](https://github.com/vrm-c/UniVRM/pull/1945)] Specify a Shader instead of a string in MaterialDescriptor.
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* [[\#1944](https://github.com/vrm-c/UniVRM/pull/1944)] Remove concrete VRM shader's info from UniGLTF.
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* [[\#1942](https://github.com/vrm-c/UniVRM/pull/1942)] Refactor MaterialDesciptorGenerator
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* Merge branch 'master' of https://github.com/vrm-c/UniVRM into refactorMaterialImport
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* [[\#1920](https://github.com/vrm-c/UniVRM/pull/1920)] Fix the error of emissiveFactor when importing into URP Lit shader.
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# その他
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## その他
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* [[\#1943](https://github.com/vrm-c/UniVRM/pull/1943)] UniVRM-0.108.0
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* [[\#1946](https://github.com/vrm-c/UniVRM/pull/1946)] fix test
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* [[\#1947](https://github.com/vrm-c/UniVRM/pull/1947)] `help wanted` ラベルを時限クローズ
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